Improve some innacurate function names, labels, and comments (#1078)
[https://github.com/pret/pokecrystal/issues/1078#issue-1869550979 and https://github.com/pret/pokecrystal/issues/1078#issuecomment-1696394371]
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@@ -2745,7 +2745,7 @@ ForcePlayerMonChoice:
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call LoadTilemapToTempTilemap
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call WaitBGMap
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call GetMemSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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xor a
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ld c, a
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ret
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@@ -2764,7 +2764,7 @@ ForcePlayerMonChoice:
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call _LoadHPBar
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call CloseWindow
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call GetMemSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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call SendOutMonText
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call NewBattleMonStatus
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call BreakAttraction
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@@ -2830,7 +2830,7 @@ JumpToPartyMenuAndPrintText:
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farcall WritePartyMenuTilemap
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farcall PrintPartyMenuText
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call WaitBGMap
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call SetPalettes
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call SetDefaultBGPAndOBP
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call DelayFrame
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ret
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@@ -2961,7 +2961,7 @@ LostBattle:
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; Grayscale
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ld b, SCGB_BATTLE_GRAYSCALE
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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jr .end
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.LostLinkBattle:
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@@ -5045,7 +5045,7 @@ BattleMenu_Pack:
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and BATTLERESULT_BITMASK
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ld [wBattleResult], a ; WIN
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call ClearWindowData
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call SetPalettes
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call SetDefaultBGPAndOBP
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scf
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ret
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@@ -5095,7 +5095,7 @@ BattleMenuPKMN_Loop:
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call CloseWindow
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call LoadTilemapToTempTilemap
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call GetMemSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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jp BattleMenu
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.GetMenu:
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@@ -5181,7 +5181,7 @@ TryPlayerSwitch:
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call _LoadHPBar
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call CloseWindow
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call GetMemSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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ld a, [wCurPartyMon]
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ld [wCurBattleMon], a
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PlayerSwitch:
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@@ -6963,7 +6963,7 @@ FinishBattleAnim:
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push hl
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ld b, SCGB_BATTLE_COLORS
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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call DelayFrame
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pop hl
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pop de
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@@ -8459,7 +8459,7 @@ _DisplayLinkRecord:
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call WaitBGMap2
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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ld c, 8
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call DelayFrames
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call WaitPressAorB_BlinkCursor
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@@ -8940,7 +8940,7 @@ InitBattleDisplay:
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call HideSprites
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ld b, SCGB_BATTLE_COLORS
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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ld a, $90
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ldh [hWY], a
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xor a
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@@ -29,7 +29,7 @@ BattleCommand_BatonPass:
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call ClearBox
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ld b, SCGB_BATTLE_COLORS
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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call BatonPass_LinkPlayerSwitch
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; Mobile link battles handle entrances differently
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@@ -16,4 +16,4 @@ _ReturnToBattle_UseBall:
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call CloseWindow
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call LoadStandardMenuHeader
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call WaitBGMap
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jp SetPalettes
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jp SetDefaultBGPAndOBP
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@@ -252,7 +252,7 @@ _ShowLinkBattleParticipants:
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farcall LinkBattle_TrainerHuds ; no need to farcall
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ld b, SCGB_DIPLOMA
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call GetSGBLayout
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call SetPalettes
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call SetDefaultBGPAndOBP
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ld a, $e4
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ldh [rOBP0], a
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ret
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