Rename "feet and head follow" commands

The lot of these were rather misnamed, since they're used to replace
part of the player or enemy with objects for several background effects.
https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
This commit is contained in:
mid-kid
2018-11-25 23:57:38 +01:00
parent 112667e773
commit c4979d9770
7 changed files with 122 additions and 122 deletions

View File

@@ -334,8 +334,8 @@ BattleAnimCommands::
dw BattleAnimCmd_IncObj
dw BattleAnimCmd_SetObj
dw BattleAnimCmd_IncBGEffect
dw BattleAnimCmd_EnemyFeetObj
dw BattleAnimCmd_PlayerHeadObj
dw BattleAnimCmd_BattlerGFX_1Row
dw BattleAnimCmd_BattlerGFX_2Row
dw BattleAnimCmd_CheckPokeball
dw BattleAnimCmd_Transform
dw BattleAnimCmd_RaiseSub
@@ -681,7 +681,7 @@ endr
ld de, vTiles0 tile BATTLEANIM_BASE_TILE
add hl, de
ld a, [wBattleAnimByte]
call LoadBattleAnimObj
call LoadBattleAnimGFX
ld a, [wBattleAnimTemp0]
add c
ld [wBattleAnimTemp0], a
@@ -767,7 +767,7 @@ BattleAnimCmd_SetObj:
ld [hl], a
ret
BattleAnimCmd_EnemyFeetObj:
BattleAnimCmd_BattlerGFX_1Row:
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
@@ -778,11 +778,11 @@ BattleAnimCmd_EnemyFeetObj:
jr .loop
.okay
ld a, ANIM_GFX_PLAYER
ld a, ANIM_GFX_PLAYERHEAD
ld [hli], a
ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
ld [hli], a
ld a, ANIM_GFX_ENEMY
ld a, ANIM_GFX_ENEMYFEET
ld [hli], a
ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
ld [hl], a
@@ -821,7 +821,7 @@ BattleAnimCmd_EnemyFeetObj:
jr nz, .LoadFeet
ret
BattleAnimCmd_PlayerHeadObj:
BattleAnimCmd_BattlerGFX_2Row:
ld hl, wBattleAnimTileDict
.loop
ld a, [hl]
@@ -832,11 +832,11 @@ BattleAnimCmd_PlayerHeadObj:
jr .loop
.okay
ld a, ANIM_GFX_PLAYER
ld a, ANIM_GFX_PLAYERHEAD
ld [hli], a
ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
ld [hli], a
ld a, ANIM_GFX_ENEMY
ld a, ANIM_GFX_ENEMYFEET
ld [hli], a
ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
ld [hl], a