Split battle/ into data/ and engine/ components
This commit is contained in:
79
engine/battle/effect_commands/attract.asm
Executable file
79
engine/battle/effect_commands/attract.asm
Executable file
@@ -0,0 +1,79 @@
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BattleCommand_Attract: ; 377ce
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; attract
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ld a, [AttackMissed]
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and a
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jr nz, .failed
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call CheckOppositeGender
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jr c, .failed
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call CheckHiddenOpponent
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_IN_LOVE, [hl]
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jr nz, .failed
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set SUBSTATUS_IN_LOVE, [hl]
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call AnimateCurrentMove
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; 'fell in love!'
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ld hl, FellInLoveText
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jp StdBattleTextBox
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.failed
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jp FailAttract
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; 377f5
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CheckOppositeGender: ; 377f5
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ld a, MON_SPECIES
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call BattlePartyAttr
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ld a, [hl]
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ld [CurPartySpecies], a
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ld a, [CurBattleMon]
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ld [CurPartyMon], a
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xor a
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ld [MonType], a
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farcall GetGender
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jr c, .genderless_samegender
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ld b, 1
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jr nz, .got_gender
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dec b
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.got_gender
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push bc
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ld a, [TempEnemyMonSpecies]
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ld [CurPartySpecies], a
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ld hl, EnemyMonDVs
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ld a, [EnemySubStatus5]
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bit SUBSTATUS_TRANSFORMED, a
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jr z, .not_transformed
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ld hl, wEnemyBackupDVs
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.not_transformed
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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ld [TempMonDVs + 1], a
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ld a, 3
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ld [MonType], a
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farcall GetGender
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pop bc
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jr c, .genderless_samegender
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ld a, 1
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jr nz, .got_enemy_gender
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dec a
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.got_enemy_gender
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xor b
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jr z, .genderless_samegender
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and a
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ret
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.genderless_samegender
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scf
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ret
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; 3784b
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97
engine/battle/effect_commands/curse.asm
Normal file
97
engine/battle/effect_commands/curse.asm
Normal file
@@ -0,0 +1,97 @@
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BattleCommand_Curse: ; 37588
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; curse
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ld de, BattleMonType1
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ld bc, PlayerStatLevels
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ld a, [hBattleTurn]
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and a
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jr z, .go
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ld de, EnemyMonType1
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ld bc, EnemyStatLevels
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.go
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; Curse is different for Ghost-types.
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ld a, [de]
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cp GHOST
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jr z, .ghost
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inc de
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ld a, [de]
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cp GHOST
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jr z, .ghost
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; If no stats can be increased, don't.
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; Attack
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ld a, [bc]
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cp MAX_STAT_LEVEL
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jr c, .raise
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; Defense
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inc bc
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ld a, [bc]
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cp MAX_STAT_LEVEL
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jr nc, .cantraise
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.raise
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; Raise Attack and Defense, and lower Speed.
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ld a, $1
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ld [wKickCounter], a
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call AnimateCurrentMove
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ld a, SPEED
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call LowerStat
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call BattleCommand_SwitchTurn
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call BattleCommand_StatDownMessage
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call ResetMiss
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call BattleCommand_SwitchTurn
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call BattleCommand_AttackUp
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call BattleCommand_StatUpMessage
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call ResetMiss
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call BattleCommand_DefenseUp
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jp BattleCommand_StatUpMessage
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.ghost
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; Cut HP in half and put a curse on the opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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call CheckSubstituteOpp
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_CURSE, [hl]
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jr nz, .failed
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set SUBSTATUS_CURSE, [hl]
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call AnimateCurrentMove
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ld hl, GetHalfMaxHP
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call CallBattleCore
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ld hl, SubtractHPFromUser
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call CallBattleCore
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call UpdateUserInParty
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ld hl, PutACurseText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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.cantraise
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; Can't raise either stat.
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ld b, ABILITY + 1
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call GetStatName
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call AnimateFailedMove
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ld hl, WontRiseAnymoreText
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jp StdBattleTextBox
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; 37618
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17
engine/battle/effect_commands/endure.asm
Normal file
17
engine/battle/effect_commands/endure.asm
Normal file
@@ -0,0 +1,17 @@
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BattleCommand_Endure: ; 3766f
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; endure
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; Endure shares code with Protect. See protect.asm.
