map_header → map_def; map_header_2 → map_data
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@@ -5,7 +5,7 @@ const_value set 2
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const ICEPATHB1F_BOULDER4
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const ICEPATHB1F_POKE_BALL
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IcePathB1F_MapScriptHeader:
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IcePathB1F_MapScripts:
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.SceneScripts:
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db 0
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@@ -75,7 +75,7 @@ IcePathBoulderFellThroughText:
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line "through."
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done
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IcePathB1F_MapEventHeader:
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IcePathB1F_MapEvents:
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; filler
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db 0, 0
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