Split battle/ into data/ and engine/ components

This commit is contained in:
Remy Oukaour
2017-12-26 17:47:05 -05:00
parent 2f98c2032f
commit b5417fafec
170 changed files with 1790 additions and 1799 deletions

View File

@@ -30,7 +30,7 @@ TREEMON_SLEEP_TURNS EQU 7
const ABILITY ; used for BattleCommand_Curse
NUM_LEVEL_STATS EQU const_value
; move struct members (see battle/moves/moves.asm)
; move struct members (see data/moves/moves.asm)
const_def
const MOVE_ANIM ; 0
const MOVE_EFFECT ; 1
@@ -213,7 +213,7 @@ SUBSTATUS_CURLED EQU 0
const WEATHER_SUN_END
const WEATHER_SANDSTORM_END
; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
; MoveEffectsPointers indexes (see data/moves/move_effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP