Move some gfx files around, also clock reset fn
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@@ -3922,7 +3922,7 @@ TryToRunAwayFromBattle: ; 3d8b3
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ld a, [BattleMonItem]
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ld [wd265], a
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ld b, a
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callab GetItem
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callab GetItemHeldEffect
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ld a, b
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cp HELD_ESCAPE
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pop de
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@@ -4576,9 +4576,9 @@ UseOpponentItem:
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call RefreshBattleHuds
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callab GetOpponentItem
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ld a, [hl]
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ld [wd265], a
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ld [wNamedObjectIndexBuffer], a
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call GetItemName
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callab Function27192
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callab ConsumeHeldItem
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ld hl, RecoveredUsingText
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jp StdBattleTextBox
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; 3ddc8
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@@ -4741,7 +4741,7 @@ HandleStatBoostingHeldItems: ; 3de97
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push bc
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ld a, [bc]
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ld b, a
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callab GetItem
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callab GetItemHeldEffect
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ld hl, .StatUpItems
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.loop
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ld a, [hli]
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@@ -5595,7 +5595,7 @@ BattleMenu_Run: ; 3e489
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CheckAmuletCoin: ; 3e4a8
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ld a, [BattleMonItem]
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ld b, a
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callab GetItem
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callab GetItemHeldEffect
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ld a, b
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cp HELD_AMULET_COIN
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ret nz
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@@ -7247,12 +7247,12 @@ BoostStat: ; 3ed7c
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Function3ed9f: ; 3ed9f
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callab Functionfb4f2
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callab LoadBattleFontsHPBar
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ret
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; 3eda6
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Function3eda6: ; 3eda6
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callab Functionfb50d
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callab LoadHPBar
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ret
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; 3edad
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