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@@ -415,7 +415,7 @@ BattleAnim_SendOutMon:
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anim_if_param_equal $1, .Shiny
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anim_if_param_equal $2, .Unknown
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_2B, $0, $1, $0
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anim_sound 0, 0, SFX_BALL_POOF
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anim_obj ANIM_OBJ_1B, 48, 96, $0
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@@ -427,7 +427,7 @@ BattleAnim_SendOutMon:
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.Unknown:
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anim_1gfx ANIM_GFX_SMOKE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_2A, $0, $1, $0
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anim_wait 1
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anim_bgeffect ANIM_BG_SHOW_MON, $0, $1, $0
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@@ -619,7 +619,7 @@ BattleAnim_EnemyDamage:
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anim_ret
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BattleAnim_EnemyStatDown:
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anim_call BattleAnim_FollowEnemyFeet_1
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anim_call BattleAnim_UserObj_1Row
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anim_bgeffect ANIM_BG_VIBRATE_MON, $0, $0, $0
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anim_wait 40
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anim_call BattleAnim_ShowMon_1
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@@ -627,7 +627,7 @@ BattleAnim_EnemyStatDown:
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anim_ret
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BattleAnim_PlayerStatDown:
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anim_call BattleAnim_FollowEnemyFeet_1
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anim_call BattleAnim_UserObj_1Row
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anim_bgeffect ANIM_BG_WOBBLE_MON, $0, $0, $0
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anim_wait 40
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anim_call BattleAnim_ShowMon_1
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@@ -1056,7 +1056,7 @@ BattleAnim_Bubblebeam:
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anim_clearobjs
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anim_bgeffect ANIM_BG_30, $0, $0, $0
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anim_wait 1
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anim_call BattleAnim_FollowPlayerHead_1
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anim_call BattleAnim_UserObj_2Row
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anim_bgeffect ANIM_BG_31, $1c, $0, $0
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anim_wait 19
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anim_call BattleAnim_ShowMon_1
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@@ -1067,7 +1067,7 @@ BattleAnim_Bubblebeam:
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BattleAnim_WaterGun:
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anim_bgeffect ANIM_BG_30, $0, $0, $0
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anim_1gfx ANIM_GFX_WATER
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anim_call BattleAnim_FollowPlayerHead_1
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anim_call BattleAnim_UserObj_2Row
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anim_sound 16, 2, SFX_WATER_GUN
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anim_obj ANIM_OBJ_WATER_GUN, 64, 88, $0
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anim_wait 8
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@@ -1089,7 +1089,7 @@ BattleAnim_WaterGun:
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BattleAnim_HydroPump:
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anim_bgeffect ANIM_BG_30, $0, $0, $0
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anim_1gfx ANIM_GFX_WATER
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anim_call BattleAnim_FollowPlayerHead_1
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anim_call BattleAnim_UserObj_2Row
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anim_sound 0, 1, SFX_HYDRO_PUMP
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anim_obj ANIM_OBJ_HYDRO_PUMP, 108, 72, $0
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anim_bgeffect ANIM_BG_31, $1c, $0, $0
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@@ -1578,7 +1578,7 @@ BattleAnim_Bite:
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BattleAnim_Teleport:
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anim_1gfx ANIM_GFX_SPEED
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TELEPORT, $0, $1, $0
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anim_wait 32
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anim_bgeffect ANIM_BG_HIDE_MON, $0, $1, $0
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@@ -1611,7 +1611,7 @@ BattleAnim_Fly_branch_c9e89:
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anim_ret
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BattleAnim_DoubleTeam:
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_sound 0, 0, SFX_PSYBEAM
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anim_bgeffect ANIM_BG_DOUBLE_TEAM, $0, $1, $0
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anim_wait 96
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@@ -1623,7 +1623,7 @@ BattleAnim_DoubleTeam:
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BattleAnim_Recover:
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anim_1gfx ANIM_GFX_BUBBLE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_FULL_HEAL
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anim_bgeffect ANIM_BG_18, $0, $1, $40
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anim_obj ANIM_OBJ_RECOVER, 44, 88, $30
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@@ -1658,7 +1658,7 @@ BattleAnim_Absorb:
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BattleAnim_MegaDrain:
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anim_1gfx ANIM_GFX_CHARGE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1C, $0, $0, $10
