Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style

This commit is contained in:
pikalaxalt
2016-04-10 14:42:14 -04:00
parent 46ead9b849
commit bf73772a56
537 changed files with 4562 additions and 4562 deletions

View File

@@ -37,7 +37,7 @@ Function437b: ; 437b
call .HandleObjectAction
ret
.CheckObjectStillVisible
.CheckObjectStillVisible:
ld hl, OBJECT_FLAGS2
add hl, bc
res 6, [hl]
@@ -107,7 +107,7 @@ Function437b: ; 437b
and a
ret
.HandleStepType
.HandleStepType:
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld a, [hl]
@@ -144,7 +144,7 @@ Function437b: ; 437b
.bit5
ret
.HandleObjectAction
.HandleObjectAction:
ld hl, OBJECT_FLAGS1
add hl, bc
bit INVISIBLE, [hl]
@@ -534,7 +534,7 @@ MapObjectMovementPattern: ; 47dd
rst JumpTable
ret
.Pointers ; 47e9
.Pointers: ; 47e9
dw .Null_00 ; 00
dw .RandomWalkY ; 01
dw .RandomWalkX ; 02
@@ -564,29 +564,29 @@ MapObjectMovementPattern: ; 47dd
dw .MovementBoulderDust ; 1a
dw .MovementShakingGrass ; 1b
.Null_00
.Null_00:
ret
.RandomWalkY
.RandomWalkY:
call Random
ld a, [hRandomAdd]
and %00000001
jp .RandomWalkContinue
.RandomWalkX
.RandomWalkX:
call Random
ld a, [hRandomAdd]
and %00000001
or %00000010
jp .RandomWalkContinue
.RandomWalkXY
.RandomWalkXY:
call Random
ld a, [hRandomAdd]
and %00000011
jp .RandomWalkContinue
.RandomSpin1
.RandomSpin1:
call Random
ld a, [hRandomAdd]
and %00001100
@@ -595,7 +595,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], a
jp RandomStepDuration_Slow
.RandomSpin2
.RandomSpin2:
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -611,7 +611,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], a
jp RandomStepDuration_Fast
.Standing
.Standing:
call Function462a
call EndSpriteMovement
ld hl, OBJECT_ACTION
@@ -622,48 +622,48 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_05
ret
.ObeyDPad
.ObeyDPad:
ld hl, Function5000
jp HandleMovementData
.Movement08
.Movement08:
ld hl, Function5015
jp HandleMovementData
.Movement09
.Movement09:
ld hl, Function5026
jp HandleMovementData
.Movement0a
.Movement0a:
jp _GetMovementPerson
.Movement0b
.Movement0b:
jp _GetMovementPerson
.Movement0c
.Movement0c:
jp _GetMovementPerson
.Movement0d
.Movement0d:
ld hl, Function5000
jp HandleMovementData
.Movement0e
.Movement0e:
jp _GetMovementPerson
.Follow
.Follow:
ld hl, GetFollowerNextMovementByte
jp HandleMovementData
.Script
.Script:
ld hl, GetMovementByte
jp HandleMovementData
.Strength
.Strength:
call MovementAnonymousJumptable
dw .Strength_Start
dw .Strength_Stop
.Strength_Start
.Strength_Start:
ld hl, OBJECT_NEXT_TILE
add hl, bc
ld a, [hl]
@@ -701,13 +701,13 @@ MapObjectMovementPattern: ; 47dd
.on_pit
call IncrementObjectMovementByteIndex
.Strength_Stop
.Strength_Stop:
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ret
.FollowNotExact
.FollowNotExact:
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
ld d, [hl]
@@ -769,7 +769,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], PERSON_ACTION_STAND
ret
.MovementBigStanding
.MovementBigStanding:
call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -782,7 +782,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_04
ret
.MovementBouncing
.MovementBouncing:
call EndSpriteMovement
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -795,22 +795,22 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_04
ret
.MovementSpinCounterclockwise
.MovementSpinCounterclockwise:
call MovementAnonymousJumptable
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnLeft
.MovementSpinClockwise
.MovementSpinClockwise:
call MovementAnonymousJumptable
dw .MovementSpinInit
dw .MovementSpinRepeat
dw .MovementSpinTurnRight
.MovementSpinInit
.MovementSpinInit:
call EndSpriteMovement
call IncrementObjectMovementByteIndex
.MovementSpinRepeat
.MovementSpinRepeat:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
@@ -827,23 +827,23 @@ MapObjectMovementPattern: ; 47dd
