Use new palette constants

This commit is contained in:
Remy Oukaour
2017-12-10 20:50:08 -05:00
parent a0bef01a1d
commit b4261d27d8
283 changed files with 947 additions and 937 deletions

View File

@@ -214,6 +214,6 @@ Route35GoldenrodGate_MapEventHeader:
.PersonEvents:
db 3
person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_0x69d37, -1
person_event SPRITE_POKEFAN_F, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, PokefanFScript_0x69dc6, -1
person_event SPRITE_FISHER, 2, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x69dda, -1
person_event SPRITE_OFFICER, 4, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, OfficerScript_0x69d37, -1
person_event SPRITE_POKEFAN_F, 4, 6, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, PokefanFScript_0x69dc6, -1
person_event SPRITE_FISHER, 2, 3, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, FisherScript_0x69dda, -1