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call ProtectChance
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ret c
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ld a, BATTLE_VARS_SUBSTATUS1
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call GetBattleVarAddr
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set SUBSTATUS_ENDURE, [hl]
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call AnimateCurrentMove
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ld hl, BracedItselfText
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jp StdBattleTextBox
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; 37683
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23
engine/battle/effect_commands/foresight.asm
Normal file
23
engine/battle/effect_commands/foresight.asm
Normal file
@@ -0,0 +1,23 @@
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BattleCommand_Foresight: ; 376a0
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; foresight
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ld a, [AttackMissed]
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and a
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jr nz, .failed
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call CheckHiddenOpponent
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jr nz, .failed
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_IDENTIFIED, [hl]
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jr nz, .failed
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set SUBSTATUS_IDENTIFIED, [hl]
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call AnimateCurrentMove
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ld hl, IdentifiedText
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jp StdBattleTextBox
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.failed
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jp FailForesight
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; 376c2
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61
engine/battle/effect_commands/metronome.asm
Normal file
61
engine/battle/effect_commands/metronome.asm
Normal file
@@ -0,0 +1,61 @@
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BattleCommand_Metronome: ; 37418
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; metronome
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call ClearLastMove
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call CheckUserIsCharging
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jr nz, .asm_3742b
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ld a, [wKickCounter]
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push af
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call BattleCommand_LowerSub
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pop af
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ld [wKickCounter], a
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.asm_3742b
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call LoadMoveAnim
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.GetMove:
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call BattleRandom
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; No invalid moves.
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cp NUM_ATTACKS + 1
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jr nc, .GetMove
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; None of the moves in MetronomeExcepts.
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push af
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ld de, 1
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ld hl, MetronomeExcepts
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call IsInArray
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pop bc
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jr c, .GetMove
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; No moves the user already has.
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ld a, b
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call CheckUserMove
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jr z, .GetMove
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ld a, BATTLE_VARS_MOVE
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call GetBattleVarAddr
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ld [hl], b
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call UpdateMoveData
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jp ResetTurn
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; 37454
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MetronomeExcepts: ; 37454
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db NO_MOVE
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db METRONOME
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db STRUGGLE
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db SKETCH
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db MIMIC
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db COUNTER
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db MIRROR_COAT
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db PROTECT
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db DETECT
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db ENDURE
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db DESTINY_BOND
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db SLEEP_TALK
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db THIEF
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db -1
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; 37462
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52
engine/battle/effect_commands/mirror_move.asm
Normal file
52
engine/battle/effect_commands/mirror_move.asm
Normal file
@@ -0,0 +1,52 @@
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BattleCommand_MirrorMove: ; 373c9
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; mirrormove
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call ClearLastMove
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ld a, BATTLE_VARS_MOVE
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call GetBattleVarAddr
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ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
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call GetBattleVar
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and a
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jr z, .failed
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call CheckUserMove
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jr nz, .use
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.failed
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call AnimateFailedMove
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ld hl, MirrorMoveFailedText
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call StdBattleTextBox
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jp EndMoveEffect
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.use
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ld a, b
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ld [hl], a
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ld [wd265], a
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push af
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ld a, BATTLE_VARS_MOVE_ANIM
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call GetBattleVarAddr
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ld d, h
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ld e, l
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pop af
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dec a
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call GetMoveData
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call GetMoveName
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call CopyName1
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call CheckUserIsCharging
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jr nz, .done
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ld a, [wKickCounter]
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push af
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call BattleCommand_LowerSub
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pop af
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ld [wKickCounter], a
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.done
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call BattleCommand_MoveDelay
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jp ResetTurn
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; 37418
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38
engine/battle/effect_commands/nightmare.asm
Normal file
38
engine/battle/effect_commands/nightmare.asm
Normal file
@@ -0,0 +1,38 @@
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BattleCommand_Nightmare: ; 37536
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; nightmare
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; Can't hit an absent opponent.
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call CheckHiddenOpponent
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jr nz, .failed
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; Can't hit a substitute.
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call CheckSubstituteOpp
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jr nz, .failed
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; Only works on a sleeping opponent.
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ld a, BATTLE_VARS_STATUS_OPP
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call GetBattleVarAddr
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and SLP
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jr z, .failed
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; Bail if the opponent is already having a nightmare.
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ld a, BATTLE_VARS_SUBSTATUS1_OPP
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call GetBattleVarAddr
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bit SUBSTATUS_NIGHTMARE, [hl]
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jr nz, .failed
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; Otherwise give the opponent a nightmare.