call IncrementObjectMovementByteIndex
ret
.MovementSpinTurnLeft
.MovementSpinTurnLeft:
ld de, .DirectionData_Counterclockwise
call .MovementSpinNextFacing
jr .MovementSpinCounterclockwise
.DirectionData_Counterclockwise ; 49c0
.DirectionData_Counterclockwise: ; 49c0
db OW_RIGHT, OW_LEFT, OW_DOWN, OW_UP
.MovementSpinTurnRight
.MovementSpinTurnRight:
ld de, .DirectionData_Clockwise
call .MovementSpinNextFacing
jr .MovementSpinClockwise
.DirectionData_Clockwise ; 49cc
.DirectionData_Clockwise: ; 49cc
db OW_LEFT, OW_RIGHT, OW_UP, OW_DOWN
.MovementSpinNextFacing
.MovementSpinNextFacing:
ld hl, OBJECT_FACING
add hl, bc
ld a, [hl]
@@ -860,7 +860,7 @@ MapObjectMovementPattern: ; 47dd
call DecrementObjectMovementByteIndex
ret
.MovementShadow
.MovementShadow:
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
@@ -896,7 +896,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
.MovementEmote
.MovementEmote:
call EndSpriteMovement
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
@@ -916,7 +916,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_TRACKING_OBJECT
ret
.MovementBoulderDust
.MovementBoulderDust:
call EndSpriteMovement
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
@@ -960,7 +960,7 @@ MapObjectMovementPattern: ; 47dd
db 6, 2
db -6, 2
.MovementShakingGrass
.MovementShakingGrass:
call EndSpriteMovement
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
@@ -994,7 +994,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], d
ret
.MovementScreenShake
.MovementScreenShake:
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
@@ -1031,7 +1031,7 @@ MapObjectMovementPattern: ; 47dd
add a
jr .loop
.RandomWalkContinue
.RandomWalkContinue:
call InitStep
call Function6ec1 ; check whether the object can move in that direction
jr c, .NewDuration
@@ -1054,7 +1054,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STEP_TYPE_PLAYER_WALK
ret
.NewDuration
.NewDuration:
call EndSpriteMovement
call Function462a
RandomStepDuration_Slow: ; 4b1d
@@ -1131,7 +1131,7 @@ NPCJump: ; 4b86
dw .Jump
dw .Land
.Jump
.Jump:
call AddStepVector
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
@@ -1146,7 +1146,7 @@ NPCJump: ; 4b86
call IncrementObjectStructField28
ret
.Land
.Land:
call AddStepVector
call UpdateJumpPosition
ld hl, OBJECT_STEP_DURATION
@@ -1219,7 +1219,7 @@ TeleportFrom: ; 4c18
dw .DoSpinRise
; 4c23
.InitSpin
.InitSpin:
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1227,7 +1227,7 @@ TeleportFrom: ; 4c18
add hl, bc
ld [hl], 16
call IncrementObjectStructField28
.DoSpin
.DoSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
@@ -1238,7 +1238,7 @@ TeleportFrom: ; 4c18
call IncrementObjectStructField28
ret
.InitSpinRise
.InitSpinRise:
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1252,7 +1252,7 @@ TeleportFrom: ; 4c18
add hl, bc
res 3, [hl]
call IncrementObjectStructField28
.DoSpinRise
.DoSpinRise:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
@@ -1292,7 +1292,7 @@ TeleportTo: ; 4c89
dw .FinishStep
; 4c9a
.InitWait
.InitWait:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
@@ -1303,13 +1303,13 @@ TeleportTo: ; 4c89
ret
; 4caa
.DoWait
.DoWait:
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
.InitDescent
.InitDescent:
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1323,7 +1323,7 @@ TeleportTo: ; 4c89
ret
; 4cc9
.DoDescent
.DoDescent:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
@@ -1343,7 +1343,7 @@ TeleportTo: ; 4c89
dec [hl]
ret nz
call IncrementObjectStructField28
.InitFinalSpin
.InitFinalSpin:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@@ -1351,7 +1351,7 @@ TeleportTo: ; 4c89
ret
; 4cf5
.DoFinalSpin
.DoFinalSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
@@ -1359,7 +1359,7 @@ TeleportTo: ; 4c89
add hl, bc
dec [hl]
ret nz
.FinishStep
.FinishStep:
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1381,7 +1381,7 @@ Skyfall: ; 4d14
