Split battle/ into data/ and engine/ components
This commit is contained in:
38
engine/battle/effect_commands/nightmare.asm
Normal file
38
engine/battle/effect_commands/nightmare.asm
Normal file
@@ -0,0 +1,38 @@
|
||||
BattleCommand_Nightmare: ; 37536
|
||||
; nightmare
|
||||
|
||||
; Can't hit an absent opponent.
|
||||
|
||||
call CheckHiddenOpponent
|
||||
jr nz, .failed
|
||||
|
||||
; Can't hit a substitute.
|
||||
|
||||
call CheckSubstituteOpp
|
||||
jr nz, .failed
|
||||
|
||||
; Only works on a sleeping opponent.
|
||||
|
||||
ld a, BATTLE_VARS_STATUS_OPP
|
||||
call GetBattleVarAddr
|
||||
and SLP
|
||||
jr z, .failed
|
||||
|
||||
; Bail if the opponent is already having a nightmare.
|
||||
|
||||
ld a, BATTLE_VARS_SUBSTATUS1_OPP
|
||||
call GetBattleVarAddr
|
||||
bit SUBSTATUS_NIGHTMARE, [hl]
|
||||
jr nz, .failed
|
||||
|
||||
; Otherwise give the opponent a nightmare.
|
||||
|
||||
set SUBSTATUS_NIGHTMARE, [hl]
|
||||
call AnimateCurrentMove
|
||||
ld hl, StartedNightmareText
|
||||
jp StdBattleTextBox
|
||||
|
||||
.failed
|
||||
call AnimateFailedMove
|
||||
jp PrintButItFailed
|
||||
; 37563
|
Reference in New Issue
Block a user