Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
This commit is contained in:
@@ -37,7 +37,7 @@ Function437b: ; 437b
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call .HandleObjectAction
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ret
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.CheckObjectStillVisible
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.CheckObjectStillVisible:
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ld hl, OBJECT_FLAGS2
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add hl, bc
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res 6, [hl]
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@@ -107,7 +107,7 @@ Function437b: ; 437b
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and a
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ret
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.HandleStepType
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.HandleStepType:
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ld hl, OBJECT_STEP_TYPE
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add hl, bc
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ld a, [hl]
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@@ -144,7 +144,7 @@ Function437b: ; 437b
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.bit5
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ret
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.HandleObjectAction
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.HandleObjectAction:
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit INVISIBLE, [hl]
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@@ -534,7 +534,7 @@ MapObjectMovementPattern: ; 47dd
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rst JumpTable
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ret
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.Pointers ; 47e9
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.Pointers: ; 47e9
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dw .Null_00 ; 00
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dw .RandomWalkY ; 01
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dw .RandomWalkX ; 02
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@@ -564,29 +564,29 @@ MapObjectMovementPattern: ; 47dd
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dw .MovementBoulderDust ; 1a
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dw .MovementShakingGrass ; 1b
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.Null_00
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.Null_00:
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ret
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.RandomWalkY
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.RandomWalkY:
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call Random
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ld a, [hRandomAdd]
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and %00000001
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jp .RandomWalkContinue
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.RandomWalkX
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.RandomWalkX:
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call Random
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ld a, [hRandomAdd]
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and %00000001
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or %00000010
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jp .RandomWalkContinue
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.RandomWalkXY
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.RandomWalkXY:
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call Random
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ld a, [hRandomAdd]
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and %00000011
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jp .RandomWalkContinue
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.RandomSpin1
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.RandomSpin1:
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call Random
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ld a, [hRandomAdd]
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and %00001100
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@@ -595,7 +595,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], a
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jp RandomStepDuration_Slow
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.RandomSpin2
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.RandomSpin2:
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ld hl, OBJECT_FACING
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add hl, bc
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ld a, [hl]
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@@ -611,7 +611,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], a
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jp RandomStepDuration_Fast
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.Standing
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.Standing:
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call Function462a
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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@@ -622,48 +622,48 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_05
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ret
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.ObeyDPad
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.ObeyDPad:
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ld hl, Function5000
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jp HandleMovementData
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.Movement08
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.Movement08:
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ld hl, Function5015
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jp HandleMovementData
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.Movement09
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.Movement09:
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ld hl, Function5026
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jp HandleMovementData
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.Movement0a
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.Movement0a:
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jp _GetMovementPerson
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.Movement0b
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.Movement0b:
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jp _GetMovementPerson
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.Movement0c
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.Movement0c:
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jp _GetMovementPerson
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.Movement0d
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.Movement0d:
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ld hl, Function5000
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jp HandleMovementData
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.Movement0e
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.Movement0e:
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jp _GetMovementPerson
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.Follow
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.Follow:
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ld hl, GetFollowerNextMovementByte
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jp HandleMovementData
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.Script
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.Script:
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ld hl, GetMovementByte
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jp HandleMovementData
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.Strength