dw .Finish
; 4d1f
.Init
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
@@ -1389,7 +1389,7 @@ Skyfall: ; 4d14
add hl, bc
ld [hl], 16
call IncrementObjectStructField28
.Step
.Step:
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@@ -1407,7 +1407,7 @@ Skyfall: ; 4d14
add hl, bc
ld [hl], 16
call IncrementObjectStructField28
.Fall
.Fall:
ld hl, OBJECT_31
add hl, bc
inc [hl]
@@ -1424,7 +1424,7 @@ Skyfall: ; 4d14
dec [hl]
ret nz
call IncrementObjectStructField28
.Finish
.Finish:
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1444,7 +1444,7 @@ GotBiteStep: ; 4d7e
dw .Run
; 4d85
.Init
.Init:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 8
@@ -1452,7 +1452,7 @@ GotBiteStep: ; 4d7e
add hl, bc
ld [hl], 0
call IncrementObjectStructField28
.Run
.Run:
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld a, [hl]
@@ -1476,7 +1476,7 @@ RockSmashStep: ; 4daf
jp WaitStep_InPlace
; 4db5
.Step
.Step:
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld a, [hl]
@@ -1548,7 +1548,7 @@ StepType05: ; 4e0c
dw .Reset
dw StepType04
.Reset
.Reset:
call RestoreDefaultMovement
call GetInitialFacing
ld hl, OBJECT_FACING
@@ -1740,13 +1740,13 @@ StepType15: ; 4f33
dw .Init
dw .Run
.Init
.Init:
xor a
ld hl, OBJECT_29
add hl, bc
ld [hl], a
call IncrementObjectStructField28
.Run
.Run:
ld hl, OBJECT_29
add hl, bc
ld d, [hl]
@@ -1772,7 +1772,7 @@ StepType15: ; 4f33
call DeleteMapObject
ret
.GetSign
.GetSign:
ld hl, OBJECT_30
add hl, bc
and 1
@@ -1801,7 +1801,7 @@ SkyfallTop: ; 4f83
dw .Init
dw .Run
.Init
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_10
@@ -1942,7 +1942,7 @@ HandleMovementData: ; 5041
jr nz, .loop
ret
.StorePointer
.StorePointer:
ld a, l
ld [wMovementPointer], a
ld a, h
@@ -2037,7 +2037,7 @@ GetFollowerNextMovementByte: ; 54e6
ld a, movement_step_sleep_1
ret
.CancelFollowIfLeaderMissing
.CancelFollowIfLeaderMissing:
ld a, [wObjectFollow_Leader]
cp -1
jr z, .nope
@@ -2068,7 +2068,7 @@ SpawnShadow: ; 5529
pop bc
ret
.ShadowObject
.ShadowObject:
; vtile, palette, movement
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SHADOW
; 5538
@@ -2080,7 +2080,7 @@ SpawnStrengthBoulderDust: ; 5538
pop bc
ret
.BoulderDustObject
.BoulderDustObject:
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_BOULDERDUST
; 5547
SpawnEmote: ; 5547
@@ -2091,7 +2091,7 @@ SpawnEmote: ; 5547
pop bc
ret
.EmoteObject
.EmoteObject:
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_EMOTE
; 5556
ShakeGrass: ; 5556
@@ -2116,7 +2116,7 @@ ShakeScreen: ; 5565
pop bc
ret
.ScreenShakeObject
.ScreenShakeObject:
db $00, PAL_OW_SILVER, SPRITEMOVEDATA_SCREENSHAKE
; 5579
DespawnEmote: ; 5579
@@ -2127,7 +2127,7 @@ DespawnEmote: ; 5579
pop bc
ret
.DeleteEmote
.DeleteEmote:
ld de, ObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
@@ -2475,7 +2475,7 @@ HandleNPCStep:: ; 576a
call .DoStepsForAllObjects
ret
.ResetStepVector
.ResetStepVector:
xor a
ld [wPlayerStepVectorX], a
ld [wPlayerStepVectorY], a
@@ -2484,7 +2484,7 @@ HandleNPCStep:: ; 576a
ld [wPlayerStepDirection], a
ret
.DoStepsForAllObjects
.DoStepsForAllObjects:
ld bc, ObjectStructs
xor a
.loop
@@ -2871,7 +2871,7 @@ PRIORITY_HIGH EQU $30
call .InitSpritesByPriority
ret
.DeterminePriorities
.DeterminePriorities:
xor a
ld hl, wMovementPointer
ld bc, NUM_OBJECT_STRUCTS
@@ -2924,7 +2924,7 @@ PRIORITY_HIGH EQU $30
jr nz, .loop
ret
.InitSpritesByPriority
.InitSpritesByPriority:
ld hl, wMovementPointer
.next_sprite
ld a, [hli]
@@ -2943,7 +2943,7 @@ PRIORITY_HIGH EQU $30
pop bc
jr .next_sprite
.InitSprite
.InitSprite:
ld hl, OBJECT_SPRITE_TILE
add hl, bc
ld a, [hl]
@@ -3069,7 +3069,7 @@ PRIORITY_HIGH EQU $30
scf
ret
.GetObjectStructPointer
.GetObjectStructPointer:
ld c, a
ld b, 0
ld hl, .Addresses
@@ -3080,7 +3080,7 @@ PRIORITY_HIGH EQU $30
ld b, [hl]
ret
.Addresses ; 5ace
.Addresses: ; 5ace
dw PlayerStruct
dw Object1Struct
dw Object2Struct