Renaming: (fix #412)

- MapTriggers / maptrigger → SceneScripts / scene_script
- XYTriggers / xy_trigger → CoordEvents / coord_event
- Signposts / signpost → BGEvents / bg_event
- PersonEvents / person_event → ObjectEvents / object_event
This commit is contained in:
Remy Oukaour
2017-12-24 13:46:34 -05:00
parent 20d6c1d876
commit c05b7f41dd
427 changed files with 5206 additions and 5206 deletions

View File

@@ -12,7 +12,7 @@ const_value set 2
const ILEXFOREST_POKE_BALL4
IlexForest_MapScriptHeader:
.MapTriggers:
.SceneScripts:
db 0
.MapCallbacks:
@@ -37,52 +37,52 @@ IlexForest_MapScriptHeader:
return
.PositionOne:
moveperson ILEXFOREST_FARFETCHD, $e, $1f
moveobject ILEXFOREST_FARFETCHD, $e, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionTwo:
moveperson ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, $f, $19
appear ILEXFOREST_FARFETCHD
return
.PositionThree:
moveperson ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, $14, $18
appear ILEXFOREST_FARFETCHD
return
.PositionFour:
moveperson ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, $1d, $16
appear ILEXFOREST_FARFETCHD
return
.PositionFive:
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionSix:
moveperson ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, $18, $23
appear ILEXFOREST_FARFETCHD
return
.PositionSeven:
moveperson ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, $16, $1f
appear ILEXFOREST_FARFETCHD
return
.PositionEight:
moveperson ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, $f, $1d
appear ILEXFOREST_FARFETCHD
return
.PositionNine:
moveperson ILEXFOREST_FARFETCHD, $a, $23
moveobject ILEXFOREST_FARFETCHD, $a, $23
appear ILEXFOREST_FARFETCHD
return
.PositionTen:
moveperson ILEXFOREST_FARFETCHD, $6, $1c
moveobject ILEXFOREST_FARFETCHD, $6, $1c
appear ILEXFOREST_FARFETCHD
return
@@ -125,7 +125,7 @@ IlexForestFarfetchdScript:
waitbutton
closetext
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -135,7 +135,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal DOWN, .Position2_Down
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -143,7 +143,7 @@ IlexForestFarfetchdScript:
.Position2_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -153,7 +153,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal LEFT, .Position3_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
moveperson ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -161,7 +161,7 @@ IlexForestFarfetchdScript:
.Position3_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -171,7 +171,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal UP, .Position4_Up
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -179,7 +179,7 @@ IlexForestFarfetchdScript:
.Position4_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
moveperson ILEXFOREST_FARFETCHD, $14, $18
moveobject ILEXFOREST_FARFETCHD, $14, $18
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 3
@@ -191,7 +191,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position5_Left
if_equal RIGHT, .Position5_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -199,7 +199,7 @@ IlexForestFarfetchdScript:
.Position5_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -207,7 +207,7 @@ IlexForestFarfetchdScript:
.Position5_Up:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
moveperson ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -215,7 +215,7 @@ IlexForestFarfetchdScript:
.Position5_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
moveperson ILEXFOREST_FARFETCHD, $1d, $16
moveobject ILEXFOREST_FARFETCHD, $1d, $16
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 4
@@ -225,7 +225,7 @@ IlexForestFarfetchdScript:
scall .CryAndCheckFacing
if_equal RIGHT, .Position6_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -233,7 +233,7 @@ IlexForestFarfetchdScript:
.Position6_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -244,7 +244,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position7_Down
if_equal LEFT, .Position7_Left
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
moveperson ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -252,7 +252,7 @@ IlexForestFarfetchdScript:
.Position7_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
moveperson ILEXFOREST_FARFETCHD, $18, $23
moveobject ILEXFOREST_FARFETCHD, $18, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 6
