Split battle/ into data/ and engine/ components
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@@ -26,7 +26,7 @@
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const BATTLEANIMSTRUCT_17
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BATTLEANIMSTRUCT_LENGTH EQU const_value
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; BattleAnimObjects indexes (see battle/objects/data.asm)
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; BattleAnimObjects indexes (see data/anims/objects.asm)
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const_def
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const ANIM_OBJ_00
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const ANIM_OBJ_01
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@@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const ANIM_OBJ_BA
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const ANIM_OBJ_BB
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; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
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; DoBattleAnimFrame arguments (see engine/anims/functions.asm)
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const_def
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const BATTLEANIMFUNC_00
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const BATTLEANIMFUNC_01
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@@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMFUNC_4E
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const BATTLEANIMFUNC_4F
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; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
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; BattleAnimFrameData indexes (see data/anims/framesets.asm)
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const_def
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const BATTLEANIMFRAMESET_00
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const BATTLEANIMFRAMESET_01
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@@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMFRAMESET_B7
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const BATTLEANIMFRAMESET_B8
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; BattleAnimOAMData indexes (see battle/objects/oam.asm)
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; BattleAnimOAMData indexes (see data/anims/oam.asm)
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const_def
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const BATTLEANIMOAMSET_00
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const BATTLEANIMOAMSET_01
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@@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
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const BATTLEANIMOAMSET_D6
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const BATTLEANIMOAMSET_D7
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; BattleBGEffects indexes (see battle/bg_effects.asm)
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; BattleBGEffects indexes (see engine/anims/bg_effects.asm)
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const_value SET 1
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const ANIM_BG_FLASH_INVERTED
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const ANIM_BG_FLASH_WHITE
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@@ -763,19 +763,7 @@ const_value SET 1
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const ANIM_BG_WOBBLE_MON
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const ANIM_BG_35
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; PokeAnims indexes (see gfx/pokemon/animation.asm)
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const_def
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const ANIM_MON_SLOW
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const ANIM_MON_NORMAL
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const ANIM_MON_MENU
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const ANIM_MON_TRADE
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const ANIM_MON_EVOLVE
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const ANIM_MON_HATCH
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const ANIM_MON_UNUSED
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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; AnimObjGFX indexes (see battle/objects/object_gfx.asm)
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; AnimObjGFX indexes (see data/anims/object_gfx.asm)
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const_value SET 1
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const ANIM_GFX_HIT
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const ANIM_GFX_CUT
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