Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
856
engine/overworld/player_object.asm
Executable file
856
engine/overworld/player_object.asm
Executable file
@@ -0,0 +1,856 @@
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BlankScreen: ; 8000
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call DisableSpriteUpdates
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xor a
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ld [hBGMapMode], a
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call ClearBGPalettes
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call ClearSprites
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hlcoord 0, 0
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ld bc, wTileMapEnd - wTileMap
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ld a, " "
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call ByteFill
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hlcoord 0, 0, wAttrMap
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ld bc, wAttrMapEnd - wAttrMap
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ld a, $7
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call ByteFill
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call WaitBGMap2
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call SetPalettes
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ret
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SpawnPlayer: ; 8029
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ld a, -1
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ld [wObjectFollow_Leader], a
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ld [wObjectFollow_Follower], a
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ld a, $0
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ld hl, PlayerObjectTemplate
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call CopyPlayerObjectTemplate
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ld b, $0
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call PlayerSpawn_ConvertCoords
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ld a, PLAYER_OBJECT
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call GetMapObject
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ld hl, MAPOBJECT_COLOR
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add hl, bc
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ln e, PAL_NPC_RED, OBJECTTYPE_SCRIPT
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ld a, [wPlayerSpriteSetupFlags]
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bit PLAYERSPRITESETUP_FEMALE_TO_MALE_F, a
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jr nz, .ok
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .ok
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ln e, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT
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.ok
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ld [hl], e
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ld a, PLAYER_OBJECT
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ld [hMapObjectIndexBuffer], a
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ld bc, wMapObjects
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ld a, PLAYER_OBJECT
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ld [hObjectStructIndexBuffer], a
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ld de, wObjectStructs
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call CopyMapObjectToObjectStruct
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ld a, PLAYER
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ld [wCenteredObject], a
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ret
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PlayerObjectTemplate: ; 8071
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; A dummy map object used to initialize the player object.
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; Shorter than the actual amount copied by two bytes.
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; Said bytes seem to be unused.
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object_event -4, -4, SPRITE_CHRIS, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, 0, -1
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CopyDECoordsToMapObject:: ; 807e
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push de
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ld a, b
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call GetMapObject
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pop de
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld [hl], d
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld [hl], e
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ret
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PlayerSpawn_ConvertCoords: ; 808f
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push bc
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ld a, [wXCoord]
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add 4
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ld d, a
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ld a, [wYCoord]
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add 4
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ld e, a
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pop bc
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call CopyDECoordsToMapObject
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ret
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WriteObjectXY:: ; 80a1
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ld a, b
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call CheckObjectVisibility
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ret c
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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ld hl, OBJECT_NEXT_MAP_Y
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add hl, bc
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ld e, [hl]
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ld a, [hMapObjectIndexBuffer]
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ld b, a
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call CopyDECoordsToMapObject
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and a
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ret
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RefreshPlayerCoords: ; 80b8
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ld a, [wXCoord]
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add 4
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ld d, a
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ld hl, wPlayerStandingMapX
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sub [hl]
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ld [hl], d
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ld hl, wMapObjects + MAPOBJECT_X_COORD
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ld [hl], d
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ld hl, wPlayerLastMapX
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ld [hl], d
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ld d, a
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ld a, [wYCoord]
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add 4
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ld e, a
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ld hl, wPlayerStandingMapY
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sub [hl]
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ld [hl], e
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ld hl, wMapObjects + MAPOBJECT_Y_COORD
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ld [hl], e
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ld hl, wPlayerLastMapY
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ld [hl], e
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ld e, a
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ld a, [wObjectFollow_Leader]
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cp $0
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ret nz ; wtf
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ret
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CopyObjectStruct:: ; 80e7
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call CheckObjectMask
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and a
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ret nz ; masked
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ld hl, wObjectStructs + OBJECT_STRUCT_LENGTH * 1
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ld a, 1
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ld de, OBJECT_STRUCT_LENGTH
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.loop
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ld [hObjectStructIndexBuffer], a
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ld a, [hl]
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and a
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jr z, .done
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add hl, de
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ld a, [hObjectStructIndexBuffer]
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inc a
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cp NUM_OBJECT_STRUCTS
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jr nz, .loop
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scf
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ret ; overflow
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.done
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ld d, h
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ld e, l
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call CopyMapObjectToObjectStruct
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ld hl, wVramState
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bit 7, [hl]
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ret z
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ld hl, OBJECT_FLAGS2
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add hl, de
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set 5, [hl]
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ret
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CopyMapObjectToObjectStruct: ; 8116
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call .CopyMapObjectToTempObject
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call CopyTempObjectToObjectStruct
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ret
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.CopyMapObjectToTempObject: ; 811d
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ld a, [hObjectStructIndexBuffer]
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld [hl], a
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ld a, [hMapObjectIndexBuffer]
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ld [wTempObjectCopyMapObjectIndex], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopySprite], a
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call GetSpriteVTile
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ld [wTempObjectCopySpriteVTile], a
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ld a, [hl]
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call GetSpritePalette
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ld [wTempObjectCopyPalette], a
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ld hl, MAPOBJECT_COLOR
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add hl, bc
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ld a, [hl]
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and $f0
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jr z, .skip_color_override
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swap a
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and PALETTE_MASK
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ld [wTempObjectCopyPalette], a
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.skip_color_override
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ld hl, MAPOBJECT_MOVEMENT
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyMovement], a
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ld hl, MAPOBJECT_RANGE
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyRange], a
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyX], a
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyY], a
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ld hl, MAPOBJECT_RADIUS
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add hl, bc
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ld a, [hl]
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ld [wTempObjectCopyRadius], a
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ret
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InitializeVisibleSprites: ; 8177
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ld bc, wMapObjects + OBJECT_LENGTH
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ld a, 1
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.loop
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ld [hMapObjectIndexBuffer], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld a, [hl]
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cp -1
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jr nz, .next
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ld a, [wXCoord]
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ld d, a
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ld a, [wYCoord]
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ld e, a
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld a, [hl]
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add 1
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sub d
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jr c, .next
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cp MAPOBJECT_SCREEN_WIDTH
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jr nc, .next
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld a, [hl]
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add 1
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sub e
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jr c, .next
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cp MAPOBJECT_SCREEN_HEIGHT
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jr nc, .next
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push bc
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call CopyObjectStruct
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pop bc
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jp c, .ret
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.next
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ld hl, OBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ld a, [hMapObjectIndexBuffer]
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inc a
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cp NUM_OBJECTS
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jr nz, .loop
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ret
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.ret ; 81c9
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ret
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CheckObjectEnteringVisibleRange:: ; 81ca
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nop
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ld a, [wPlayerStepDirection]
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cp STANDING
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ret z
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ld hl, .dw
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rst JumpTable
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ret
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.dw ; 81d6
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dw .Down
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dw .Up
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dw .Left
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dw .Right
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.Up: ; 81de
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ld a, [wYCoord]
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sub 1
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jr .Vertical
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.Down: ; 81e5
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ld a, [wYCoord]
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add 9
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.Vertical: ; 81ea
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ld d, a
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ld a, [wXCoord]
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ld e, a
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ld bc, wMapObjects + OBJECT_LENGTH
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ld a, 1
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.loop_v
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ld [hMapObjectIndexBuffer], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next_v
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld a, d
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cp [hl]
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jr nz, .next_v
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld a, [hl]
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cp -1
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jr nz, .next_v
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld a, [hl]
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add 1
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sub e
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jr c, .next_v
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cp MAPOBJECT_SCREEN_WIDTH
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jr nc, .next_v
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push de
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push bc
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call CopyObjectStruct
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pop bc
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pop de
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.next_v
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ld hl, OBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ld a, [hMapObjectIndexBuffer]
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inc a
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cp NUM_OBJECTS
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jr nz, .loop_v
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ret
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.Left: ; 8232
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ld a, [wXCoord]
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sub 1
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jr .Horizontal
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.Right: ; 8239
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ld a, [wXCoord]
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add 10
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.Horizontal: ; 823e
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ld e, a
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ld a, [wYCoord]
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ld d, a
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ld bc, wMapObjects + OBJECT_LENGTH
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ld a, 1
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.loop_h
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ld [hMapObjectIndexBuffer], a
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ld hl, MAPOBJECT_SPRITE
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add hl, bc
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ld a, [hl]
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and a
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jr z, .next_h
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ld hl, MAPOBJECT_X_COORD
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add hl, bc
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ld a, e
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cp [hl]
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jr nz, .next_h
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ld hl, MAPOBJECT_OBJECT_STRUCT_ID
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add hl, bc
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ld a, [hl]
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cp -1
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jr nz, .next_h
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ld hl, MAPOBJECT_Y_COORD
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add hl, bc
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ld a, [hl]
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add 1
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sub d
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jr c, .next_h
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cp MAPOBJECT_SCREEN_HEIGHT
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jr nc, .next_h
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push de
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push bc
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call CopyObjectStruct
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pop bc
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pop de
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.next_h
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ld hl, OBJECT_LENGTH
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add hl, bc
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ld b, h
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ld c, l
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ld a, [hMapObjectIndexBuffer]
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inc a
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cp NUM_OBJECTS
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jr nz, .loop_h
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ret
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CopyTempObjectToObjectStruct: ; 8286
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ld a, [wTempObjectCopyMapObjectIndex]
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ld hl, OBJECT_MAP_OBJECT_INDEX
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add hl, de
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ld [hl], a
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ld a, [wTempObjectCopyMovement]
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call CopySpriteMovementData
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ld a, [wTempObjectCopyPalette]
