Use new palette constants
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@@ -294,8 +294,8 @@ VermilionGym_MapEventHeader:
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.PersonEvents:
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db 5
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person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1
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person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
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person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
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person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 4, TrainerJugglerHorton, -1
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person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 1, VermilionGymGuyScript, -1
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person_event SPRITE_SURGE, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_SCRIPT, 0, SurgeScript_0x1920a5, -1
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person_event SPRITE_GENTLEMAN, 8, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 4, TrainerGentlemanGregory, -1
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person_event SPRITE_ROCKER, 7, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 3, -1, -1, PAL_NPC_RED, PERSONTYPE_TRAINER, 3, TrainerGuitaristVincent, -1
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person_event SPRITE_SUPER_NERD, 10, 0, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 4, TrainerJugglerHorton, -1
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person_event SPRITE_GYM_GUY, 15, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 1, VermilionGymGuyScript, -1
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