Use const_skip and const_next macros for brevity

This commit is contained in:
Rangi
2020-07-08 16:20:15 -04:00
parent 6ca82e5c86
commit c086de0c98
27 changed files with 198 additions and 820 deletions

View File

@@ -192,7 +192,7 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
const SUBSTATUS_X_ACCURACY
const SUBSTATUS_MIST
const SUBSTATUS_FOCUS_ENERGY
const SUBSTATUS_UNKNOWN_1
const_skip
const SUBSTATUS_SUBSTITUTE
const SUBSTATUS_RECHARGE
const SUBSTATUS_RAGE
@@ -201,8 +201,8 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
; wPlayerSubStatus5 or wEnemySubStatus5 bit flags
const_def
const SUBSTATUS_TOXIC
const SUBSTATUS_UNKNOWN_2
const SUBSTATUS_UNKNOWN_3
const_skip
const_skip
const SUBSTATUS_TRANSFORMED
const SUBSTATUS_ENCORED
const SUBSTATUS_LOCK_ON
@@ -212,7 +212,7 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
; wPlayerScreens or wEnemyScreens bit flags
const_def
const SCREENS_SPIKES
const SCREENS_UNUSED
const_skip
const SCREENS_SAFEGUARD
const SCREENS_LIGHT_SCREEN
const SCREENS_REFLECT
@@ -239,9 +239,9 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
const BATTLEACTION_SWITCH4
const BATTLEACTION_SWITCH5
const BATTLEACTION_SWITCH6
const BATTLEACTION_A
const BATTLEACTION_B
const BATTLEACTION_C
const_skip
const_skip
const_skip
const BATTLEACTION_SKIPTURN
const BATTLEACTION_STRUGGLE
const BATTLEACTION_FORFEIT