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ld hl, OBJECT_PALETTE
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add hl, de
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or [hl]
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ld [hl], a
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ld a, [wTempObjectCopyY]
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call .InitYCoord
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ld a, [wTempObjectCopyX]
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call .InitXCoord
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ld a, [wTempObjectCopySprite]
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ld hl, OBJECT_SPRITE
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add hl, de
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ld [hl], a
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ld a, [wTempObjectCopySpriteVTile]
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ld hl, OBJECT_SPRITE_TILE
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add hl, de
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ld [hl], a
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ld hl, OBJECT_STEP_TYPE
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add hl, de
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ld [hl], STEP_TYPE_00
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ld hl, OBJECT_FACING_STEP
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add hl, de
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ld [hl], STANDING
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||||
ld a, [wTempObjectCopyRadius]
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call .InitRadius
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||||
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ld a, [wTempObjectCopyRange]
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||||
ld hl, OBJECT_RANGE
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||||
add hl, de
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||||
ld [hl], a
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||||
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||||
and a
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ret
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||||
|
||||
.InitYCoord: ; 82d5
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||||
ld hl, OBJECT_INIT_Y
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||||
add hl, de
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||||
ld [hl], a
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||||
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||||
ld hl, OBJECT_NEXT_MAP_Y
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||||
add hl, de
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||||
ld [hl], a
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||||
|
||||
ld hl, wYCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetY
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_Y
|
||||
add hl, de
|
||||
ld [hl], a
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||||
ret
|
||||
|
||||
.InitXCoord: ; 82f1
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||||
ld hl, OBJECT_INIT_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, wXCoord
|
||||
sub [hl]
|
||||
and $f
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||||
swap a
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||||
ld hl, wPlayerBGMapOffsetX
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_X
|
||||
add hl, de
|
||||
ld [hl], a
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||||
ret
|
||||
|
||||
.InitRadius: ; 830d
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||||
ld h, a
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||||
inc a
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||||
and $f
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||||
ld l, a
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||||
ld a, h
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||||
add $10
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||||
and $f0
|
||||
or l
|
||||
ld hl, OBJECT_RADIUS
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
TrainerWalkToPlayer: ; 831e
|
||||
ld a, [hLastTalked]
|
||||
call InitMovementBuffer
|
||||
ld a, movement_step_sleep
|
||||
call AppendToMovementBuffer
|
||||
ld a, [wd03f]
|
||||
dec a
|
||||
jr z, .TerminateStep
|
||||
ld a, [hLastTalked]
|
||||
ld b, a
|
||||
ld c, PLAYER
|
||||
ld d, 1
|
||||
call .GetPathToPlayer
|
||||
call DecrementMovementBufferCount
|
||||
|
||||
.TerminateStep:
|
||||
ld a, movement_step_end
|
||||
call AppendToMovementBuffer
|
||||
ret
|
||||
|
||||
.GetPathToPlayer: ; 8341
|
||||
push de
|
||||
push bc
|
||||
; get player object struct, load to de
|
||||
ld a, c
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetObjectStruct
|
||||
ld d, b
|
||||
ld e, c
|
||||
|
||||
; get last talked object struct, load to bc
|
||||
pop bc
|
||||
ld a, b
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
call GetObjectStruct
|
||||
|
||||
; get last talked coords, load to bc
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
; get player coords, load to de
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, de
|
||||
ld e, [hl]
|
||||
ld d, a
|
||||
|
||||
pop af
|
||||
call ComputePathToWalkToPlayer
|
||||
ret
|
||||
|
||||
SurfStartStep: ; 8379
|
||||
call InitMovementBuffer
|
||||
call .GetMovementData
|
||||
call AppendToMovementBuffer
|
||||
ld a, movement_step_end
|
||||
call AppendToMovementBuffer
|
||||
ret
|
||||
|
||||
.GetMovementData: ; 8388
|
||||
ld a, [wPlayerDirection]
|
||||
srl a
|
||||
srl a
|
||||
maskbits NUM_DIRECTIONS
|
||||
ld e, a
|
||||
ld d, 0
|
||||
ld hl, .movement_data
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
ret
|
||||
|
||||
.movement_data
|
||||
slow_step DOWN
|
||||
slow_step UP
|
||||
slow_step LEFT
|
||||
slow_step RIGHT
|
||||
|
||||
FollowNotExact:: ; 839e
|
||||
push bc
|
||||
ld a, c
|
||||
call CheckObjectVisibility
|
||||
ld d, b
|
||||
ld e, c
|
||||
pop bc
|
||||
ret c
|
||||
|
||||
ld a, b
|
||||
call CheckObjectVisibility
|
||||
ret c
|
||||
|
||||
; object 2 is now in bc, object 1 is now in de
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp b
|
||||
jr z, .same_x
|
||||
jr c, .to_the_left
|
||||
inc b
|
||||
jr .continue
|
||||
|
||||
.to_the_left
|
||||
dec b
|
||||
jr .continue
|
||||
|
||||
.same_x
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, de
|
||||
ld a, [hl]
|
||||
cp c
|
||||
jr z, .continue
|
||||
jr c, .below
|
||||
inc c
|
||||
jr .continue
|
||||
|
||||
.below
|
||||
dec c
|
||||
|
||||
.continue
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, de
|
||||
ld [hl], b
|
||||
ld a, b
|
||||
ld hl, wXCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetX
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_X
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, de
|
||||
ld [hl], c
|
||||
ld a, c
|
||||
ld hl, wYCoord
|
||||
sub [hl]
|
||||
and $f
|
||||
swap a
|
||||
ld hl, wPlayerBGMapOffsetY
|
||||
sub [hl]
|
||||
ld hl, OBJECT_SPRITE_Y
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld a, [hObjectStructIndexBuffer]
|
||||
ld hl, OBJECT_RANGE
|
||||
add hl, de
|
||||
ld [hl], a
|
||||
ld hl, OBJECT_MOVEMENTTYPE
|
||||
add hl, de
|
||||
ld [hl], SPRITEMOVEDATA_FOLLOWNOTEXACT
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
add hl, de
|
||||
ld [hl], STEP_TYPE_00
|
||||
ret
|
||||
|
||||
GetRelativeFacing:: ; 8417
|
||||
; Determines which way map object e would have to turn to face map object d. Returns carry if it's impossible for whatever reason.
