Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
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engine/overworld/map_objects_2.asm
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70
engine/overworld/map_objects_2.asm
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LoadObjectMasks: ; 2454f
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ld hl, wObjectMasks
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xor a
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ld bc, NUM_OBJECTS
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call ByteFill
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nop
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ld bc, wMapObjects
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ld de, wObjectMasks
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xor a
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.loop
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push af
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push bc
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push de
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call GetObjectTimeMask
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jr c, .next
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call CheckObjectFlag
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.next
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pop de
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ld [de], a
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inc de
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pop bc
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ld hl, OBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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pop af
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inc a
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cp NUM_OBJECTS
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jr nz, .loop
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ret
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CheckObjectFlag: ; 2457d (9:457d)
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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and a
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jr z, .masked
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ld hl, MAPOBJECT_EVENT_FLAG
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add hl, bc
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ld a, [hli]
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ld e, a
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ld a, [hl]
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ld d, a
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cp -1
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jr nz, .check
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ld a, e
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cp -1
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jr z, .unmasked
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jr .masked
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.check
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ld b, CHECK_FLAG
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call EventFlagAction
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ld a, c
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and a
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jr nz, .masked
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.unmasked
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xor a
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ret
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.masked
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ld a, -1
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scf
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ret
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GetObjectTimeMask: ; 245a7 (9:45a7)
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call CheckObjectTime
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ld a, -1
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ret c
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xor a
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ret
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