Renaming: (fix #412)
- MapTriggers / maptrigger → SceneScripts / scene_script - XYTriggers / xy_trigger → CoordEvents / coord_event - Signposts / signpost → BGEvents / bg_event - PersonEvents / person_event → ObjectEvents / object_event
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@@ -25,7 +25,7 @@ const_value SET 1
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const PAL_OW_TREE ; 6
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const PAL_OW_ROCK ; 7
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; person_events set bit 3 so as not to use the sprite's default palette
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; object_events set bit 3 so as not to use the sprite's default palette
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const_value set (1 << 3)
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const PAL_NPC_RED ; 8
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const PAL_NPC_BLUE ; 9
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@@ -138,25 +138,25 @@ SPRITEMOVEDATA_FIELDS EQU 6
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const STEP_TYPE_18 ; 18
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const STEP_TYPE_SKYFALL_TOP ; 19
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; PersonActionPairPointers indexes (see engine/map_object_action.asm)
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; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
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const_def
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const PERSON_ACTION_00 ; 00
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const PERSON_ACTION_STAND ; 01
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const PERSON_ACTION_STEP ; 02
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const PERSON_ACTION_BUMP ; 03
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const PERSON_ACTION_SPIN ; 04
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const PERSON_ACTION_SPIN_FLICKER ; 05
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const PERSON_ACTION_FISHING ; 06
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const PERSON_ACTION_SHADOW ; 07
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const PERSON_ACTION_EMOTE ; 08
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const PERSON_ACTION_BIG_SNORLAX ; 09
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const PERSON_ACTION_BOUNCE ; 0a
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const PERSON_ACTION_WEIRD_TREE ; 0b
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const PERSON_ACTION_BIG_LAPRAS ; 0c
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const PERSON_ACTION_BIG_DOLL ; 0d
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const PERSON_ACTION_BOULDER_DUST ; 0e
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const PERSON_ACTION_GRASS_SHAKE ; 0f
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const PERSON_ACTION_SKYFALL ; 10
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const OBJECT_ACTION_00 ; 00
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const OBJECT_ACTION_STAND ; 01
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const OBJECT_ACTION_STEP ; 02
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const OBJECT_ACTION_BUMP ; 03
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const OBJECT_ACTION_SPIN ; 04
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const OBJECT_ACTION_SPIN_FLICKER ; 05
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const OBJECT_ACTION_FISHING ; 06
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const OBJECT_ACTION_SHADOW ; 07
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const OBJECT_ACTION_EMOTE ; 08
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const OBJECT_ACTION_BIG_SNORLAX ; 09
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const OBJECT_ACTION_BOUNCE ; 0a
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const OBJECT_ACTION_WEIRD_TREE ; 0b
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const OBJECT_ACTION_BIG_LAPRAS ; 0c
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const OBJECT_ACTION_BIG_DOLL ; 0d
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const OBJECT_ACTION_BOULDER_DUST ; 0e
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const OBJECT_ACTION_GRASS_SHAKE ; 0f
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const OBJECT_ACTION_SKYFALL ; 10
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; Facings indexes (see data/facings.asm)
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const_def
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