Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
224
engine/gfx/player_gfx.asm
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224
engine/gfx/player_gfx.asm
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Unreferenced_Function88248: ; 88248
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ld c, CAL
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .okay
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ld c, KAREN
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.okay
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ld a, c
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ld [wTrainerClass], a
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ret
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MovePlayerPicRight: ; 88258
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hlcoord 6, 4
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ld de, 1
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jr MovePlayerPic
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MovePlayerPicLeft: ; 88260
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hlcoord 13, 4
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ld de, -1
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; fallthrough
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MovePlayerPic: ; 88266
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; Move player pic at hl by de * 7 tiles.
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ld c, $8
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.loop
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push bc
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push hl
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push de
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xor a
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ld [hBGMapMode], a
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lb bc, 7, 7
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predef PlaceGraphic
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xor a
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ld [hBGMapThird], a
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call WaitBGMap
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call DelayFrame
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pop de
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pop hl
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add hl, de
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pop bc
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dec c
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ret z
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push hl
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push bc
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ld a, l
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sub e
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ld l, a
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ld a, h
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sbc d
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ld h, a
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lb bc, 7, 7
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call ClearBox
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pop bc
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pop hl
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jr .loop
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ShowPlayerNamingChoices: ; 88297
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ld hl, ChrisNameMenuHeader
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotGender
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ld hl, KrisNameMenuHeader
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.GotGender:
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call LoadMenuHeader
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call VerticalMenu
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ld a, [wMenuCursorY]
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dec a
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call CopyNameFromMenu
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call CloseWindow
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ret
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INCLUDE "data/player_names.asm"
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GetPlayerNameArray: ; 88318 This Function is never called
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ld hl, wPlayerName
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ld de, MalePlayerNameArray
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .done
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ld de, FemalePlayerNameArray
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.done
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call InitName
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ret
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GetPlayerIcon: ; 8832c
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; Get the player icon corresponding to gender
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; Male
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ld de, ChrisSpriteGFX
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ld b, BANK(ChrisSpriteGFX)
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .done
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; Female
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ld de, KrisSpriteGFX
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ld b, BANK(KrisSpriteGFX)
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.done
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ret
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GetCardPic: ; 8833e
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ld hl, ChrisCardPic
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld hl, KrisCardPic
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.GotClass:
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ld de, vTiles2 tile $00
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ld bc, $23 tiles
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ld a, BANK(ChrisCardPic) ; BANK(KrisCardPic)
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call FarCopyBytes
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ld hl, CardGFX
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ld de, vTiles2 tile $23
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ld bc, 6 tiles
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ld a, BANK(CardGFX)
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call FarCopyBytes
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ret
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ChrisCardPic: ; 88365
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INCBIN "gfx/trainer_card/chris_card.2bpp"
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KrisCardPic: ; 88595
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INCBIN "gfx/trainer_card/kris_card.2bpp"
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CardGFX: ; 887c5
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INCBIN "gfx/trainer_card/trainer_card.2bpp"
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GetPlayerBackpic: ; 88825
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, GetChrisBackpic
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call GetKrisBackpic
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ret
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GetChrisBackpic: ; 88830
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ld hl, ChrisBackpic
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ld b, BANK(ChrisBackpic)
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ld de, vTiles2 tile $31
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ld c, 7 * 7
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predef DecompressGet2bpp
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ret
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HOF_LoadTrainerFrontpic: ; 88840
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call WaitBGMap
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xor a
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ld [hBGMapMode], a
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ld e, 0
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld e, 1
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.GotClass:
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ld a, e
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ld [wTrainerClass], a
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ld de, ChrisPic
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotPic
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ld de, KrisPic
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.GotPic:
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ld hl, vTiles2
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ld b, BANK(ChrisPic) ; BANK(KrisPic)
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ld c, 7 * 7
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call Get2bpp
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call WaitBGMap
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ld a, $1
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ld [hBGMapMode], a
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ret
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DrawIntroPlayerPic: ; 88874
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; Draw the player pic at (6,4).
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; Get class
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ld e, CHRIS
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotClass
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ld e, KRIS
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.GotClass:
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ld a, e
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ld [wTrainerClass], a
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; Load pic
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ld de, ChrisPic
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .GotPic
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ld de, KrisPic
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.GotPic:
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ld hl, vTiles2
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ld b, BANK(ChrisPic) ; BANK(KrisPic)
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ld c, 7 * 7 ; dimensions
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call Get2bpp
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; Draw
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xor a
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ld [hGraphicStartTile], a
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hlcoord 6, 4
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lb bc, 7, 7
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predef PlaceGraphic
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ret
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ChrisPic: ; 888a9
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INCBIN "gfx/player/chris.2bpp"
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KrisPic: ; 88bb9
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INCBIN "gfx/player/kris.2bpp"
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GetKrisBackpic: ; 88ec9
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; Kris's backpic is uncompressed.
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ld de, KrisBackpic
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ld hl, vTiles2 tile $31
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lb bc, BANK(KrisBackpic), 7 * 7 ; dimensions
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call Get2bpp
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ret
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KrisBackpic: ; 88ed6
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INCBIN "gfx/player/kris_back.2bpp"
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