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anim_setvar $0
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.loop
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@@ -1707,7 +1707,7 @@ BattleAnim_EggBomb:
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BattleAnim_Softboiled:
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anim_2gfx ANIM_GFX_EGG, ANIM_GFX_BUBBLE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_SWITCH_POKEMON
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anim_obj ANIM_OBJ_EGG, 44, 104, $6
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anim_wait 128
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@@ -1730,7 +1730,7 @@ BattleAnim_RazorWind_branch_c9fb5:
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BattleAnim_SkullBash_branch_c9fb5:
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BattleAnim_SkyAttack_branch_c9fb5:
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anim_1gfx ANIM_GFX_SPEED
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_16, $0, $1, $40
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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.loop
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@@ -1758,7 +1758,7 @@ BattleAnim_SkyAttack_branch_c9fb5:
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BattleAnim_Bide:
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anim_if_param_equal $0, BattleAnim_Bide_branch_c9651
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_ESCAPE_ROPE
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_wait 72
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@@ -1800,7 +1800,7 @@ BattleAnim_Wrap:
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BattleAnim_Confusion:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_1
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anim_call BattleAnim_UserObj_2Row
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anim_sound 0, 1, SFX_PSYCHIC
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anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
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anim_wait 128
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@@ -1840,7 +1840,7 @@ BattleAnim_Fissure:
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BattleAnim_Growl:
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anim_1gfx ANIM_GFX_NOISE
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anim_enemyfeetobj
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anim_battlergfx_2row
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_cry $0
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.loop
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@@ -1848,7 +1848,7 @@ BattleAnim_Growl:
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anim_wait 16
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anim_loop 3, .loop
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anim_wait 9
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anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
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anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
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anim_wait 8
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anim_bgeffect ANIM_BG_19, $0, $0, $40
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anim_wait 64
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@@ -1997,7 +1997,7 @@ BattleAnim_Rest:
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BattleAnim_AcidArmor:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_ACID_ARMOR, $0, $1, $8
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anim_sound 0, 0, SFX_MEGA_PUNCH
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anim_wait 64
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@@ -2008,7 +2008,7 @@ BattleAnim_AcidArmor:
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BattleAnim_Splash:
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anim_1gfx ANIM_GFX_HIT
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anim_sound 0, 0, SFX_VICEGRIP
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
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anim_wait 96
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anim_incbgeffect ANIM_BG_BOUNCE_DOWN
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@@ -2019,7 +2019,7 @@ BattleAnim_Dig:
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anim_2gfx ANIM_GFX_SAND, ANIM_GFX_HIT
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anim_if_param_equal $0, .hit
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anim_if_param_equal $2, .fail
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_DIG, $0, $1, $1
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anim_obj ANIM_OBJ_57, 72, 104, $0
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.loop
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@@ -2075,7 +2075,7 @@ BattleAnim_Headbutt:
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $14, $2, $0
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anim_wait 32
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 4
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anim_sound 0, 1, SFX_HEADBUTT
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@@ -2086,7 +2086,7 @@ BattleAnim_Headbutt:
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BattleAnim_Tackle:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 4
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anim_sound 0, 1, SFX_TACKLE
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@@ -2097,7 +2097,7 @@ BattleAnim_Tackle:
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BattleAnim_BodySlam:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
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anim_wait 32
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anim_incbgeffect ANIM_BG_BOUNCE_DOWN
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@@ -2115,7 +2115,7 @@ BattleAnim_BodySlam:
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BattleAnim_TakeDown:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 3
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anim_sound 0, 1, SFX_TACKLE
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@@ -2131,7 +2131,7 @@ BattleAnim_TakeDown:
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BattleAnim_DoubleEdge:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $10
