Split battle/ into data/ and engine/ components
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@@ -30,7 +30,7 @@ TREEMON_SLEEP_TURNS EQU 7
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const ABILITY ; used for BattleCommand_Curse
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NUM_LEVEL_STATS EQU const_value
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; move struct members (see battle/moves/moves.asm)
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; move struct members (see data/moves/moves.asm)
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const_def
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const MOVE_ANIM ; 0
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const MOVE_EFFECT ; 1
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@@ -213,7 +213,7 @@ SUBSTATUS_CURLED EQU 0
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const WEATHER_SUN_END
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const WEATHER_SANDSTORM_END
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; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
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; MoveEffectsPointers indexes (see data/moves/move_effects_pointers.asm)
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const_def
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const EFFECT_NORMAL_HIT
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const EFFECT_SLEEP
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