Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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@@ -47,19 +47,19 @@ ENDM
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GoldenrodUndergroundSwitchRoomEntrances_MapScripts:
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def_scene_scripts
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scene_script .DummyScene0, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE
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scene_script .DummyScene1, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
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scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_RIVAL_BATTLE
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scene_script GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene, SCENE_GOLDENRODUNDERGROUNDSWITCHROOMENTRANCES_NOOP
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def_callbacks
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callback MAPCALLBACK_TILES, .UpdateDoorPositions
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callback MAPCALLBACK_TILES, GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback
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.DummyScene0:
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GoldenrodUndergroundSwitchRoomEntrancesNoop1Scene:
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end
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.DummyScene1:
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GoldenrodUndergroundSwitchRoomEntrancesNoop2Scene:
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end
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.UpdateDoorPositions:
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GoldenrodUndergroundSwitchRoomEntrancesUpdateDoorPositionsCallback:
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checkevent EVENT_SWITCH_4
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iffalse .false4
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doorstate 1, OPEN1
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