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set SUBSTATUS_NIGHTMARE, [hl]
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call AnimateCurrentMove
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ld hl, StartedNightmareText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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; 37563
|
40
engine/battle/effect_commands/perish_song.asm
Normal file
40
engine/battle/effect_commands/perish_song.asm
Normal file
@@ -0,0 +1,40 @@
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BattleCommand_PerishSong: ; 376c2
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; perishsong
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ld hl, PlayerSubStatus1
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ld de, EnemySubStatus1
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bit SUBSTATUS_PERISH, [hl]
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jr z, .ok
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .failed
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.ok
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bit SUBSTATUS_PERISH, [hl]
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jr nz, .enemy
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set SUBSTATUS_PERISH, [hl]
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ld a, 4
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ld [PlayerPerishCount], a
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.enemy
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .done
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set SUBSTATUS_PERISH, a
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ld [de], a
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ld a, 4
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ld [EnemyPerishCount], a
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.done
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call AnimateCurrentMove
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ld hl, StartPerishText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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; 376f8
|
93
engine/battle/effect_commands/present.asm
Executable file
93
engine/battle/effect_commands/present.asm
Executable file
@@ -0,0 +1,93 @@
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BattleCommand_Present: ; 37874
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; present
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippush
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push bc
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push de
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.colosseum_skippush
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call BattleCommand_Stab
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ld a, [wLinkMode]
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cp LINK_COLOSSEUM
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jr z, .colosseum_skippop
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pop de
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||||
pop bc
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||||
.colosseum_skippop
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ld a, [wTypeMatchup]
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and a
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jp z, AnimateFailedMove
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||||
ld a, [AttackMissed]
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and a
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jp nz, AnimateFailedMove
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||||
|
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push bc
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||||
call BattleRandom
|
||||
ld b, a
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ld hl, .PresentPower
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ld c, 0
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||||
.next
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||||
ld a, [hli]
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cp $ff
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||||
jr z, .heal_effect ; 378a4 $11
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cp b
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||||
jr nc, .got_power ; 378a7 $4
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inc c
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inc hl
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jr .next ; 378ab $f4
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.got_power
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ld a, c
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ld [wPresentPower], a
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call AnimateCurrentMoveEitherSide
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||||
ld d, [hl]
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||||
pop bc
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||||
ret
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||||
|
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.heal_effect
|
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pop bc
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||||
ld a, $3
|
||||
ld [wPresentPower], a
|
||||
call AnimateCurrentMove
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, AICheckPlayerMaxHP
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_hp_fn_pointer ; 378c9 $3
|
||||
ld hl, AICheckEnemyMaxHP
|
||||
.got_hp_fn_pointer
|
||||
ld a, BANK(AICheckPlayerMaxHP)
|
||||
rst FarCall
|
||||
jr c, .already_fully_healed ; 378d1 $20
|
||||
|
||||
ld hl, GetQuarterMaxHP
|
||||
call CallBattleCore
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, RestoreHP
|
||||
call CallBattleCore
|
||||
call BattleCommand_SwitchTurn
|
||||
ld hl, RegainedHealthText
|
||||
call StdBattleTextBox
|
||||
call BattleCommand_SwitchTurn
|
||||
call UpdateOpponentInParty
|
||||
jr .do_animation ; 378f1 $11
|
||||
|
||||
.already_fully_healed
|
||||
call BattleCommand_SwitchTurn
|
||||
call _CheckBattleScene
|
||||
jr nc, .do_animation ; 378f9 $9
|
||||
call AnimateFailedMove
|
||||
ld hl, RefusedGiftText
|
||||
call StdBattleTextBox
|
||||
.do_animation
|
||||
jp EndMoveEffect
|
||||
|
||||
.PresentPower:
|
||||
db 40 percent, 40
|
||||
db 70 percent + 1, 80
|
||||
db 80 percent, 120
|
||||
db $ff
|
||||
; 3790e
|
80
engine/battle/effect_commands/protect.asm
Normal file
80
engine/battle/effect_commands/protect.asm
Normal file
@@ -0,0 +1,80 @@
|
||||
BattleCommand_Protect: ; 37618
|
||||
; protect
|
||||
call ProtectChance
|
||||
ret c
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_PROTECT, [hl]
|
||||
|
||||
call AnimateCurrentMove
|
||||
|
||||
ld hl, ProtectedItselfText
|
||||
jp StdBattleTextBox
|
||||
; 3762c
|
||||
|
||||
|
||||
ProtectChance: ; 3762c
|
||||
|
||||
ld de, PlayerProtectCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .asm_37637
|
||||
ld de, EnemyProtectCount
|
||||
.asm_37637
|
||||
|
||||
call CheckOpponentWentFirst
|
||||
jr nz, .failed
|
||||
|
||||
; Can't have a substitute.
