More label updates, moved predefs to new file

Also named most of the engine and event flag constants.
This commit is contained in:
PikalaxALT
2015-07-20 03:51:52 -04:00
parent 94129b6b45
commit bef792f2d2
90 changed files with 1926 additions and 1899 deletions

View File

@@ -3,24 +3,24 @@ FastShip1F_MapScriptHeader:
db 3
; triggers
dw UnknownScript_0x75135, $0000
dw UnknownScript_0x75136, $0000
dw UnknownScript_0x7513a, $0000
dw .Trigger1, $0000
dw .Trigger2, $0000
dw .Trigger3, $0000
; callback count
db 0
UnknownScript_0x75135:
.Trigger1:
end
UnknownScript_0x75136:
priorityjump UnknownScript_0x7513b
.Trigger2:
priorityjump .PriorityJump2
end
UnknownScript_0x7513a:
.Trigger3:
end
UnknownScript_0x7513b:
.PriorityJump2:
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75217
applymovement $2, MovementData_0x75211
@@ -28,21 +28,21 @@ UnknownScript_0x7513b:
playsound SFX_BOAT
earthquake 30
blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
clearevent EVENT_031
checkevent EVENT_030
iftrue UnknownScript_0x7515d
clearevent EVENT_FAST_SHIP_HAS_ARRIVED
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .Vermilion
dotrigger $2
end
UnknownScript_0x7515d:
.Vermilion:
dotrigger $0
end
SailorScript_0x75160:
faceplayer
loadfont
checkevent EVENT_031
iftrue UnknownScript_0x7517a
checkevent EVENT_FAST_SHIP_HAS_ARRIVED
iftrue .Arrived
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .Olivine
writetext UnknownText_0x7523b
@@ -56,42 +56,42 @@ SailorScript_0x75160:
loadmovesprites
end
UnknownScript_0x7517a:
.Arrived:
checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
iftrue .Olivine
iftrue ._Olivine
writetext UnknownText_0x754be
closetext
loadmovesprites
scall UnknownScript_0x751b8
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special Function8c084
special FadeBlackBGMap
waitbutton
setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
domaptrigger GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $1
warp GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $7, $11
end
.Olivine
._Olivine
writetext UnknownText_0x7548d
closetext
loadmovesprites
scall UnknownScript_0x751b8
scall .LetThePlayerOut
playsound SFX_EXIT_BUILDING
special Function8c084
special FadeBlackBGMap
waitbutton
setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
domaptrigger GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $1
warp GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $7, $17
end
UnknownScript_0x751b8:
.LetThePlayerOut:
checkcode VAR_FACING
if_equal $3, UnknownScript_0x751c7
if_equal RIGHT, .YouAreFacingRight
applymovement $2, MovementData_0x7520e
applymovement $0, MovementData_0x75235
end
UnknownScript_0x751c7:
.YouAreFacingRight:
applymovement $2, MovementData_0x75214
applymovement $0, MovementData_0x75238
end
@@ -99,14 +99,14 @@ UnknownScript_0x751c7:
SailorScript_0x751d0:
faceplayer
loadfont
checkevent EVENT_030
iftrue UnknownScript_0x751de
checkevent EVENT_FAST_SHIP_FIRST_TIME
iftrue .Vermilion
writetext UnknownText_0x752f9
closetext
loadmovesprites
end
UnknownScript_0x751de:
.Vermilion:
writetext UnknownText_0x7534f
closetext
loadmovesprites