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.Strength:
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call MovementAnonymousJumptable
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dw .Strength_Start
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dw .Strength_Stop
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.Strength_Start
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.Strength_Start:
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ld hl, OBJECT_NEXT_TILE
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add hl, bc
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ld a, [hl]
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@@ -701,13 +701,13 @@ MapObjectMovementPattern: ; 47dd
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.on_pit
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call IncrementObjectMovementByteIndex
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.Strength_Stop
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.Strength_Stop:
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld [hl], STANDING
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ret
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.FollowNotExact
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.FollowNotExact:
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ld hl, OBJECT_NEXT_MAP_X
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add hl, bc
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ld d, [hl]
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@@ -769,7 +769,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], PERSON_ACTION_STAND
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ret
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.MovementBigStanding
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.MovementBigStanding:
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call EndSpriteMovement
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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@@ -782,7 +782,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_04
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ret
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.MovementBouncing
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.MovementBouncing:
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call EndSpriteMovement
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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@@ -795,22 +795,22 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_04
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ret
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.MovementSpinCounterclockwise
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.MovementSpinCounterclockwise:
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call MovementAnonymousJumptable
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dw .MovementSpinInit
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dw .MovementSpinRepeat
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dw .MovementSpinTurnLeft
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.MovementSpinClockwise
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.MovementSpinClockwise:
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call MovementAnonymousJumptable
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dw .MovementSpinInit
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dw .MovementSpinRepeat
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dw .MovementSpinTurnRight
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.MovementSpinInit
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.MovementSpinInit:
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call EndSpriteMovement
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call IncrementObjectMovementByteIndex
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.MovementSpinRepeat
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.MovementSpinRepeat:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_STAND
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@@ -827,23 +827,23 @@ MapObjectMovementPattern: ; 47dd
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call IncrementObjectMovementByteIndex
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ret
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.MovementSpinTurnLeft
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.MovementSpinTurnLeft:
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ld de, .DirectionData_Counterclockwise
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call .MovementSpinNextFacing
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jr .MovementSpinCounterclockwise
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.DirectionData_Counterclockwise ; 49c0
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.DirectionData_Counterclockwise: ; 49c0
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db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
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.MovementSpinTurnRight
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.MovementSpinTurnRight:
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ld de, .DirectionData_Clockwise
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call .MovementSpinNextFacing
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jr .MovementSpinClockwise
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.DirectionData_Clockwise ; 49cc
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.DirectionData_Clockwise: ; 49cc
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db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
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.MovementSpinNextFacing
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.MovementSpinNextFacing:
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ld hl, OBJECT_FACING
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add hl, bc
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ld a, [hl]
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@@ -860,7 +860,7 @@ MapObjectMovementPattern: ; 47dd
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call DecrementObjectMovementByteIndex
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ret
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.MovementShadow
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.MovementShadow:
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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@@ -896,7 +896,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
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.MovementEmote
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.MovementEmote:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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@@ -916,7 +916,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_TRACKING_OBJECT
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ret
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.MovementBoulderDust
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.MovementBoulderDust:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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@@ -960,7 +960,7 @@ MapObjectMovementPattern: ; 47dd
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db 6, 2
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db -6, 2
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.MovementShakingGrass
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.MovementShakingGrass:
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call EndSpriteMovement
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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@@ -994,7 +994,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], d
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ret
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.MovementScreenShake
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.MovementScreenShake:
