more gfx-related labels
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@@ -2470,9 +2470,9 @@ Function56cd: ; 56cd
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ret
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; 576a
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Function576a:: ; 576a
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HandleNPCStep:: ; 576a
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call .ResetStepVector
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call Function5781
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call .DoStepsForAllObjects
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ret
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.ResetStepVector
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@@ -2483,9 +2483,8 @@ Function576a:: ; 576a
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ld a, -1
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ld [wPlayerStepDirection], a
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ret
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; 5781
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Function5781: ; 5781
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.DoStepsForAllObjects
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ld bc, ObjectStructs
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xor a
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.loop
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@@ -2505,21 +2504,21 @@ Function5781: ; 5781
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ret
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; 579d
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Function579d: ; 579d
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ld a, $3e
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RefreshPlayerSprite: ; 579d
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ld a, movement_step_sleep_1
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ld [wPlayerNextMovement], a
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ld [wPlayerMovement], a
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xor a
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ld [wd04e], a
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ld [PlayerObjectStepFrame], a
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call Function57bc
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call .TryResetPlayerAction
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callba CheckWarpFacingDown
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call c, SpawnInFacingDown
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call SpawnInCustomFacing
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call .SpawnInCustomFacing
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ret
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; 57bc
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Function57bc: ; 57bc
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.TryResetPlayerAction: ; 57bc
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ld hl, wPlayerSpriteSetupFlags
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bit 7, [hl]
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jr nz, .ok
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@@ -2531,7 +2530,7 @@ Function57bc: ; 57bc
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ret
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; 57ca
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SpawnInCustomFacing: ; 57ca
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.SpawnInCustomFacing: ; 57ca
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ld hl, wPlayerSpriteSetupFlags
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bit 5, [hl]
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ret z
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