@@ -260,7 +260,7 @@ IlexForestFarfetchdScript:
.Position7_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
moveperson ILEXFOREST_FARFETCHD, $1c, $1f
moveobject ILEXFOREST_FARFETCHD, $1c, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 5
@@ -272,7 +272,7 @@ IlexForestFarfetchdScript:
if_equal LEFT, .Position8_Left
if_equal RIGHT, .Position8_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
moveperson ILEXFOREST_FARFETCHD, $a, $23
moveobject ILEXFOREST_FARFETCHD, $a, $23
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 9
@@ -280,7 +280,7 @@ IlexForestFarfetchdScript:
.Position8_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
moveperson ILEXFOREST_FARFETCHD, $16, $1f
moveobject ILEXFOREST_FARFETCHD, $16, $1f
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 7
@@ -289,7 +289,7 @@ IlexForestFarfetchdScript:
.Position8_Up:
.Position8_Left:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
moveperson ILEXFOREST_FARFETCHD, $f, $19
moveobject ILEXFOREST_FARFETCHD, $f, $19
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 2
@@ -300,7 +300,7 @@ IlexForestFarfetchdScript:
if_equal DOWN, .Position9_Down
if_equal RIGHT, .Position9_Right
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
moveperson ILEXFOREST_FARFETCHD, $6, $1c
moveobject ILEXFOREST_FARFETCHD, $6, $1c
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 10
@@ -311,7 +311,7 @@ IlexForestFarfetchdScript:
.Position9_Right:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
moveperson ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -319,7 +319,7 @@ IlexForestFarfetchdScript:
.Position9_Down:
applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
moveperson ILEXFOREST_FARFETCHD, $f, $1d
moveobject ILEXFOREST_FARFETCHD, $f, $1d
disappear ILEXFOREST_FARFETCHD
appear ILEXFOREST_FARFETCHD
loadvar FarfetchdPosition, 8
@@ -949,27 +949,27 @@ IlexForest_MapEventHeader:
warp_def $2a, $3, 1, ILEX_FOREST_AZALEA_GATE
warp_def $2b, $3, 2, ILEX_FOREST_AZALEA_GATE
.XYTriggers:
.CoordEvents:
db 0
.Signposts:
.BGEvents:
db 5
signpost 17, 3, SIGNPOST_READ, MapIlexForestSignpost0Script
signpost 7, 11, SIGNPOST_ITEM, IlexForestHiddenEther
signpost 14, 22, SIGNPOST_ITEM, IlexForestHiddenSuperPotion
signpost 17, 1, SIGNPOST_ITEM, IlexForestHiddenFullHeal
signpost 22, 8, SIGNPOST_UP, MapIlexForestSignpost4Script
bg_event 17, 3, BGEVENT_READ, MapIlexForestSignpost0Script
bg_event 7, 11, BGEVENT_ITEM, IlexForestHiddenEther
bg_event 14, 22, BGEVENT_ITEM, IlexForestHiddenSuperPotion
bg_event 17, 1, BGEVENT_ITEM, IlexForestHiddenFullHeal
bg_event 22, 8, BGEVENT_UP, MapIlexForestSignpost4Script
.PersonEvents:
.ObjectEvents:
db 11
person_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
person_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
person_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
person_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
person_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
person_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
person_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
person_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
person_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
person_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
person_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER
object_event SPRITE_BIRD, 31, 14, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
object_event SPRITE_YOUNGSTER, 28, 7, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
object_event SPRITE_BLACK_BELT, 28, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
object_event SPRITE_ROCKER, 14, 15, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
object_event SPRITE_POKE_BALL, 32, 20, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
object_event SPRITE_KURT, 29, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
object_event SPRITE_LASS, 24, 3, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
object_event SPRITE_YOUNGSTER, 1, 12, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBug_catcherWayne, -1
object_event SPRITE_POKE_BALL, 17, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
object_event SPRITE_POKE_BALL, 7, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
object_event SPRITE_POKE_BALL, 1, 27, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER