Use const_skip and const_next macros for brevity

This commit is contained in:
Rangi
2020-07-08 16:20:15 -04:00
parent 6ca82e5c86
commit c086de0c98
27 changed files with 198 additions and 820 deletions

View File

@@ -106,7 +106,7 @@
const SPRITE_STANDING_YOUNGSTER ; 66
; SpriteMons indexes (see data/sprites/sprite_mons.asm)
const_def $80
const_next $80
SPRITE_POKEMON EQU const_value
const SPRITE_UNOWN ; 80
const SPRITE_GEODUDE ; 81
@@ -145,12 +145,12 @@ SPRITE_POKEMON EQU const_value
const SPRITE_HO_OH ; a2
; special GetMonSprite values (see engine/overworld/overworld.asm)
const_def $e0
const_next $e0
const SPRITE_DAY_CARE_MON_1 ; e0
const SPRITE_DAY_CARE_MON_2 ; e1
; wVariableSprites indexes (see wram.asm)
const_def $f0
const_next $f0
SPRITE_VARS EQU const_value
const SPRITE_CONSOLE ; f0
const SPRITE_DOLL_1 ; f1