Split engine/phone/phone_scripts.asm and phone_gossip.asm into individual files
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26
engine/phone/scripts/beverly.asm
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26
engine/phone/scripts/beverly.asm
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BeverlyPhoneScript1:
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trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
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farscall PhoneScript_AnswerPhone_Female
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checkflag ENGINE_BEVERLY_HAS_NUGGET
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iftrue .HasNugget
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farjump UnknownScript_0xa0900
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.HasNugget:
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landmarktotext NATIONAL_PARK, MEM_BUFFER_2
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farjump UnknownScript_0xa0aa5
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BeverlyPhoneScript2:
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trainertotext POKEFANF, BEVERLY1, MEM_BUFFER_0
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farscall PhoneScript_GreetPhone_Female
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checkflag ENGINE_BEVERLY_HAS_NUGGET
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iftrue .HasNugget
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farscall PhoneScript_Random4
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ifequal 0, .FoundNugget
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.HasNugget:
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farjump Phone_GenericCall_Female
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.FoundNugget:
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setflag ENGINE_BEVERLY_HAS_NUGGET
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landmarktotext NATIONAL_PARK, MEM_BUFFER_2
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farjump PhoneScript_FoundItem_Female
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