map_header → map_def; map_header_2 → map_data
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@@ -5,7 +5,7 @@ const_value set 2
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const BATTLETOWER1F_BUG_CATCHER
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const BATTLETOWER1F_GRANNY
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BattleTower1F_MapScriptHeader:
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BattleTower1F_MapScripts:
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.SceneScripts:
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db 2
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scene_script .Scene0
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@@ -793,7 +793,7 @@ Text_BattleTowerBugCatcher: ; 0x9f35b
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line "any fire #MON…"
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done
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BattleTower1F_MapEventHeader:
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BattleTower1F_MapEvents:
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; filler
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db 0, 0
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