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 3
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@@ -2146,7 +2146,7 @@ BattleAnim_DoubleEdge:
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BattleAnim_Submission:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_1
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anim_call BattleAnim_UserObj_1Row
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anim_bgeffect ANIM_BG_26, $0, $0, $0
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anim_sound 0, 1, SFX_SUBMISSION
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anim_wait 32
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@@ -2347,7 +2347,7 @@ BattleAnim_SpikeCannon:
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BattleAnim_Transform:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_transform
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anim_sound 0, 0, SFX_PSYBEAM
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anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
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@@ -2456,7 +2456,7 @@ BattleAnim_SkullBash:
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anim_1gfx ANIM_GFX_HIT
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anim_bgeffect ANIM_BG_1F, $14, $2, $0
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anim_wait 32
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $8, $3
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 4
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@@ -2591,7 +2591,7 @@ BattleAnim_Substitute_branch_ca77c:
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BattleAnim_Minimize:
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anim_sound 0, 0, SFX_SURF
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_minimize
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anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
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anim_wait 48
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@@ -2625,7 +2625,7 @@ BattleAnim_NightShade:
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anim_bgp $1b
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anim_obp1 $1b
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anim_wait 32
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anim_call BattleAnim_FollowPlayerHead_1
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anim_call BattleAnim_UserObj_2Row
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anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
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anim_sound 0, 1, SFX_PSYCHIC
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anim_wait 96
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@@ -2654,7 +2654,7 @@ BattleAnim_TriAttack:
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BattleAnim_Withdraw:
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anim_1gfx ANIM_GFX_REFLECT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_WITHDRAW, $0, $1, $50
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anim_wait 48
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anim_sound 0, 0, SFX_SHINE
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@@ -2699,7 +2699,7 @@ BattleAnim_LeechLife:
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BattleAnim_Harden:
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anim_1gfx ANIM_GFX_REFLECT
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anim_obp0 $0
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_call BattleAnim_Harden_branch_cbc43
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anim_call BattleAnim_ShowMon_0
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anim_ret
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@@ -2838,7 +2838,7 @@ BattleAnim_QuickAttack:
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BattleAnim_Meditate:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_PSYBEAM
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anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
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anim_wait 48
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@@ -2850,7 +2850,7 @@ BattleAnim_Meditate:
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BattleAnim_Sharpen:
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anim_1gfx ANIM_GFX_SHAPES
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anim_obp0 $e4
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_SHARPEN
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anim_bgeffect ANIM_BG_18, $0, $1, $40
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anim_obj ANIM_OBJ_SHARPEN, 48, 88, $0
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@@ -2863,7 +2863,7 @@ BattleAnim_Sharpen:
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BattleAnim_DefenseCurl:
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anim_1gfx ANIM_GFX_SHAPES
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anim_obp0 $e4
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_SHARPEN
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anim_bgeffect ANIM_BG_18, $0, $1, $40
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anim_obj ANIM_OBJ_DEFENSE_CURL, 48, 88, $0
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@@ -2888,7 +2888,7 @@ BattleAnim_SeismicToss:
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BattleAnim_Rage:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_sound 0, 0, SFX_RAGE
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anim_wait 72
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@@ -2908,7 +2908,7 @@ BattleAnim_Rage:
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BattleAnim_Agility:
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anim_1gfx ANIM_GFX_WIND
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anim_obp0 $fc
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_18, $0, $1, $40
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anim_obj ANIM_OBJ_AGILITY, 8, 24, $10
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anim_obj ANIM_OBJ_AGILITY, 8, 48, $2
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@@ -2937,7 +2937,7 @@ BattleAnim_BoneClub:
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BattleAnim_Barrier:
