Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
156
engine/gfx/load_font.asm
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156
engine/gfx/load_font.asm
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INCLUDE "gfx/font.asm"
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; This and the following two functions are unreferenced.
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; Debug, perhaps?
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Unreferenced_fb434:
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db 0
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Unreferenced_Functionfb435: ; 4b435
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ld a, [Unreferenced_fb434]
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and a
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jp nz, Get1bpp_2
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jp Get1bpp
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; fb43f
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Unreferenced_Functionfb43f: ; fb43f
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ld a, [Unreferenced_fb434]
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and a
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jp nz, Get2bpp_2
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jp Get2bpp
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; End unreferenced block
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; fb449
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_LoadStandardFont:: ; fb449
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ld de, Font
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ld hl, vTiles1
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lb bc, BANK(Font), 128 ; "A" to "9"
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ld a, [rLCDC]
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bit rLCDC_ENABLE, a
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jp z, Copy1bpp
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ld de, Font
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ld hl, vTiles1
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lb bc, BANK(Font), 32 ; "A" to "]"
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call Get1bpp_2
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ld de, Font + 32 * LEN_1BPP_TILE
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ld hl, vTiles1 tile $20
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lb bc, BANK(Font), 32 ; "a" to $bf
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call Get1bpp_2
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ld de, Font + 64 * LEN_1BPP_TILE
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ld hl, vTiles1 tile $40
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lb bc, BANK(Font), 32 ; "Ä" to "←"
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call Get1bpp_2
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ld de, Font + 96 * LEN_1BPP_TILE
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ld hl, vTiles1 tile $60
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lb bc, BANK(Font), 32 ; "'" to "9"
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call Get1bpp_2
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ret
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; fb48a
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_LoadFontsExtra1:: ; fb48a
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ld de, FontsExtra_SolidBlackGFX
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ld hl, vTiles2 tile "■" ; $60
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lb bc, BANK(FontsExtra_SolidBlackGFX), 1
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call Get1bpp_2
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ld de, PokegearPhoneIconGFX
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ld hl, vTiles2 tile "☎" ; $62
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lb bc, BANK(PokegearPhoneIconGFX), 1
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call Get2bpp_2
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ld de, FontExtra + 3 tiles ; "<BOLD_D>"
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ld hl, vTiles2 tile "<BOLD_D>"
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lb bc, BANK(FontExtra), 22 ; "<BOLD_D>" to "ぉ"
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call Get2bpp_2
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jr LoadFrame
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; fb4b0
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_LoadFontsExtra2:: ; fb4b0
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ld de, FontsExtra2_UpArrowGFX
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ld hl, vTiles2 tile "▲" ; $61
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ld b, BANK(FontsExtra2_UpArrowGFX)
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ld c, 1
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call Get2bpp_2
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ret
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; fb4be
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_LoadFontsBattleExtra:: ; fb4be
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ld de, FontBattleExtra
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ld hl, vTiles2 tile $60
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lb bc, BANK(FontBattleExtra), 25
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call Get2bpp_2
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jr LoadFrame
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; fb4cc
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LoadFrame: ; fb4cc
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ld a, [wTextBoxFrame]
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maskbits NUM_FRAMES
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ld bc, 6 * LEN_1BPP_TILE
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ld hl, Frames
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call AddNTimes
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ld d, h
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ld e, l
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ld hl, vTiles2 tile "┌" ; $79
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lb bc, BANK(Frames), 6 ; "┌" to "┘"
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call Get1bpp_2
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ld hl, vTiles2 tile " " ; $7f
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ld de, TextBoxSpaceGFX
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lb bc, BANK(TextBoxSpaceGFX), 1
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call Get1bpp_2
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ret
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; fb4f2
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LoadBattleFontsHPBar: ; fb4f2
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ld de, FontBattleExtra
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ld hl, vTiles2 tile $60
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lb bc, BANK(FontBattleExtra), 12
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call Get2bpp_2
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ld hl, vTiles2 tile $70
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ld de, FontBattleExtra + 16 tiles ; "<DO>"
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lb bc, BANK(FontBattleExtra), 3 ; "<DO>" to "『"
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call Get2bpp_2
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call LoadFrame
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LoadHPBar: ; fb50d
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ld de, EnemyHPBarBorderGFX
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ld hl, vTiles2 tile $6c
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lb bc, BANK(EnemyHPBarBorderGFX), 4
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call Get1bpp_2
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ld de, HPExpBarBorderGFX
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ld hl, vTiles2 tile $73
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lb bc, BANK(HPExpBarBorderGFX), 6
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call Get1bpp_2
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ld de, ExpBarGFX
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ld hl, vTiles2 tile $55
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lb bc, BANK(ExpBarGFX), 9
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call Get2bpp_2
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ld de, MobilePhoneTilesGFX + 7 tiles ; mobile phone icon
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ld hl, vTiles2 tile $5e
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lb bc, BANK(MobilePhoneTilesGFX), 2
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call Get2bpp_2
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ret
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; fb53e
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StatsScreen_LoadFont: ; fb53e
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call _LoadFontsBattleExtra
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ld de, EnemyHPBarBorderGFX
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ld hl, vTiles2 tile $6c
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lb bc, BANK(EnemyHPBarBorderGFX), 4
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call Get1bpp_2
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ld de, HPExpBarBorderGFX
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ld hl, vTiles2 tile $78
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lb bc, BANK(HPExpBarBorderGFX), 1
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call Get1bpp_2
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ld de, HPExpBarBorderGFX + 3 * LEN_1BPP_TILE
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ld hl, vTiles2 tile $76
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lb bc, BANK(HPExpBarBorderGFX), 2
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call Get1bpp_2
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ld de, ExpBarGFX
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ld hl, vTiles2 tile $55
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lb bc, BANK(ExpBarGFX), 8
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call Get2bpp_2
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LoadStatsScreenPageTilesGFX: ; fb571
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ld de, StatsScreenPageTilesGFX
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ld hl, vTiles2 tile $31
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lb bc, BANK(StatsScreenPageTilesGFX), 17
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call Get2bpp_2
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ret
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; fb57e
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