Split battle/ into data/ and engine/ components

This commit is contained in:
Remy Oukaour
2017-12-26 17:47:05 -05:00
parent 2f98c2032f
commit b5417fafec
170 changed files with 1790 additions and 1799 deletions

View File

@@ -0,0 +1,27 @@
BattleCommand_Spikes: ; 37683
; spikes
ld hl, EnemyScreens
ld a, [hBattleTurn]
and a
jr z, .asm_3768e
ld hl, PlayerScreens
.asm_3768e
; Fails if spikes are already down!
bit SCREENS_SPIKES, [hl]
jr nz, .failed
; Nothing else stops it from working.
set SCREENS_SPIKES, [hl]
call AnimateCurrentMove
ld hl, SpikesText
jp StdBattleTextBox
.failed
jp FailSpikes
; 376a0