Rename "feet and head follow" commands

The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
This commit is contained in:
mid-kid
2018-11-25 23:57:38 +01:00
parent 112667e773
commit c4979d9770
7 changed files with 122 additions and 122 deletions

View File

@@ -215,10 +215,10 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_OBJ_ROCK_SMASH
const ANIM_OBJ_FLOWER
const ANIM_OBJ_COTTON
const ANIM_OBJ_PLAYERFEETFOLLOW
const ANIM_OBJ_ENEMYFEETFOLLOW
const ANIM_OBJ_PLAYERHEADFOLLOW
const ANIM_OBJ_ENEMYHEADFOLLOW
const ANIM_OBJ_ENEMYFEET_1ROW
const ANIM_OBJ_PLAYERHEAD_1ROW
const ANIM_OBJ_ENEMYFEET_2ROW
const ANIM_OBJ_PLAYERHEAD_2ROW
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
@@ -728,8 +728,8 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_BG_WHIRLPOOL
const ANIM_BG_TELEPORT
const ANIM_BG_NIGHT_SHADE
const ANIM_BG_FEET_FOLLOW
const ANIM_BG_HEAD_FOLLOW
const ANIM_BG_BATTLEROBJ_1ROW
const ANIM_BG_BATTLEROBJ_2ROW
const ANIM_BG_DOUBLE_TEAM
const ANIM_BG_ACID_ARMOR
const ANIM_BG_RAPID_FLASH
@@ -807,8 +807,8 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
const ANIM_GFX_ANGELS
const ANIM_GFX_WAVE
const ANIM_GFX_AEROBLAST
const ANIM_GFX_PLAYER
const ANIM_GFX_ENEMY
const ANIM_GFX_PLAYERHEAD
const ANIM_GFX_ENEMYFEET
; battle_bg_effect struct members (see macros/wram.asm)
const_def