Split battle/ into data/ and engine/ components
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40
engine/battle/effect_commands/perish_song.asm
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40
engine/battle/effect_commands/perish_song.asm
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BattleCommand_PerishSong: ; 376c2
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; perishsong
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ld hl, PlayerSubStatus1
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ld de, EnemySubStatus1
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bit SUBSTATUS_PERISH, [hl]
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jr z, .ok
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .failed
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.ok
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bit SUBSTATUS_PERISH, [hl]
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jr nz, .enemy
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set SUBSTATUS_PERISH, [hl]
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ld a, 4
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ld [PlayerPerishCount], a
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.enemy
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ld a, [de]
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bit SUBSTATUS_PERISH, a
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jr nz, .done
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set SUBSTATUS_PERISH, a
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ld [de], a
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ld a, 4
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ld [EnemyPerishCount], a
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.done
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call AnimateCurrentMove
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ld hl, StartPerishText
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jp StdBattleTextBox
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.failed
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call AnimateFailedMove
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jp PrintButItFailed
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; 376f8
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