Identify more sprite graphics and map object labels, and have consistent anonymous jumptable labels

This commit is contained in:
Rangi
2020-10-22 10:54:53 -04:00
parent ae4fe08084
commit b9a74ff777
6 changed files with 419 additions and 407 deletions

View File

@@ -3,11 +3,11 @@ CARDFLIP_LIGHT_ON EQU "♀" ; $f5
CARDFLIP_DECK_SIZE EQU 4 * 6
; two labels below called from inside ./dummy_game.asm
Unknown_e00ed:
DummyGameGFX:
; Graphics for an unused Game Corner
; game were meant to be here.
ret_e00ed:
UnusedCursor_InterpretJoypad_AnimateCursor:
ret
_CardFlip:

View File

@@ -14,10 +14,10 @@ _DummyGame:
ld hl, DummyGameLZ
ld de, vTiles2 tile $00
call Decompress
ld hl, Unknown_e00ed
ld hl, DummyGameGFX
ld de, vTiles0 tile $00
ld bc, 4 tiles
ld a, BANK(Unknown_e00ed)
ld a, BANK(DummyGameGFX)
call FarCopyBytes
ld a, $8
ld hl, wc300
@@ -77,7 +77,7 @@ _DummyGame:
ret
.ResetBoard:
call ret_e00ed
call UnusedCursor_InterpretJoypad_AnimateCursor
jr nc, .proceed
ld hl, wJumptableIndex
set 7, [hl]
@@ -232,7 +232,7 @@ endr
ld hl, wJumptableIndex
inc [hl]
.AskPlayAgain:
call ret_e00ed
call UnusedCursor_InterpretJoypad_AnimateCursor
jr nc, .restart
ld hl, wJumptableIndex
set 7, [hl]