map_header → map_def; map_header_2 → map_data
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@@ -2,7 +2,7 @@ const_value set 2
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const ICEPATHB3F_POKE_BALL
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const ICEPATHB3F_ROCK
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IcePathB3F_MapScriptHeader:
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IcePathB3F_MapScripts:
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.SceneScripts:
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db 0
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@@ -15,7 +15,7 @@ IcePathB3FNevermeltice:
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IcePathB3FRock:
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jumpstd smashrock
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IcePathB3F_MapEventHeader:
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IcePathB3F_MapEvents:
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; filler
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db 0, 0
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