More constants and data tables
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@@ -392,6 +392,7 @@ StepVectors: ; 4700
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db -4, 0, 4, 4
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db 4, 0, 4, 4
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; 4730
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GetStepVectorSign: ; 4730
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add a
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ret z ; 0 or 128
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@@ -400,6 +401,7 @@ GetStepVectorSign: ; 4730
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ld a, -1
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ret ; 129 - 255
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; 4738
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UpdatePlayerStep: ; 4738
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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