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_SUBSTITUTE, a
|
||||
jr nz, .failed
|
||||
|
||||
; Halve the chance of a successful Protect for each consecutive use.
|
||||
|
||||
ld b, $ff
|
||||
ld a, [de]
|
||||
ld c, a
|
||||
.loop
|
||||
ld a, c
|
||||
and a
|
||||
jr z, .done
|
||||
dec c
|
||||
|
||||
srl b
|
||||
ld a, b
|
||||
and a
|
||||
jr nz, .loop
|
||||
jr .failed
|
||||
.done
|
||||
|
||||
.rand
|
||||
call BattleRandom
|
||||
and a
|
||||
jr z, .rand
|
||||
|
||||
dec a
|
||||
cp b
|
||||
jr nc, .failed
|
||||
|
||||
; Another consecutive Protect use.
|
||||
|
||||
ld a, [de]
|
||||
inc a
|
||||
ld [de], a
|
||||
|
||||
and a
|
||||
ret
|
||||
|
||||
|
||||
.failed
|
||||
xor a
|
||||
ld [de], a
|
||||
call AnimateFailedMove
|
||||
call PrintButItFailed
|
||||
scf
|
||||
ret
|
||||
; 3766f
|
99
engine/battle/effect_commands/rollout.asm
Normal file
99
engine/battle/effect_commands/rollout.asm
Normal file
@@ -0,0 +1,99 @@
|
||||
MAX_ROLLOUT_COUNT EQU 5
|
||||
|
||||
|
||||
BattleCommand_CheckCurl: ; 37718
|
||||
; checkcurl
|
||||
|
||||
ld de, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .ok
|
||||
ld de, EnemyRolloutCount
|
||||
.ok
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_ROLLOUT, a
|
||||
jr z, .reset
|
||||
|
||||
ld b, $4 ; doturn
|
||||
jp SkipToBattleCommand
|
||||
|
||||
.reset
|
||||
xor a
|
||||
ld [de], a
|
||||
ret
|
||||
; 37734
|
||||
|
||||
|
||||
BattleCommand_RolloutPower: ; 37734
|
||||
; rolloutpower
|
||||
|
||||
ld a, BATTLE_VARS_STATUS
|
||||
call GetBattleVar
|
||||
and SLP
|
||||
ret nz
|
||||
|
||||
ld hl, PlayerRolloutCount
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .got_rollout_count
|
||||
ld hl, EnemyRolloutCount
|
||||
|
||||
.got_rollout_count
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr nz, .skip_set_rampage
|
||||
ld a, 1
|
||||
ld [wSomeoneIsRampaging], a
|
||||
|
||||
.skip_set_rampage
|
||||
ld a, [AttackMissed]
|
||||
and a
|
||||
jr z, .hit
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVarAddr
|
||||
res 6, [hl]
|
||||
ret
|
||||
|
||||
.hit
|
||||
inc [hl]
|
||||
ld a, [hl]
|
||||
ld b, a
|
||||
cp MAX_ROLLOUT_COUNT
|
||||
jr c, .not_done_with_rollout
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVarAddr
|
||||
res SUBSTATUS_ROLLOUT, [hl]
|
||||
jr .done_with_substatus_flag
|
||||
|
||||
.not_done_with_rollout
|
||||
ld a, BATTLE_VARS_SUBSTATUS1
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_ROLLOUT, [hl]
|
||||
|
||||
.done_with_substatus_flag
|
||||
ld a, BATTLE_VARS_SUBSTATUS2
|
||||
call GetBattleVar
|
||||
bit SUBSTATUS_CURLED, a
|
||||
jr z, .not_curled
|
||||
inc b
|
||||
.not_curled
|
||||
.loop
|
||||
dec b
|
||||
jr z, .done_damage
|
||||
|
||||
ld hl, CurDamage + 1
|
||||
sla [hl]
|
||||
dec hl
|
||||
rl [hl]
|
||||
jr nc, .loop
|
||||
|
||||
ld a, $ff
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
|
||||
.done_damage
|
||||
ret
|
||||
; 37791
|
19
engine/battle/effect_commands/sandstorm.asm
Normal file
19
engine/battle/effect_commands/sandstorm.asm
Normal file
@@ -0,0 +1,19 @@
|
||||
BattleCommand_StartSandstorm: ; 376f8
|
||||
; startsandstorm
|
||||
|
||||
ld a, [Weather]
|
||||
cp WEATHER_SANDSTORM
|
||||
jr z, .failed
|
||||
|
||||
ld a, WEATHER_SANDSTORM
|
||||
ld [Weather], a
|
||||
ld a, 5
|
||||
ld [WeatherCount], a
|
||||
call AnimateCurrentMove
|
||||
ld hl, SandstormBrewedText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
call AnimateFailedMove
|
||||
jp PrintButItFailed
|
||||
; 37718
|
27
engine/battle/effect_commands/spikes.asm
Normal file
27
engine/battle/effect_commands/spikes.asm
Normal file
@@ -0,0 +1,27 @@
|
||||
BattleCommand_Spikes: ; 37683
|
||||
; spikes
|
||||
|
||||
ld hl, EnemyScreens
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .asm_3768e
|
||||
ld hl, PlayerScreens
|
||||
.asm_3768e
|
||||
|
||||
; Fails if spikes are already down!
