Rename scene and callback labels (#981)
Co-authored-by: Rangi <35663410+Rangi42@users.noreply.github.com>
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@@ -12,21 +12,21 @@
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TinTower1F_MapScripts:
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def_scene_scripts
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scene_script .FaceSuicune, SCENE_TINTOWER1F_SUICUNE_BATTLE
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scene_script .DummyScene, SCENE_TINTOWER1F_NOOP
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scene_script TinTower1FSuicuneBattleScene, SCENE_TINTOWER1F_SUICUNE_BATTLE
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scene_script TinTower1FNoopScene, SCENE_TINTOWER1F_NOOP
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def_callbacks
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callback MAPCALLBACK_OBJECTS, .NPCsCallback
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callback MAPCALLBACK_TILES, .StairsCallback
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callback MAPCALLBACK_OBJECTS, TinTower1FNPCsCallback
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callback MAPCALLBACK_TILES, TinTower1FStairsCallback
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.FaceSuicune:
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sdefer .SuicuneBattle
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TinTower1FSuicuneBattleScene:
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sdefer TinTower1FSuicuneBattleScript
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end
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.DummyScene:
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TinTower1FNoopScene:
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end
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.NPCsCallback:
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TinTower1FNPCsCallback:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .GotRainbowWing
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checkevent EVENT_BEAT_ELITE_FOUR
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@@ -74,14 +74,14 @@ TinTower1F_MapScripts:
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setevent EVENT_TIN_TOWER_1F_WISE_TRIO_2
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endcallback
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.StairsCallback:
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TinTower1FStairsCallback:
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checkevent EVENT_GOT_RAINBOW_WING
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iftrue .DontHideStairs
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changeblock 10, 2, $09 ; floor
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.DontHideStairs:
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endcallback
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.SuicuneBattle:
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TinTower1FSuicuneBattleScript:
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applymovement PLAYER, TinTower1FPlayerEntersMovement
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pause 15
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setval RAIKOU
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