|
||||
ld a, d
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp NUM_OBJECT_STRUCTS
|
||||
jr nc, .carry
|
||||
ld d, a
|
||||
ld a, e
|
||||
call GetMapObject
|
||||
ld hl, MAPOBJECT_OBJECT_STRUCT_ID
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp NUM_OBJECT_STRUCTS
|
||||
jr nc, .carry
|
||||
ld e, a
|
||||
call .GetFacing_e_relativeto_d
|
||||
ret
|
||||
|
||||
.carry
|
||||
scf
|
||||
ret
|
||||
|
||||
.GetFacing_e_relativeto_d: ; 8439
|
||||
; Determines which way object e would have to turn to face object d. Returns carry if it's impossible.
|
||||
; load the coordinates of object d into bc
|
||||
ld a, d
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld c, [hl]
|
||||
ld b, a
|
||||
push bc
|
||||
; load the coordinates of object e into de
|
||||
ld a, e
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
pop bc
|
||||
; |x1 - x2|
|
||||
ld a, b
|
||||
sub d
|
||||
jr z, .same_x_1
|
||||
jr nc, .b_right_of_d_1
|
||||
cpl
|
||||
inc a
|
||||
|
||||
.b_right_of_d_1
|
||||
; |y1 - y2|
|
||||
ld h, a
|
||||
ld a, c
|
||||
sub e
|
||||
jr z, .same_y_1
|
||||
jr nc, .c_below_e_1
|
||||
cpl
|
||||
inc a
|
||||
|
||||
.c_below_e_1
|
||||
; |y1 - y2| - |x1 - x2|
|
||||
sub h
|
||||
jr c, .same_y_1
|
||||
|
||||
.same_x_1
|
||||
; compare the y coordinates
|
||||
ld a, c
|
||||
cp e
|
||||
jr z, .same_x_and_y
|
||||
jr c, .c_directly_below_e
|
||||
; c directly above e
|
||||
ld d, DOWN
|
||||
and a
|
||||
ret
|
||||
|
||||
.c_directly_below_e
|
||||
ld d, UP
|
||||
and a
|
||||
ret
|
||||
|
||||
.same_y_1
|
||||
ld a, b
|
||||
cp d
|
||||
jr z, .same_x_and_y
|
||||
jr c, .b_directly_right_of_d
|
||||
; b directly left of d
|
||||
ld d, RIGHT
|
||||
and a
|
||||
ret
|
||||
|
||||
.b_directly_right_of_d
|
||||
ld d, LEFT
|
||||
and a
|
||||
ret
|
||||
|
||||
.same_x_and_y
|
||||
scf
|
||||
ret
|
||||
|
||||
QueueFollowerFirstStep: ; 848a
|
||||
call .QueueFirstStep
|
||||
jr c, .same
|
||||
ld [wFollowMovementQueue], a
|
||||
xor a
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
|
||||
.same
|
||||
ld a, -1
|
||||
ld [wFollowerMovementQueueLength], a
|
||||
ret
|
||||
|
||||
.QueueFirstStep:
|
||||
ld a, [wObjectFollow_Leader]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld d, [hl]
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld e, [hl]
|
||||
ld a, [wObjectFollow_Follower]
|
||||
call GetObjectStruct
|
||||
ld hl, OBJECT_NEXT_MAP_X
|
||||
add hl, bc
|
||||
ld a, d
|
||||
cp [hl]
|
||||
jr z, .check_y
|
||||
jr c, .left
|
||||
and a
|
||||
ld a, movement_step + RIGHT
|
||||
ret
|
||||
|
||||
.left
|
||||
and a
|
||||
ld a, movement_step + LEFT
|
||||
ret
|
||||
|
||||
.check_y
|
||||
ld hl, OBJECT_NEXT_MAP_Y
|
||||
add hl, bc
|
||||
ld a, e
|
||||
cp [hl]
|
||||
jr z, .same_xy
|
||||
jr c, .up
|
||||
and a
|
||||
ld a, movement_step + DOWN
|
||||
ret
|
||||
|
||||
.up
|
||||
and a
|
||||
ld a, movement_step + UP
|
||||
ret
|
||||
|
||||
.same_xy
|
||||
scf
|
||||
ret
|
Reference in New Issue
Block a user