Split battle/ into data/ and engine/ components
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@@ -192,6 +192,18 @@ FISHSWARM_QWILFISH EQU 1
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FISHSWARM_REMORAID EQU 2
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; PokeAnims indexes (see gfx/pokemon/animation.asm)
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const_def
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const ANIM_MON_SLOW
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const ANIM_MON_NORMAL
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const ANIM_MON_MENU
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const ANIM_MON_TRADE
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const ANIM_MON_EVOLVE
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const ANIM_MON_HATCH
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const ANIM_MON_UNUSED
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const ANIM_MON_EGG1
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const ANIM_MON_EGG2
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; MonMenuOptions indexes (see engine/mon_menu.asm)
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const_value SET 1
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; moves
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