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call EndSpriteMovement
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ld hl, OBJECT_ACTION
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add hl, bc
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@@ -1031,7 +1031,7 @@ MapObjectMovementPattern: ; 47dd
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add a
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jr .loop
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.RandomWalkContinue
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.RandomWalkContinue:
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call InitStep
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call Function6ec1 ; check whether the object can move in that direction
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jr c, .NewDuration
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@@ -1054,7 +1054,7 @@ MapObjectMovementPattern: ; 47dd
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ld [hl], STEP_TYPE_PLAYER_WALK
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ret
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.NewDuration
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.NewDuration:
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call EndSpriteMovement
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call Function462a
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RandomStepDuration_Slow: ; 4b1d
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@@ -1131,7 +1131,7 @@ NPCJump: ; 4b86
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dw .Jump
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dw .Land
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.Jump
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.Jump:
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call AddStepVector
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call UpdateJumpPosition
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ld hl, OBJECT_STEP_DURATION
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@@ -1146,7 +1146,7 @@ NPCJump: ; 4b86
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call IncrementObjectStructField28
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ret
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.Land
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.Land:
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call AddStepVector
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call UpdateJumpPosition
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ld hl, OBJECT_STEP_DURATION
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@@ -1219,7 +1219,7 @@ TeleportFrom: ; 4c18
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dw .DoSpinRise
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; 4c23
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.InitSpin
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.InitSpin:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1227,7 +1227,7 @@ TeleportFrom: ; 4c18
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add hl, bc
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ld [hl], 16
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call IncrementObjectStructField28
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.DoSpin
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.DoSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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@@ -1238,7 +1238,7 @@ TeleportFrom: ; 4c18
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call IncrementObjectStructField28
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ret
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.InitSpinRise
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.InitSpinRise:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1252,7 +1252,7 @@ TeleportFrom: ; 4c18
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add hl, bc
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res 3, [hl]
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call IncrementObjectStructField28
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.DoSpinRise
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.DoSpinRise:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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@@ -1292,7 +1292,7 @@ TeleportTo: ; 4c89
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dw .FinishStep
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; 4c9a
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.InitWait
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.InitWait:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_00
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@@ -1303,13 +1303,13 @@ TeleportTo: ; 4c89
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ret
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; 4caa
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.DoWait
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.DoWait:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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.InitDescent
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.InitDescent:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1323,7 +1323,7 @@ TeleportTo: ; 4c89
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ret
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; 4cc9
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.DoDescent
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.DoDescent:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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@@ -1343,7 +1343,7 @@ TeleportTo: ; 4c89
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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.InitFinalSpin
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.InitFinalSpin:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], 16
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@@ -1351,7 +1351,7 @@ TeleportTo: ; 4c89
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ret
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; 4cf5
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.DoFinalSpin
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.DoFinalSpin:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_SPIN
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@@ -1359,7 +1359,7 @@ TeleportTo: ; 4c89
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add hl, bc
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dec [hl]
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ret nz
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.FinishStep
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.FinishStep:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1381,7 +1381,7 @@ Skyfall: ; 4d14
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dw .Finish
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; 4d1f
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.Init
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.Init:
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_00
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@@ -1389,7 +1389,7 @@ Skyfall: ; 4d14
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add hl, bc
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ld [hl], 16
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call IncrementObjectStructField28
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.Step
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.Step:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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dec [hl]
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@@ -1407,7 +1407,7 @@ Skyfall: ; 4d14
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add hl, bc
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ld [hl], 16
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call IncrementObjectStructField28
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.Fall
