More label updates, moved predefs to new file
Also named most of the engine and event flag constants.
This commit is contained in:
@@ -3,24 +3,24 @@ FastShip1F_MapScriptHeader:
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db 3
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; triggers
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dw UnknownScript_0x75135, $0000
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dw UnknownScript_0x75136, $0000
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dw UnknownScript_0x7513a, $0000
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dw .Trigger1, $0000
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dw .Trigger2, $0000
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dw .Trigger3, $0000
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; callback count
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db 0
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UnknownScript_0x75135:
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.Trigger1:
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end
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UnknownScript_0x75136:
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priorityjump UnknownScript_0x7513b
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.Trigger2:
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priorityjump .PriorityJump2
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end
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UnknownScript_0x7513a:
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.Trigger3:
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end
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UnknownScript_0x7513b:
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.PriorityJump2:
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applymovement $2, MovementData_0x7520e
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applymovement $0, MovementData_0x75217
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applymovement $2, MovementData_0x75211
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@@ -28,21 +28,21 @@ UnknownScript_0x7513b:
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playsound SFX_BOAT
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earthquake 30
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blackoutmod GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW
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clearevent EVENT_031
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checkevent EVENT_030
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iftrue UnknownScript_0x7515d
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clearevent EVENT_FAST_SHIP_HAS_ARRIVED
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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dotrigger $2
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end
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UnknownScript_0x7515d:
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.Vermilion:
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dotrigger $0
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end
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SailorScript_0x75160:
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faceplayer
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loadfont
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checkevent EVENT_031
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iftrue UnknownScript_0x7517a
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checkevent EVENT_FAST_SHIP_HAS_ARRIVED
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iftrue .Arrived
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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writetext UnknownText_0x7523b
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@@ -56,42 +56,42 @@ SailorScript_0x75160:
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loadmovesprites
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end
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UnknownScript_0x7517a:
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.Arrived:
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checkevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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iftrue .Olivine
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iftrue ._Olivine
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writetext UnknownText_0x754be
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closetext
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loadmovesprites
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scall UnknownScript_0x751b8
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special Function8c084
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special FadeBlackBGMap
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waitbutton
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setevent EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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domaptrigger GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $1
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warp GROUP_VERMILION_PORT, MAP_VERMILION_PORT, $7, $11
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end
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.Olivine
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._Olivine
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writetext UnknownText_0x7548d
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closetext
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loadmovesprites
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scall UnknownScript_0x751b8
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scall .LetThePlayerOut
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playsound SFX_EXIT_BUILDING
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special Function8c084
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special FadeBlackBGMap
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waitbutton
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setevent EVENT_OLIVINE_PORT_SAILOR_AT_GANGWAY
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domaptrigger GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $1
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warp GROUP_OLIVINE_PORT, MAP_OLIVINE_PORT, $7, $17
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end
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UnknownScript_0x751b8:
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.LetThePlayerOut:
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checkcode VAR_FACING
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if_equal $3, UnknownScript_0x751c7
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if_equal RIGHT, .YouAreFacingRight
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applymovement $2, MovementData_0x7520e
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applymovement $0, MovementData_0x75235
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end
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UnknownScript_0x751c7:
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.YouAreFacingRight:
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applymovement $2, MovementData_0x75214
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applymovement $0, MovementData_0x75238
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end
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@@ -99,14 +99,14 @@ UnknownScript_0x751c7:
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SailorScript_0x751d0:
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faceplayer
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loadfont
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checkevent EVENT_030
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iftrue UnknownScript_0x751de
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checkevent EVENT_FAST_SHIP_FIRST_TIME
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iftrue .Vermilion
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writetext UnknownText_0x752f9
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closetext
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loadmovesprites
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end
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UnknownScript_0x751de:
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.Vermilion:
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writetext UnknownText_0x7534f
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closetext
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loadmovesprites
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