|
||||
|
||||
bit SCREENS_SPIKES, [hl]
|
||||
jr nz, .failed
|
||||
|
||||
; Nothing else stops it from working.
|
||||
|
||||
set SCREENS_SPIKES, [hl]
|
||||
|
||||
call AnimateCurrentMove
|
||||
|
||||
ld hl, SpikesText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
jp FailSpikes
|
||||
; 376a0
|
116
engine/battle/effect_commands/thief.asm
Normal file
116
engine/battle/effect_commands/thief.asm
Normal file
@@ -0,0 +1,116 @@
|
||||
BattleCommand_Thief: ; 37492
|
||||
; thief
|
||||
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .enemy
|
||||
|
||||
; The player needs to be able to steal an item.
|
||||
|
||||
call .playeritem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; The enemy needs to have an item to steal.
|
||||
|
||||
call .enemyitem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
|
||||
; Can't steal mail.
|
||||
|
||||
ld [wd265], a
|
||||
ld d, a
|
||||
farcall ItemIsMail
|
||||
ret c
|
||||
|
||||
ld a, [EffectFailed]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
ld a, [wLinkMode]
|
||||
and a
|
||||
jr z, .stealenemyitem
|
||||
|
||||
ld a, [wBattleMode]
|
||||
dec a
|
||||
ret z
|
||||
|
||||
.stealenemyitem
|
||||
call .enemyitem
|
||||
xor a
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
call .playeritem
|
||||
ld a, [wd265]
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
jr .stole
|
||||
|
||||
|
||||
.enemy
|
||||
|
||||
; The enemy can't already have an item.
|
||||
|
||||
call .enemyitem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; The player must have an item to steal.
|
||||
|
||||
call .playeritem
|
||||
ld a, [hl]
|
||||
and a
|
||||
ret z
|
||||
|
||||
; Can't steal mail!
|
||||
|
||||
ld [wd265], a
|
||||
ld d, a
|
||||
farcall ItemIsMail
|
||||
ret c
|
||||
|
||||
ld a, [EffectFailed]
|
||||
and a
|
||||
ret nz
|
||||
|
||||
; If the enemy steals your item,
|
||||
; it's gone for good if you don't get it back.
