Use new palette constants
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@@ -352,10 +352,10 @@ SproutTower3F_MapEventHeader:
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.PersonEvents:
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db 7
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person_event SPRITE_SAGE, 13, 8, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageJin, -1
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person_event SPRITE_SAGE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 2, TrainerSageTroy, -1
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person_event SPRITE_SAGE, 2, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, SageLiScript, -1
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person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageNeal, -1
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person_event SPRITE_SAGE, 13, 8, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageJin, -1
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person_event SPRITE_SAGE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 2, TrainerSageTroy, -1
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person_event SPRITE_SAGE, 2, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, SageLiScript, -1
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person_event SPRITE_SAGE, 11, 11, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerSageNeal, -1
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person_event SPRITE_POKE_BALL, 14, 6, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FPotion, EVENT_SPROUT_TOWER_3F_POTION
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person_event SPRITE_POKE_BALL, 1, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, SproutTower3FEscapeRope, EVENT_SPROUT_TOWER_3F_ESCAPE_ROPE
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person_event SPRITE_SILVER, 4, 10, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_RIVAL_SPROUT_TOWER
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