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anim_1gfx ANIM_GFX_REFLECT
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anim_enemyfeetobj
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anim_battlergfx_2row
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_wait 8
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anim_sound 0, 0, SFX_SHINE
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@@ -2950,7 +2950,7 @@ BattleAnim_Barrier:
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BattleAnim_Waterfall:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_bgeffect ANIM_BG_25, $0, $1, $0
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anim_wait 16
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anim_call BattleAnim_ShowMon_0
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@@ -3089,7 +3089,7 @@ BattleAnim_Disable:
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BattleAnim_TailWhip:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowPlayerHead_0
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anim_call BattleAnim_TargetObj_2Row
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anim_sound 0, 0, SFX_TAIL_WHIP
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anim_bgeffect ANIM_BG_26, $0, $1, $0
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anim_wait 32
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@@ -3106,7 +3106,7 @@ BattleAnim_Struggle:
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BattleAnim_Sketch:
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anim_1gfx ANIM_GFX_OBJECTS
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_sound 0, 0, SFX_SKETCH
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anim_obj ANIM_OBJ_SKETCH, 72, 80, $0
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@@ -3145,7 +3145,7 @@ BattleAnim_TripleKick_branch_caca5:
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BattleAnim_Thief:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 16
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anim_sound 0, 1, SFX_THIEF
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@@ -3203,7 +3203,7 @@ BattleAnim_FlameWheel:
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anim_wait 6
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anim_loop 8, .loop
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anim_wait 96
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 4
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anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $3
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@@ -3246,7 +3246,7 @@ BattleAnim_Curse:
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.NotGhost:
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anim_1gfx ANIM_GFX_SPEED
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_19, $0, $1, $40
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anim_sound 0, 0, SFX_SHARPEN
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anim_wait 64
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@@ -3277,7 +3277,7 @@ BattleAnim_Curse:
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BattleAnim_Flail:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_sound 0, 0, SFX_SUBMISSION
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anim_bgeffect ANIM_BG_2C, $0, $1, $0
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anim_wait 8
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@@ -3429,7 +3429,7 @@ BattleAnim_ScaryFace:
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BattleAnim_FaintAttack:
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anim_1gfx ANIM_GFX_HIT
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anim_sound 0, 0, SFX_CURSE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1D, $0, $1, $80
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anim_wait 96
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anim_sound 0, 1, SFX_COMET_PUNCH
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@@ -3558,7 +3558,7 @@ BattleAnim_ZapCannon:
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BattleAnim_Foresight:
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anim_1gfx ANIM_GFX_SHINE
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anim_call BattleAnim_FollowEnemyFeet_1
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anim_call BattleAnim_UserObj_1Row
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anim_bgeffect ANIM_BG_07, $0, $0, $0
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anim_sound 0, 1, SFX_FORESIGHT
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anim_obj ANIM_OBJ_FORESIGHT, 132, 40, $0
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@@ -3607,7 +3607,7 @@ BattleAnim_IcyWind:
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anim_1gfx ANIM_GFX_SPEED
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anim_bgeffect ANIM_BG_06, $0, $2, $0
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anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
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anim_playerheadobj
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anim_battlergfx_1row
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anim_sound 0, 0, SFX_PSYCHIC
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.loop
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anim_wait 8
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@@ -3619,7 +3619,7 @@ BattleAnim_IcyWind:
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anim_wait 8
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anim_loop 2, .loop
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anim_wait 16
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anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
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anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
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anim_wait 6
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anim_bgeffect ANIM_BG_NIGHT_SHADE, $0, $0, $8
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anim_wait 64
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|
@@ -3666,7 +3666,7 @@ BattleAnim_LockOn:
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BattleAnim_Outrage:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_sound 0, 0, SFX_OUTRAGE
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anim_wait 72
