Use const_skip and const_next macros for brevity

This commit is contained in:
Rangi
2020-07-08 16:20:15 -04:00
parent 6ca82e5c86
commit c086de0c98
27 changed files with 198 additions and 820 deletions

View File

@@ -4,16 +4,14 @@
const TRNATTR_ITEM2 ; 1
const TRNATTR_BASEMONEY ; 2
const TRNATTR_AI_MOVE_WEIGHTS ; 3
const TRNATTR_AI2 ; 4
const_skip ; high TRNATTR_AI_MOVE_WEIGHTS byte
const TRNATTR_AI_ITEM_SWITCH ; 5
const TRNATTR_AI4 ; 6
const_skip ; high TRNATTR_AI_ITEM_SWITCH byte
NUM_TRAINER_ATTRIBUTES EQU const_value
; TRNATTR_AI_MOVE_WEIGHTS bit flags (wEnemyTrainerAIFlags)
; AIScoringPointers indexes (see engine/battle/ai/move.asm)
const_def
const NO_AI
const_value = 0
shift_const AI_BASIC
shift_const AI_SETUP
shift_const AI_TYPES
@@ -24,27 +22,24 @@ const_value = 0
shift_const AI_CAUTIOUS
shift_const AI_STATUS
shift_const AI_RISKY
shift_const AI_10
shift_const AI_11
shift_const AI_12
shift_const AI_13
shift_const AI_14
shift_const AI_15
NO_AI EQU 0
; TRNATTR_AI_ITEM_SWITCH bit flags
CONTEXT_USE_F EQU 6
UNKNOWN_USE_F EQU 5
ALWAYS_USE_F EQU 4
SWITCH_SOMETIMES_F EQU 2
SWITCH_RARELY_F EQU 1
SWITCH_OFTEN_F EQU 0
const_def
const SWITCH_OFTEN_F ; 0
const SWITCH_RARELY_F ; 1
const SWITCH_SOMETIMES_F ; 2
const_skip ; 3
const ALWAYS_USE_F ; 4
const UNKNOWN_USE_F ; 5
const CONTEXT_USE_F ; 6
CONTEXT_USE EQU 1 << CONTEXT_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_OFTEN EQU 1 << SWITCH_OFTEN_F
SWITCH_RARELY EQU 1 << SWITCH_RARELY_F
SWITCH_SOMETIMES EQU 1 << SWITCH_SOMETIMES_F
ALWAYS_USE EQU 1 << ALWAYS_USE_F
UNKNOWN_USE EQU 1 << UNKNOWN_USE_F
CONTEXT_USE EQU 1 << CONTEXT_USE_F
; TrainerTypes indexes (see engine/battle/read_trainer_party.asm)
const_def