Use const_skip and const_next macros for brevity

This commit is contained in:
Rangi
2020-07-08 16:20:15 -04:00
parent 6ca82e5c86
commit c086de0c98
27 changed files with 198 additions and 820 deletions

View File

@@ -259,11 +259,8 @@
const BEAT_UP ; fb
NUM_ATTACKS EQU const_value - 1
const MOVE_OR_ANIM_FC ; fc
const MOVE_OR_ANIM_FD ; fd
const MOVE_OR_ANIM_FE ; fe
; Battle animations use the same constants as the moves up to this point
const_next $ff
const ANIM_SWEET_SCENT_2 ; ff
const ANIM_THROW_POKE_BALL ; 100
const ANIM_SEND_OUT_MON ; 101