Labels for the heal machine; spriteface constants.
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@@ -76,7 +76,7 @@ GruntM1Script: ; 0x5a5f8
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moveperson $8, $b, $6
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appear $8
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applymovement $8, KurtSlowpokeWellVictoryMovementData
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spriteface $0, $3
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spriteface $0, RIGHT
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loadfont
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writetext KurtLeaveSlowpokeWellText
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closetext
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@@ -94,7 +94,7 @@ GruntM1Script: ; 0x5a5f8
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clearevent $06fd
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clearevent $073e
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special Function8c084
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special Functionc658
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special HealParty
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pause 15
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warp GROUP_KURTS_HOUSE, MAP_KURTS_HOUSE, $3, $3
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end
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