Use const_skip and const_next macros for brevity
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@@ -192,7 +192,7 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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const SUBSTATUS_X_ACCURACY
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const SUBSTATUS_MIST
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const SUBSTATUS_FOCUS_ENERGY
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const SUBSTATUS_UNKNOWN_1
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const_skip
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const SUBSTATUS_SUBSTITUTE
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const SUBSTATUS_RECHARGE
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const SUBSTATUS_RAGE
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@@ -201,8 +201,8 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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; wPlayerSubStatus5 or wEnemySubStatus5 bit flags
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const_def
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const SUBSTATUS_TOXIC
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const SUBSTATUS_UNKNOWN_2
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const SUBSTATUS_UNKNOWN_3
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const_skip
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const_skip
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const SUBSTATUS_TRANSFORMED
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const SUBSTATUS_ENCORED
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const SUBSTATUS_LOCK_ON
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@@ -212,7 +212,7 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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; wPlayerScreens or wEnemyScreens bit flags
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const_def
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const SCREENS_SPIKES
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const SCREENS_UNUSED
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const_skip
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const SCREENS_SAFEGUARD
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const SCREENS_LIGHT_SCREEN
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const SCREENS_REFLECT
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@@ -239,9 +239,9 @@ ALL_STATUS EQU (1 << PSN) | (1 << BRN) | (1 << FRZ) | (1 << PAR) | SLP
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const BATTLEACTION_SWITCH4
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const BATTLEACTION_SWITCH5
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const BATTLEACTION_SWITCH6
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const BATTLEACTION_A
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const BATTLEACTION_B
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const BATTLEACTION_C
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const_skip
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const_skip
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const_skip
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const BATTLEACTION_SKIPTURN
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const BATTLEACTION_STRUGGLE
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const BATTLEACTION_FORFEIT
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