Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels
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@@ -3,11 +3,11 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
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CARDFLIP_DECK_SIZE EQU 4 * 6
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; two labels below called from inside ./dummy_game.asm
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Unknown_e00ed:
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DummyGameGFX:
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; Graphics for an unused Game Corner
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; game were meant to be here.
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ret_e00ed:
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UnusedCursor_InterpretJoypad_AnimateCursor:
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ret
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_CardFlip:
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@@ -14,10 +14,10 @@ _DummyGame:
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ld hl, DummyGameLZ
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ld de, vTiles2 tile $00
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call Decompress
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ld hl, Unknown_e00ed
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ld hl, DummyGameGFX
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ld de, vTiles0 tile $00
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ld bc, 4 tiles
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ld a, BANK(Unknown_e00ed)
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ld a, BANK(DummyGameGFX)
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call FarCopyBytes
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ld a, $8
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ld hl, wc300
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@@ -77,7 +77,7 @@ _DummyGame:
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ret
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.ResetBoard:
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call ret_e00ed
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call UnusedCursor_InterpretJoypad_AnimateCursor
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jr nc, .proceed
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ld hl, wJumptableIndex
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set 7, [hl]
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@@ -232,7 +232,7 @@ endr
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ld hl, wJumptableIndex
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inc [hl]
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.AskPlayAgain:
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call ret_e00ed
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call UnusedCursor_InterpretJoypad_AnimateCursor
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jr nc, .restart
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ld hl, wJumptableIndex
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set 7, [hl]
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