Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -154,7 +154,7 @@ Function437b: ; 437b
jr nz, SetFacingStanding
bit 5, [hl]
jr nz, asm_4448
ld de, PersonActionPairPointers ; use first column
ld de, ObjectActionPairPointers ; use first column
jr _HandleObjectAction
; 4440
@@ -164,7 +164,7 @@ Function4440: ; 4440
bit INVISIBLE, [hl]
jr nz, SetFacingStanding
asm_4448
ld de, PersonActionPairPointers + 2 ; use second column
ld de, ObjectActionPairPointers + 2 ; use second column
jr _HandleObjectAction
; 444d
@@ -631,7 +631,7 @@ MapObjectMovementPattern: ; 47dd
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_05
@@ -650,20 +650,20 @@ MapObjectMovementPattern: ; 47dd
jp HandleMovementData
.Movement0a:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0b:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0c:
jp _GetMovementPerson
jp _GetMovementObject
.Movement0d:
ld hl, Function5000
jp HandleMovementData
.Movement0e:
jp _GetMovementPerson
jp _GetMovementObject
.Follow:
ld hl, GetFollowerNextMovementByte
@@ -781,7 +781,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ret
.MovementBigStanding:
@@ -791,7 +791,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BIG_SNORLAX
ld [hl], OBJECT_ACTION_BIG_SNORLAX
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@@ -804,7 +804,7 @@ MapObjectMovementPattern: ; 47dd
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BOUNCE
ld [hl], OBJECT_ACTION_BOUNCE
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_04
@@ -828,7 +828,7 @@ MapObjectMovementPattern: ; 47dd
.MovementSpinRepeat:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@@ -879,7 +879,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SHADOW
ld [hl], OBJECT_ACTION_SHADOW
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -916,7 +916,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_EMOTE
ld [hl], OBJECT_ACTION_EMOTE
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 0
@@ -936,7 +936,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BOULDER_DUST
ld [hl], OBJECT_ACTION_BOULDER_DUST
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -980,7 +980,7 @@ MapObjectMovementPattern: ; 47dd
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_GRASS_SHAKE
ld [hl], OBJECT_ACTION_GRASS_SHAKE
ld hl, OBJECT_STEP_DURATION
add hl, de
ld a, [hl]
@@ -1013,7 +1013,7 @@ MapObjectMovementPattern: ; 47dd
call EndSpriteMovement
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@@ -1053,7 +1053,7 @@ MapObjectMovementPattern: ; 47dd
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
cp [hl]
@@ -1092,7 +1092,7 @@ SetRandomStepDuration: ; 4b2d
ld [hl], STANDING
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_03
@@ -1245,7 +1245,7 @@ TeleportFrom: ; 4c18
.DoSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@@ -1270,7 +1270,7 @@ TeleportFrom: ; 4c18
.DoSpinRise:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_31
add hl, bc
inc [hl]
@@ -1310,7 +1310,7 @@ TeleportTo: ; 4c89
.InitWait:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@@ -1341,7 +1341,7 @@ TeleportTo: ; 4c89
.DoDescent:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_31
add hl, bc
inc [hl]
@@ -1369,7 +1369,7 @@ TeleportTo: ; 4c89
.DoFinalSpin:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
@@ -1399,7 +1399,7 @@ Skyfall: ; 4d14
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_00
ld [hl], OBJECT_ACTION_00
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@@ -1411,7 +1411,7 @@ Skyfall: ; 4d14
ret nz
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
@@ -1496,9 +1496,9 @@ RockSmashStep: ; 4daf
add hl, bc
ld a, [hl]
and %00000001
ld a, PERSON_ACTION_STAND
ld a, OBJECT_ACTION_STAND
jr z, .yes
ld a, PERSON_ACTION_00
ld a, OBJECT_ACTION_00
.yes
ld hl, OBJECT_ACTION
add hl, bc
@@ -1511,9 +1511,9 @@ ReturnDigStep: ; 4dc8
add hl, bc
ld a, [hl]
and %00000001
ld a, PERSON_ACTION_SPIN
ld a, OBJECT_ACTION_SPIN
jr z, .yes
ld a, PERSON_ACTION_SPIN_FLICKER
ld a, OBJECT_ACTION_SPIN_FLICKER
.yes
ld hl, OBJECT_ACTION
add hl, bc
@@ -1819,7 +1819,7 @@ SkyfallTop: ; 4f83
.Init:
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SKYFALL
ld [hl], OBJECT_ACTION_SKYFALL
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], 16
@@ -1935,13 +1935,13 @@ Function5026: ; 5026
ret
; 5037
_GetMovementPerson: ; 5037
ld hl, GetMovementPerson
_GetMovementObject: ; 5037
ld hl, GetMovementObject
jp HandleMovementData
; 503d
GetMovementPerson: ; 503d
ld a, [wMovementPerson]
GetMovementObject: ; 503d
ld a, [wMovementObject]
ret
; 5041
@@ -2540,7 +2540,7 @@ RefreshPlayerSprite: ; 579d
ret
.ok
ld a, PERSON_ACTION_00
ld a, OBJECT_ACTION_00
ld [PlayerAction], a
ret
; 57ca