JoypadInt -> Joypad
This matches all other interrupts. The old Joypad was renamed to UpdateJoypad.
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@@ -1,4 +1,4 @@
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JoypadInt::
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Joypad::
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; Replaced by Joypad, called from VBlank instead of the useless
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; joypad interrupt.
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@@ -13,7 +13,7 @@ ClearJoypad::
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ldh [hJoyDown], a
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ret
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Joypad::
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UpdateJoypad::
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; This is called automatically every frame in VBlank.
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; Read the joypad register and translate it to something more
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; workable for use in-game. There are 8 buttons, so we can use
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