Split battle/ into data/ and engine/ components
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125
data/type_matchups.asm
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125
data/type_matchups.asm
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; The multiplier is divided by 10, so we can use values like 0.5.
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; All other cases are neutral (1x).
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SUPER_EFFECTIVE EQU 20
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NOT_VERY_EFFECTIVE EQU 05
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NO_EFFECT EQU 00
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TypeMatchups: ; 34bb1
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; attacker defender*=
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db NORMAL, ROCK, NOT_VERY_EFFECTIVE
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db NORMAL, STEEL, NOT_VERY_EFFECTIVE
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db FIRE, FIRE, NOT_VERY_EFFECTIVE
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db FIRE, WATER, NOT_VERY_EFFECTIVE
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db FIRE, GRASS, SUPER_EFFECTIVE
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db FIRE, ICE, SUPER_EFFECTIVE
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db FIRE, BUG, SUPER_EFFECTIVE
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db FIRE, ROCK, NOT_VERY_EFFECTIVE
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db FIRE, DRAGON, NOT_VERY_EFFECTIVE
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db FIRE, STEEL, SUPER_EFFECTIVE
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db WATER, FIRE, SUPER_EFFECTIVE
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db WATER, WATER, NOT_VERY_EFFECTIVE
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db WATER, GRASS, NOT_VERY_EFFECTIVE
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db WATER, GROUND, SUPER_EFFECTIVE
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db WATER, ROCK, SUPER_EFFECTIVE
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db WATER, DRAGON, NOT_VERY_EFFECTIVE
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db ELECTRIC, WATER, SUPER_EFFECTIVE
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db ELECTRIC, ELECTRIC, NOT_VERY_EFFECTIVE
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db ELECTRIC, GRASS, NOT_VERY_EFFECTIVE
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db ELECTRIC, GROUND, NO_EFFECT
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db ELECTRIC, FLYING, SUPER_EFFECTIVE
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db ELECTRIC, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, FIRE, NOT_VERY_EFFECTIVE
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db GRASS, WATER, SUPER_EFFECTIVE
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db GRASS, GRASS, NOT_VERY_EFFECTIVE
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db GRASS, POISON, NOT_VERY_EFFECTIVE
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db GRASS, GROUND, SUPER_EFFECTIVE
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db GRASS, FLYING, NOT_VERY_EFFECTIVE
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db GRASS, BUG, NOT_VERY_EFFECTIVE
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db GRASS, ROCK, SUPER_EFFECTIVE
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db GRASS, DRAGON, NOT_VERY_EFFECTIVE
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db GRASS, STEEL, NOT_VERY_EFFECTIVE
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db ICE, WATER, NOT_VERY_EFFECTIVE
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db ICE, GRASS, SUPER_EFFECTIVE
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db ICE, ICE, NOT_VERY_EFFECTIVE
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db ICE, GROUND, SUPER_EFFECTIVE
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db ICE, FLYING, SUPER_EFFECTIVE
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db ICE, DRAGON, SUPER_EFFECTIVE
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db ICE, STEEL, NOT_VERY_EFFECTIVE
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db ICE, FIRE, NOT_VERY_EFFECTIVE
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db FIGHTING, NORMAL, SUPER_EFFECTIVE
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db FIGHTING, ICE, SUPER_EFFECTIVE
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db FIGHTING, POISON, NOT_VERY_EFFECTIVE
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db FIGHTING, FLYING, NOT_VERY_EFFECTIVE
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db FIGHTING, PSYCHIC, NOT_VERY_EFFECTIVE
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db FIGHTING, BUG, NOT_VERY_EFFECTIVE
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db FIGHTING, ROCK, SUPER_EFFECTIVE
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db FIGHTING, DARK, SUPER_EFFECTIVE
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db FIGHTING, STEEL, SUPER_EFFECTIVE
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db POISON, GRASS, SUPER_EFFECTIVE
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db POISON, POISON, NOT_VERY_EFFECTIVE
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db POISON, GROUND, NOT_VERY_EFFECTIVE
