Split battle/ into data/ and engine/ components
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@@ -5,7 +5,7 @@ endc
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db \1
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endm
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; BattleAnimCommands indexes (see battle/anim_commands.asm)
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; BattleAnimCommands indexes (see engine/anims/anim_commands.asm)
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enum_start $d0
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enum anim_obj_command ; $d0
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