Use const_skip and const_next macros for brevity
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@@ -259,11 +259,8 @@
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const BEAT_UP ; fb
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NUM_ATTACKS EQU const_value - 1
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const MOVE_OR_ANIM_FC ; fc
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const MOVE_OR_ANIM_FD ; fd
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const MOVE_OR_ANIM_FE ; fe
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; Battle animations use the same constants as the moves up to this point
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const_next $ff
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const ANIM_SWEET_SCENT_2 ; ff
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const ANIM_THROW_POKE_BALL ; 100
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const ANIM_SEND_OUT_MON ; 101
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