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db POISON, ROCK, NOT_VERY_EFFECTIVE
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db POISON, GHOST, NOT_VERY_EFFECTIVE
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db POISON, STEEL, NO_EFFECT
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db GROUND, FIRE, SUPER_EFFECTIVE
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db GROUND, ELECTRIC, SUPER_EFFECTIVE
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db GROUND, GRASS, NOT_VERY_EFFECTIVE
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db GROUND, POISON, SUPER_EFFECTIVE
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db GROUND, FLYING, NO_EFFECT
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db GROUND, BUG, NOT_VERY_EFFECTIVE
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db GROUND, ROCK, SUPER_EFFECTIVE
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db GROUND, STEEL, SUPER_EFFECTIVE
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db FLYING, ELECTRIC, NOT_VERY_EFFECTIVE
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db FLYING, GRASS, SUPER_EFFECTIVE
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db FLYING, FIGHTING, SUPER_EFFECTIVE
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db FLYING, BUG, SUPER_EFFECTIVE
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db FLYING, ROCK, NOT_VERY_EFFECTIVE
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db FLYING, STEEL, NOT_VERY_EFFECTIVE
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db PSYCHIC, FIGHTING, SUPER_EFFECTIVE
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db PSYCHIC, POISON, SUPER_EFFECTIVE
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db PSYCHIC, PSYCHIC, NOT_VERY_EFFECTIVE
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db PSYCHIC, DARK, NO_EFFECT
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db PSYCHIC, STEEL, NOT_VERY_EFFECTIVE
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db BUG, FIRE, NOT_VERY_EFFECTIVE
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db BUG, GRASS, SUPER_EFFECTIVE
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db BUG, FIGHTING, NOT_VERY_EFFECTIVE
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db BUG, POISON, NOT_VERY_EFFECTIVE
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db BUG, FLYING, NOT_VERY_EFFECTIVE
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db BUG, PSYCHIC, SUPER_EFFECTIVE
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db BUG, GHOST, NOT_VERY_EFFECTIVE
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db BUG, DARK, SUPER_EFFECTIVE
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db BUG, STEEL, NOT_VERY_EFFECTIVE
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db ROCK, FIRE, SUPER_EFFECTIVE
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db ROCK, ICE, SUPER_EFFECTIVE
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db ROCK, FIGHTING, NOT_VERY_EFFECTIVE
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db ROCK, GROUND, NOT_VERY_EFFECTIVE
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db ROCK, FLYING, SUPER_EFFECTIVE
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db ROCK, BUG, SUPER_EFFECTIVE
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db ROCK, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, NORMAL, NO_EFFECT
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db GHOST, PSYCHIC, SUPER_EFFECTIVE
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db GHOST, DARK, NOT_VERY_EFFECTIVE
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db GHOST, STEEL, NOT_VERY_EFFECTIVE
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db GHOST, GHOST, SUPER_EFFECTIVE
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db DRAGON, DRAGON, SUPER_EFFECTIVE
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db DRAGON, STEEL, NOT_VERY_EFFECTIVE
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db DARK, FIGHTING, NOT_VERY_EFFECTIVE
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db DARK, PSYCHIC, SUPER_EFFECTIVE
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db DARK, GHOST, SUPER_EFFECTIVE
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db DARK, DARK, NOT_VERY_EFFECTIVE
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db DARK, STEEL, NOT_VERY_EFFECTIVE
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db STEEL, FIRE, NOT_VERY_EFFECTIVE
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db STEEL, WATER, NOT_VERY_EFFECTIVE
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db STEEL, ELECTRIC, NOT_VERY_EFFECTIVE
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db STEEL, ICE, SUPER_EFFECTIVE
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db STEEL, ROCK, SUPER_EFFECTIVE
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db STEEL, STEEL, NOT_VERY_EFFECTIVE
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db $fe ; end
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; Foresight removes Ghost's immunities.
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db NORMAL, GHOST, NO_EFFECT
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db FIGHTING, GHOST, NO_EFFECT
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db $ff ; end (with Foresight)
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; 34cfd
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