|
||||
|
||||
call .playeritem
|
||||
xor a
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
call .enemyitem
|
||||
ld a, [wd265]
|
||||
ld [hl], a
|
||||
ld [de], a
|
||||
|
||||
|
||||
.stole
|
||||
call GetItemName
|
||||
ld hl, StoleText
|
||||
jp StdBattleTextBox
|
||||
|
||||
|
||||
.playeritem
|
||||
ld a, 1
|
||||
call BattlePartyAttr
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld hl, BattleMonItem
|
||||
ret
|
||||
|
||||
.enemyitem
|
||||
ld a, 1
|
||||
call OTPartyAttr
|
||||
ld d, h
|
||||
ld e, l
|
||||
ld hl, EnemyMonItem
|
||||
ret
|
||||
; 37517
|
141
engine/battle/effect_commands/transform.asm
Executable file
141
engine/battle/effect_commands/transform.asm
Executable file
@@ -0,0 +1,141 @@
|
||||
|
||||
BattleCommand_Transform: ; 371cd
|
||||
; transform
|
||||
|
||||
call ClearLastMove
|
||||
ld a, BATTLE_VARS_SUBSTATUS5_OPP
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_TRANSFORMED, [hl]
|
||||
jp nz, BattleEffect_ButItFailed
|
||||
call CheckHiddenOpponent
|
||||
jp nz, BattleEffect_ButItFailed
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld a, $1
|
||||
ld [wKickCounter], a
|
||||
ld a, BATTLE_VARS_SUBSTATUS4
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_SUBSTITUTE, [hl]
|
||||
push af
|
||||
jr z, .mimic_substitute
|
||||
call CheckUserIsCharging
|
||||
jr nz, .mimic_substitute
|
||||
ld a, SUBSTITUTE
|
||||
call LoadAnim
|
||||
.mimic_substitute
|
||||
ld a, BATTLE_VARS_SUBSTATUS5
|
||||
call GetBattleVarAddr
|
||||
set SUBSTATUS_TRANSFORMED, [hl]
|
||||
call ResetActorDisable
|
||||
ld hl, BattleMonSpecies
|
||||
ld de, EnemyMonSpecies
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr nz, .got_mon_species
|
||||
ld hl, EnemyMonSpecies
|
||||
ld de, BattleMonSpecies
|
||||
xor a
|
||||
ld [CurMoveNum], a
|
||||
.got_mon_species
|
||||
push hl
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc hl
|
||||
inc de
|
||||
inc de
|
||||
ld bc, NUM_MOVES
|
||||
call CopyBytes
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
jr z, .mimic_enemy_backup
|
||||
ld a, [de]
|
||||
ld [wEnemyBackupDVs], a
|
||||
inc de
|
||||
ld a, [de]
|
||||
ld [wEnemyBackupDVs + 1], a
|
||||
dec de
|
||||
.mimic_enemy_backup
|
||||
; copy DVs
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
inc de
|
||||
; move pointer to stats
|
||||
ld bc, BattleMonStats - BattleMonPP
|
||||
add hl, bc
|
||||
push hl
|
||||
ld h, d
|
||||
ld l, e
|
||||
add hl, bc
|
||||
ld d, h
|
||||
ld e, l
|
||||
pop hl
|
||||
ld bc, BattleMonStructEnd - BattleMonStats
|
||||
call CopyBytes
|
||||
; init the power points
|
||||
ld bc, BattleMonMoves - BattleMonStructEnd
|
||||
add hl, bc
|
||||
push de
|
||||
ld d, h
|
||||
ld e, l
|
||||
pop hl
|
||||
ld bc, BattleMonPP - BattleMonStructEnd
|
||||
add hl, bc
|
||||
ld b, NUM_MOVES
|
||||
.pp_loop
|
||||
ld a, [de]
|
||||
inc de
|
||||
and a
|
||||
jr z, .done_move
|
||||
cp SKETCH
|
||||
ld a, 1
|
||||
jr z, .done_move
|
||||
ld a, 5
|
||||
.done_move
|
||||
ld [hli], a
|
||||
dec b
|
||||
jr nz, .pp_loop
|
||||
pop hl
|
||||
ld a, [hl]
|
||||
ld [wNamedObjectIndexBuffer], a
|
||||
call GetPokemonName
|
||||
ld hl, EnemyStats
|
||||
ld de, PlayerStats
|
||||
ld bc, 2 * 5
|
||||
call BattleSideCopy
|
||||
ld hl, EnemyStatLevels
|
||||
ld de, PlayerStatLevels
|
||||
ld bc, 8
|
||||
call BattleSideCopy
|
||||
call _CheckBattleScene
|
||||
jr c, .mimic_anims
|
||||
ld a, [hBattleTurn]
|
||||
and a
|
||||
ld a, [wPlayerMinimized]
|
||||
jr z, .got_byte
|
||||
ld a, [wEnemyMinimized]
|
||||
.got_byte
|
||||
and a
|
||||
jr nz, .mimic_anims
|
||||
call LoadMoveAnim
|
||||
jr .after_anim
|
||||
|
||||
.mimic_anims
|
||||
call BattleCommand_MoveDelay
|
||||
call BattleCommand_RaiseSubNoAnim
|
||||
.after_anim
|
||||
xor a
|
||||
ld [wNumHits], a
|
||||
ld [FXAnimID + 1], a
|
||||
ld a, $2
|
||||
ld [wKickCounter], a
|
||||
pop af
|
||||
ld a, SUBSTITUTE
|
||||
call nz, LoadAnim
|
||||
ld hl, TransformedText
|
||||
jp StdBattleTextBox
|
||||
|
||||
; 372c6
|
Reference in New Issue
Block a user