Organize the engine/ directory
This is an informed attempt at reorganizing the engine/ directory by creating categorized subdirectories, in order to make it easier to navigate and find things. The directories created are as follows: * engine/game: Contains all "minigames", things like the unown puzzle and slot machine. * engine/gfx: Contains all handling of graphics. From loading palettes to playing animations. * engine/link: Contains all multiplayer functionality. * engine/menu: Contains all generic/misc. menus and menu code. Other, more specialized menus are in their own subdirectories (pokedex, pokegear, party menu, etc). * engine/overworld: Contains all handling of the overworld. From loading and connecting maps to wild encounters and the scripting engine. * engine/pokegear: In the same vein as engine/pokedex, except it could use some more splitting up. * engine/pokemon: Contains everything related to manipulating pokemon data. From the pokemon storage system to evolution and mail. * engine/printer: Contains everything related to printing things as well as the printer communication. * engine/title: Contains intro sequences, title screens and credits.
This commit is contained in:
191
engine/overworld/select_menu.asm
Executable file
191
engine/overworld/select_menu.asm
Executable file
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SelectMenu:: ; 13327
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call CheckRegisteredItem
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jr c, .NotRegistered
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jp UseRegisteredItem
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.NotRegistered:
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call OpenText
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ld b, BANK(ItemMayBeRegisteredText)
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ld hl, ItemMayBeRegisteredText
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call MapTextbox
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call WaitButton
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jp CloseText
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; 13340
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ItemMayBeRegisteredText: ; 13340
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text_jump UnknownText_0x1c1cf3
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db "@"
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; 13345
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CheckRegisteredItem: ; 13345
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ld a, [wWhichRegisteredItem]
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and a
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jr z, .NoRegisteredItem
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and REGISTERED_POCKET
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rlca
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rlca
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ld hl, .Pockets
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rst JumpTable
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ret
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.Pockets:
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; entries correspond to *_POCKET constants
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dw .CheckItem
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dw .CheckBall
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dw .CheckKeyItem
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dw .CheckTMHM
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.CheckItem:
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ld hl, wNumItems
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call .CheckRegisteredNo
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jr c, .NoRegisteredItem
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inc hl
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ld e, a
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ld d, 0
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add hl, de
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add hl, de
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call .IsSameItem
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jr c, .NoRegisteredItem
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and a
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ret
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.CheckKeyItem:
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ld a, [wRegisteredItem]
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ld hl, wKeyItems
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ld de, 1
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call IsInArray
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jr nc, .NoRegisteredItem
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ld a, [wRegisteredItem]
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ld [wCurItem], a
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and a
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ret
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.CheckBall:
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ld hl, wNumBalls
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call .CheckRegisteredNo
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jr nc, .NoRegisteredItem
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inc hl
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ld e, a
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ld d, 0
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add hl, de
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add hl, de
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call .IsSameItem
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jr c, .NoRegisteredItem
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ret
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.CheckTMHM:
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jr .NoRegisteredItem
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.NoRegisteredItem:
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xor a
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ld [wWhichRegisteredItem], a
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ld [wRegisteredItem], a
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scf
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ret
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; 133a6
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.CheckRegisteredNo: ; 133a6
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ld a, [wWhichRegisteredItem]
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and REGISTERED_NUMBER
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dec a
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cp [hl]
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jr nc, .NotEnoughItems
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ld [wCurItemQuantity], a
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and a
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ret
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.NotEnoughItems:
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scf
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ret
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; 133b6
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.IsSameItem: ; 133b6
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ld a, [wRegisteredItem]
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cp [hl]
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jr nz, .NotSameItem
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ld [wCurItem], a
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and a
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ret
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.NotSameItem:
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scf
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ret
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; 133c3
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UseRegisteredItem: ; 133c3
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farcall CheckItemMenu
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ld a, [wItemAttributeParamBuffer]
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ld hl, .SwitchTo
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rst JumpTable
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ret
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.SwitchTo:
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; entries correspond to ITEMMENU_* constants
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dw .CantUse
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dw .NoFunction
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dw .NoFunction
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dw .NoFunction
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dw .Current
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dw .Party
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dw .Overworld
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; 133df
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.NoFunction: ; 133df
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call OpenText
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call CantUseItem
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call CloseText
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and a
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ret
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; 133ea
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.Current: ; 133ea
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call OpenText
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call DoItemEffect
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call CloseText
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and a
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ret
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; 133f5
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.Party: ; 133f5
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call RefreshScreen
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call FadeToMenu
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call DoItemEffect
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call CloseSubmenu
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call CloseText
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and a
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ret
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; 13406
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.Overworld: ; 13406
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call RefreshScreen
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ld a, 1
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ld [wUsingItemWithSelect], a
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call DoItemEffect
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xor a
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ld [wUsingItemWithSelect], a
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ld a, [wItemEffectSucceeded]
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cp 1
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jr nz, ._cantuse
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scf
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ld a, HMENURETURN_SCRIPT
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ld [hMenuReturn], a
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ret
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; 13422
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.CantUse: ; 13422
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call RefreshScreen
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._cantuse
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call CantUseItem
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call CloseText
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and a
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ret
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; 1342d
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