Use const_skip and const_next macros for brevity
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@@ -1,7 +1,7 @@
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; overworld_sprite struct members (see data/sprites.asm)
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const_def
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const SPRITEDATA_ADDR ; 0
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const SPRITEDATA_ADDR_HI ; 1
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const_skip ; high SPRITEDATA_ADDR byte
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const SPRITEDATA_SIZE ; 2
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const SPRITEDATA_BANK ; 3
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const SPRITEDATA_TYPE ; 4
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