Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -60,8 +60,8 @@ MovementPointers: ; 5075
dw Movement_set_sliding ; 39
dw Movement_remove_fixed_facing ; 3a
dw Movement_fix_facing ; 3b
dw Movement_show_person ; 3c
dw Movement_hide_person ; 3d
dw Movement_show_object ; 3c
dw Movement_hide_object ; 3d
dw Movement_step_sleep_1 ; 3e
dw Movement_step_sleep_2 ; 3f
dw Movement_step_sleep_3 ; 40
@@ -73,7 +73,7 @@ MovementPointers: ; 5075
dw Movement_step_sleep ; 46
dw Movement_step_end ; 47
dw Movement_48 ; 48
dw Movement_remove_person ; 49
dw Movement_remove_object ; 49
dw Movement_step_loop ; 4a
dw Movement_4b ; 4b
dw Movement_teleport_from ; 4c
@@ -130,7 +130,7 @@ Movement_step_dig: ; 5145
ld [hl], a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
call JumpMovementPointer
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -167,7 +167,7 @@ Movement_return_dig: ; 516a
Movement_fish_got_bite: ; 5189
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_FISHING
ld [hl], OBJECT_ACTION_FISHING
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_GOT_BITE
@@ -181,7 +181,7 @@ Movement_rock_smash: ; 5196
ld [hl], a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_ROCK_SMASH
@@ -191,7 +191,7 @@ Movement_rock_smash: ; 5196
Movement_fish_cast_rod: ; 51ab
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_FISHING
ld [hl], OBJECT_ACTION_FISHING
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_SLEEP
@@ -248,7 +248,7 @@ Movement_48: ; 51db
ret
; 51fd
Movement_remove_person: ; 51fd
Movement_remove_object: ; 51fd
call DeleteMapObject
ld hl, wObjectFollow_Leader
ld a, [hMapObjectIndexBuffer]
@@ -265,7 +265,7 @@ Movement_remove_person: ; 51fd
Movement_4b: ; 5210
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_STEP_TYPE
add hl, bc
@@ -326,7 +326,7 @@ Movement_step_sleep_common: ; 5247
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -346,7 +346,7 @@ Movement_step_bump: ; 525f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_BUMP
ld [hl], OBJECT_ACTION_BUMP
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -366,7 +366,7 @@ Movement_tree_shake: ; 5279
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_WEIRD_TREE
ld [hl], OBJECT_ACTION_WEIRD_TREE
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -402,14 +402,14 @@ Movement_fix_facing: ; 52ae
jp ContinueReadingMovement
; 52b7
Movement_show_person: ; 52b7
Movement_show_object: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
res INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c0
Movement_hide_person: ; 52c0
Movement_hide_object: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
set INVISIBLE, [hl]
@@ -458,7 +458,7 @@ TurnHead: ; 52ee
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
@@ -733,7 +733,7 @@ TurnStep: ; 5400
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_STEP_TYPE
add hl, bc
@@ -746,7 +746,7 @@ NormalStep: ; 5412
call UpdateTallGrassFlags
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
ld hl, OBJECT_NEXT_TILE
add hl, bc
@@ -784,7 +784,7 @@ TurningStep: ; 5446
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_SPIN
ld [hl], OBJECT_ACTION_SPIN
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
@@ -810,7 +810,7 @@ SlideStep: ; 5468
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STAND
ld [hl], OBJECT_ACTION_STAND
ld hl, wCenteredObject
ld a, [hMapObjectIndexBuffer]
@@ -842,7 +842,7 @@ JumpStep: ; 548a
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_STEP
ld [hl], OBJECT_ACTION_STEP
call SpawnShadow