Finish consistent Special function names

This commit is contained in:
xCrystal
2018-01-02 17:47:58 +01:00
parent f1ea15bbfe
commit b4a49351c1
47 changed files with 207 additions and 207 deletions

View File

@@ -33,7 +33,7 @@ TinTower1F_MapScriptHeader:
iftrue .GotRainbowWing
checkevent EVENT_BEAT_ELITE_FOUR
iffalse .FaceBeasts
special SpecialBeastsCheck
special Special_BeastsCheck
iffalse .FaceBeasts
clearevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
setevent EVENT_TIN_TOWER_1F_WISE_TRIO_1
@@ -49,7 +49,7 @@ TinTower1F_MapScriptHeader:
iftrue .FoughtSuicune
appear TINTOWER1F_SUICUNE
writebyte RAIKOU
special SpecialMonCheck
special Special_MonCheck
iftrue .NoRaikou
appear TINTOWER1F_RAIKOU
jump .CheckEntei
@@ -58,7 +58,7 @@ TinTower1F_MapScriptHeader:
disappear TINTOWER1F_RAIKOU
.CheckEntei:
writebyte ENTEI
special SpecialMonCheck
special Special_MonCheck
iftrue .NoEntei
appear TINTOWER1F_ENTEI
jump .BeastsDone
@@ -87,7 +87,7 @@ TinTower1F_MapScriptHeader:
applymovement PLAYER, TinTowerPlayerMovement1
pause 15
writebyte RAIKOU
special SpecialMonCheck
special Special_MonCheck
iftrue .Next1 ; if player caught Raikou, he doesn't appear in Tin Tower
applymovement TINTOWER1F_RAIKOU, TinTowerRaikouMovement1
spriteface PLAYER, LEFT
@@ -100,7 +100,7 @@ TinTower1F_MapScriptHeader:
waitsfx
.Next1:
writebyte ENTEI
special SpecialMonCheck
special Special_MonCheck
iftrue .Next2 ; if player caught Entei, he doesn't appear in Tin Tower
applymovement TINTOWER1F_ENTEI, TinTowerEnteiMovement1
spriteface PLAYER, RIGHT