Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -130,7 +130,7 @@
const EVENT_GOT_TM12_SWEET_SCENT
const EVENT_RELEASED_THE_BEASTS
const EVENT_GOT_MASTER_BALL_FROM_ELM
; Johto signpost items
; Johto hidden items
const EVENT_TIN_TOWER_4F_HIDDEN_MAX_POTION
const EVENT_TIN_TOWER_5F_HIDDEN_FULL_RESTORE
const EVENT_TIN_TOWER_5F_HIDDEN_CARBOS
@@ -236,7 +236,7 @@
const EVENT_TALKED_TO_OAK_IN_KANTO
const EVENT_GOT_HP_UP_FROM_VERMILION_GUY
const EVENT_GOT_TM29_PSYCHIC
; Kanto signpost items
; Kanto hidden items
const EVENT_DIGLETTS_CAVE_HIDDEN_MAX_REVIVE
const EVENT_UNDERGROUND_HIDDEN_FULL_RESTORE
const EVENT_UNDERGROUND_HIDDEN_X_SPECIAL

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@@ -176,28 +176,28 @@ const_value = -1
NUM_SPAWNS EQU const_value
; TryReadSign arguments (see engine/events.asm)
; TryBGEvent arguments (see engine/events.asm)
const_def
const SIGNPOST_READ
const SIGNPOST_UP
const SIGNPOST_DOWN
const SIGNPOST_RIGHT
const SIGNPOST_LEFT
const SIGNPOST_IFSET
const SIGNPOST_IFNOTSET
const SIGNPOST_ITEM
const SIGNPOST_COPY
const BGEVENT_READ
const BGEVENT_UP
const BGEVENT_DOWN
const BGEVENT_RIGHT
const BGEVENT_LEFT
const BGEVENT_IFSET
const BGEVENT_IFNOTSET
const BGEVENT_ITEM
const BGEVENT_COPY
; person_event types
; object_event types
; TryObjectEvent arguments (see engine/events.asm)
const_def
const PERSONTYPE_SCRIPT
const PERSONTYPE_ITEMBALL
const PERSONTYPE_TRAINER
const PERSONTYPE_3
const PERSONTYPE_4
const PERSONTYPE_5
const PERSONTYPE_6
const OBJECTTYPE_SCRIPT
const OBJECTTYPE_ITEMBALL
const OBJECTTYPE_TRAINER
const OBJECTTYPE_3
const OBJECTTYPE_4
const OBJECTTYPE_5
const OBJECTTYPE_6
; EmotesPointers indexes (see engine/overworld.asm)

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@@ -25,7 +25,7 @@ const_value SET 1
const PAL_OW_TREE ; 6
const PAL_OW_ROCK ; 7
; person_events set bit 3 so as not to use the sprite's default palette
; object_events set bit 3 so as not to use the sprite's default palette
const_value set (1 << 3)
const PAL_NPC_RED ; 8
const PAL_NPC_BLUE ; 9
@@ -138,25 +138,25 @@ SPRITEMOVEDATA_FIELDS EQU 6
const STEP_TYPE_18 ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00 ; 00
const PERSON_ACTION_STAND ; 01
const PERSON_ACTION_STEP ; 02
const PERSON_ACTION_BUMP ; 03
const PERSON_ACTION_SPIN ; 04
const PERSON_ACTION_SPIN_FLICKER ; 05
const PERSON_ACTION_FISHING ; 06
const PERSON_ACTION_SHADOW ; 07
const PERSON_ACTION_EMOTE ; 08
const PERSON_ACTION_BIG_SNORLAX ; 09
const PERSON_ACTION_BOUNCE ; 0a
const PERSON_ACTION_WEIRD_TREE ; 0b
const PERSON_ACTION_BIG_LAPRAS ; 0c
const PERSON_ACTION_BIG_DOLL ; 0d
const PERSON_ACTION_BOULDER_DUST ; 0e
const PERSON_ACTION_GRASS_SHAKE ; 0f
const PERSON_ACTION_SKYFALL ; 10
const OBJECT_ACTION_00 ; 00
const OBJECT_ACTION_STAND ; 01
const OBJECT_ACTION_STEP ; 02
const OBJECT_ACTION_BUMP ; 03
const OBJECT_ACTION_SPIN ; 04
const OBJECT_ACTION_SPIN_FLICKER ; 05
const OBJECT_ACTION_FISHING ; 06
const OBJECT_ACTION_SHADOW ; 07
const OBJECT_ACTION_EMOTE ; 08
const OBJECT_ACTION_BIG_SNORLAX ; 09
const OBJECT_ACTION_BOUNCE ; 0a
const OBJECT_ACTION_WEIRD_TREE ; 0b
const OBJECT_ACTION_BIG_LAPRAS ; 0c
const OBJECT_ACTION_BIG_DOLL ; 0d
const OBJECT_ACTION_BOULDER_DUST ; 0e
const OBJECT_ACTION_GRASS_SHAKE ; 0f
const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/facings.asm)
const_def