Rename "feet and head follow" commands
The lot of these were rather misnamed, since they're used to replace part of the player or enemy with objects for several background effects. https://github.com/pret/pokecrystal/pull/578#issuecomment-440996244
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@@ -334,8 +334,8 @@ BattleAnimCommands::
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dw BattleAnimCmd_IncObj
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dw BattleAnimCmd_SetObj
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dw BattleAnimCmd_IncBGEffect
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dw BattleAnimCmd_EnemyFeetObj
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dw BattleAnimCmd_PlayerHeadObj
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dw BattleAnimCmd_BattlerGFX_1Row
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dw BattleAnimCmd_BattlerGFX_2Row
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dw BattleAnimCmd_CheckPokeball
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dw BattleAnimCmd_Transform
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dw BattleAnimCmd_RaiseSub
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@@ -681,7 +681,7 @@ endr
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ld de, vTiles0 tile BATTLEANIM_BASE_TILE
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add hl, de
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ld a, [wBattleAnimByte]
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call LoadBattleAnimObj
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call LoadBattleAnimGFX
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ld a, [wBattleAnimTemp0]
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add c
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ld [wBattleAnimTemp0], a
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@@ -767,7 +767,7 @@ BattleAnimCmd_SetObj:
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ld [hl], a
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ret
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BattleAnimCmd_EnemyFeetObj:
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BattleAnimCmd_BattlerGFX_1Row:
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ld hl, wBattleAnimTileDict
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.loop
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ld a, [hl]
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@@ -778,11 +778,11 @@ BattleAnimCmd_EnemyFeetObj:
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jr .loop
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.okay
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ld a, ANIM_GFX_PLAYER
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ld a, ANIM_GFX_PLAYERHEAD
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ld [hli], a
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ld a, ($80 - 6 - 7) - BATTLEANIM_BASE_TILE
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ld [hli], a
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ld a, ANIM_GFX_ENEMY
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ld a, ANIM_GFX_ENEMYFEET
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ld [hli], a
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ld a, ($80 - 6) - BATTLEANIM_BASE_TILE
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ld [hl], a
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@@ -821,7 +821,7 @@ BattleAnimCmd_EnemyFeetObj:
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jr nz, .LoadFeet
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ret
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BattleAnimCmd_PlayerHeadObj:
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BattleAnimCmd_BattlerGFX_2Row:
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ld hl, wBattleAnimTileDict
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.loop
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ld a, [hl]
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@@ -832,11 +832,11 @@ BattleAnimCmd_PlayerHeadObj:
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jr .loop
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.okay
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ld a, ANIM_GFX_PLAYER
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ld a, ANIM_GFX_PLAYERHEAD
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ld [hli], a
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ld a, ($80 - 6 * 2 - 7 * 2) - BATTLEANIM_BASE_TILE
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ld [hli], a
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ld a, ANIM_GFX_ENEMY
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ld a, ANIM_GFX_ENEMYFEET
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ld [hli], a
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ld a, ($80 - 6 * 2) - BATTLEANIM_BASE_TILE
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ld [hl], a
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