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.Fall:
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ld hl, OBJECT_31
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add hl, bc
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inc [hl]
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@@ -1424,7 +1424,7 @@ Skyfall: ; 4d14
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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.Finish
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.Finish:
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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@@ -1444,7 +1444,7 @@ GotBiteStep: ; 4d7e
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dw .Run
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; 4d85
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.Init
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.Init:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], 8
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@@ -1452,7 +1452,7 @@ GotBiteStep: ; 4d7e
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add hl, bc
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ld [hl], 0
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call IncrementObjectStructField28
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.Run
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.Run:
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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ld a, [hl]
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@@ -1476,7 +1476,7 @@ RockSmashStep: ; 4daf
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jp WaitStep_InPlace
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; 4db5
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.Step
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.Step:
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld a, [hl]
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@@ -1548,7 +1548,7 @@ StepType05: ; 4e0c
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dw .Reset
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dw StepType04
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.Reset
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.Reset:
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call RestoreDefaultMovement
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call GetInitialFacing
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ld hl, OBJECT_FACING
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@@ -1740,13 +1740,13 @@ StepType15: ; 4f33
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dw .Init
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dw .Run
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|
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.Init
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.Init:
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xor a
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ld hl, OBJECT_29
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add hl, bc
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ld [hl], a
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call IncrementObjectStructField28
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.Run
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.Run:
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ld hl, OBJECT_29
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add hl, bc
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ld d, [hl]
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@@ -1772,7 +1772,7 @@ StepType15: ; 4f33
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call DeleteMapObject
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ret
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.GetSign
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.GetSign:
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ld hl, OBJECT_30
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add hl, bc
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and 1
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@@ -1801,7 +1801,7 @@ SkyfallTop: ; 4f83
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dw .Init
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dw .Run
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.Init
|
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.Init:
|
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_10
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@@ -1942,7 +1942,7 @@ HandleMovementData: ; 5041
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jr nz, .loop
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ret
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.StorePointer
|
||||
.StorePointer:
|
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ld a, l
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ld [wMovementPointer], a
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ld a, h
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@@ -2037,7 +2037,7 @@ GetFollowerNextMovementByte: ; 54e6
|
||||
ld a, movement_step_sleep_1
|
||||
ret
|
||||
|
||||
.CancelFollowIfLeaderMissing
|
||||
.CancelFollowIfLeaderMissing:
|
||||
ld a, [wObjectFollow_Leader]
|
||||
cp -1
|
||||
jr z, .nope
|
||||
@@ -2068,7 +2068,7 @@ SpawnShadow: ; 5529
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.ShadowObject
|
||||
.ShadowObject:
|
||||
; vtile, palette, movement
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
|
||||
; 5538
|
||||
@@ -2080,7 +2080,7 @@ SpawnStrengthBoulderDust: ; 5538
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.BoulderDustObject
|
||||
.BoulderDustObject:
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
|
||||
; 5547
|
||||
SpawnEmote: ; 5547
|
||||
@@ -2091,7 +2091,7 @@ SpawnEmote: ; 5547
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.EmoteObject
|
||||
.EmoteObject:
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
|
||||
; 5556
|
||||
ShakeGrass: ; 5556
|
||||
@@ -2116,7 +2116,7 @@ ShakeScreen: ; 5565
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.ScreenShakeObject
|
||||
.ScreenShakeObject:
|
||||
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
|
||||
; 5579
|
||||
DespawnEmote: ; 5579
|
||||
@@ -2127,7 +2127,7 @@ DespawnEmote: ; 5579
|
||||
pop bc
|
||||
ret
|
||||
|
||||
.DeleteEmote
|
||||
.DeleteEmote:
|
||||
ld de, ObjectStructs
|
||||
ld a, NUM_OBJECT_STRUCTS
|
||||
.loop
|
||||
@@ -2475,7 +2475,7 @@ HandleNPCStep:: ; 576a
|
||||
call .DoStepsForAllObjects
|
||||
ret
|
||||
|
||||
.ResetStepVector
|
||||
.ResetStepVector:
|
||||
xor a
|
||||
ld [wPlayerStepVectorX], a
|
||||
ld [wPlayerStepVectorY], a
|
||||
@@ -2484,7 +2484,7 @@ HandleNPCStep:: ; 576a
|
||||
ld [wPlayerStepDirection], a
|
||||
ret
|
||||
|
||||
.DoStepsForAllObjects
|
||||
.DoStepsForAllObjects:
|
||||
ld bc, ObjectStructs
|
||||
xor a
|
||||
.loop
|
||||
@@ -2871,7 +2871,7 @@ PRIORITY_HIGH EQU $30
|
||||
call .InitSpritesByPriority
|
||||
ret
|
||||
|
||||
.DeterminePriorities
|
||||
.DeterminePriorities:
|
||||
xor a
|
||||
ld hl, wMovementPointer
|
||||
ld bc, NUM_OBJECT_STRUCTS
|
||||
@@ -2924,7 +2924,7 @@ PRIORITY_HIGH EQU $30
|
||||
jr nz, .loop
|
||||
ret
|
||||
|
||||
.InitSpritesByPriority
|
||||
.InitSpritesByPriority:
|
||||
ld hl, wMovementPointer
|
||||
.next_sprite
|
||||
ld a, [hli]
|
||||
@@ -2943,7 +2943,7 @@ PRIORITY_HIGH EQU $30
|
||||
pop bc
|
||||
jr .next_sprite
|
||||
|
||||
.InitSprite
|
||||
.InitSprite:
|
||||
ld hl, OBJECT_SPRITE_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
@@ -3069,7 +3069,7 @@ PRIORITY_HIGH EQU $30
|
||||
scf
|
||||
ret
|
||||
|
||||
.GetObjectStructPointer
|
||||
.GetObjectStructPointer:
|
||||
ld c, a
|
||||
ld b, 0
|
||||
ld hl, .Addresses
|
||||
@@ -3080,7 +3080,7 @@ PRIORITY_HIGH EQU $30
|
||||
ld b, [hl]
|
||||
ret
|
||||
|
||||
.Addresses ; 5ace
|
||||
.Addresses: ; 5ace
|
||||
dw PlayerStruct
|
||||
dw Object1Struct
|
||||
dw Object2Struct
|
||||
|
Reference in New Issue
Block a user