BATTLEANIMSTRUCT_0B -> BATTLEANIMSTRUCT_PARAM
This structure member is used for storing the parameter passed to `anim_obj`.
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@@ -601,7 +601,7 @@ BattleAnimCmd_Obj:
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call GetBattleAnimByte
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ld [wBattleObjectTempYCoord], a
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call GetBattleAnimByte
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ld [wBattleObjectTemp0b], a
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ld [wBattleObjectTempParam], a
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call QueueBattleAnimation
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ret
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