label more pointers to Moves
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@@ -896,10 +896,10 @@ GetMovePriority: ; 3c5c5
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Function3c5ec: ; 3c5ec
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ld a, b
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dec a
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ld hl, $5afc
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ld bc, $0007
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ld hl, Moves + MOVE_EFFECT
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ld bc, Move2 - Move1
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call AddNTimes
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ld a, $10
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ld a, BANK(Moves)
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call GetFarByte
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ld b, a
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ret
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@@ -3399,11 +3399,11 @@ Function3d5d7: ; 3d5d7
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push de
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push bc
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dec a
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ld hl, $5afb
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ld bc, $0007
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ld hl, Moves + MOVE_ANIM
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ld bc, Move2 - Move1
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call AddNTimes
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ld de, EnemyMoveAnimation
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ld a, $10
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ld a, BANK(Moves)
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call FarCopyBytes
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call SetEnemyTurn
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callab Function0x347c8
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