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|
@@ -3700,7 +3700,7 @@ BattleAnim_Sandstorm:
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BattleAnim_GigaDrain:
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anim_2gfx ANIM_GFX_BUBBLE, ANIM_GFX_CHARGE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1C, $0, $0, $10
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anim_sound 6, 3, SFX_GIGA_DRAIN
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anim_call BattleAnim_GigaDrain_branch_cbab3
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|
@@ -3729,7 +3729,7 @@ BattleAnim_GigaDrain:
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BattleAnim_Endure:
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|
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anim_1gfx ANIM_GFX_SPEED
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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|
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
|
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anim_bgeffect ANIM_BG_07, $0, $2, $0
|
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|
.loop
|
|
|
|
@@ -3756,7 +3756,7 @@ BattleAnim_Endure:
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BattleAnim_Charm:
|
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|
|
anim_1gfx ANIM_GFX_OBJECTS
|
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|
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anim_call BattleAnim_FollowEnemyFeet_0
|
|
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anim_call BattleAnim_TargetObj_1Row
|
|
|
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anim_bgeffect ANIM_BG_26, $0, $1, $0
|
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anim_sound 0, 0, SFX_ATTRACT
|
|
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anim_obj ANIM_OBJ_HEART, 64, 80, $0
|
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|
@@ -3769,7 +3769,7 @@ BattleAnim_Charm:
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|
BattleAnim_Rollout:
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|
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anim_1gfx ANIM_GFX_HIT
|
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anim_sound 0, 0, SFX_SPARK
|
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|
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anim_call BattleAnim_FollowPlayerHead_0
|
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|
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anim_call BattleAnim_TargetObj_2Row
|
|
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|
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anim_bgeffect ANIM_BG_2E, $60, $1, $1
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anim_bgeffect ANIM_BG_25, $0, $1, $0
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|
anim_wait 4
|
|
|
|
@@ -3804,7 +3804,7 @@ BattleAnim_Swagger:
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|
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BattleAnim_MilkDrink:
|
|
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|
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anim_2gfx ANIM_GFX_MISC, ANIM_GFX_BUBBLE
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|
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anim_call BattleAnim_FollowEnemyFeet_0
|
|
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|
anim_call BattleAnim_TargetObj_1Row
|
|
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|
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anim_obj ANIM_OBJ_MILK_DRINK, 74, 104, $0
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anim_wait 16
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anim_bgeffect ANIM_BG_18, $0, $1, $40
|
|
|
|
@@ -3826,7 +3826,7 @@ BattleAnim_Spark:
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|
anim_wait 24
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|
anim_setobj $1, $3
|
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|
anim_wait 1
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|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
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|
|
anim_call BattleAnim_TargetObj_1Row
|
|
|
|
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_sound 0, 0, SFX_SPARK
|
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|
|
anim_wait 16
|
|
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|
@@ -3859,7 +3859,7 @@ BattleAnim_SteelWing:
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anim_1gfx ANIM_GFX_REFLECT
|
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|
anim_obp0 $0
|
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anim_sound 0, 0, SFX_RAGE
|
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|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
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|
|
anim_call BattleAnim_TargetObj_1Row
|
|
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|
|
anim_call BattleAnim_SteelWing_branch_cbc43
|
|
|
|
|
anim_call BattleAnim_ShowMon_0
|
|
|
|
|
anim_1gfx ANIM_GFX_HIT
|
|
|
|
@@ -3941,7 +3941,7 @@ BattleAnim_HealBell:
|
|
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|
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|
BattleAnim_Return:
|
|
|
|
|
anim_1gfx ANIM_GFX_HIT
|
|
|
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
|
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
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|
|
anim_bgeffect ANIM_BG_BOUNCE_DOWN, $0, $1, $0
|
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|
|
anim_sound 0, 0, SFX_RETURN
|
|
|
|
|
anim_wait 64
|
|
|
|
@@ -3989,7 +3989,7 @@ BattleAnim_Frustration:
|
|
|
|
|
anim_obj ANIM_OBJ_ANGER, 72, 80, $0
|
|
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|
|
anim_wait 40
|
|
|
|
|
anim_1gfx ANIM_GFX_HIT
|
|
|
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
|
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
|
|
|
anim_bgeffect ANIM_BG_26, $0, $1, $0
|
|
|
|
|
anim_wait 8
|
|
|
|
|
anim_sound 0, 1, SFX_COMET_PUNCH
|
|
|
|
@@ -4020,7 +4020,7 @@ BattleAnim_Safeguard:
|
|
|
|
|
|
|
|
|
|
BattleAnim_PainSplit:
|
|
|
|
|
anim_2gfx ANIM_GFX_HIT, ANIM_GFX_OBJECTS
|
|
|
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
|
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
|
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
|
|
|
anim_wait 4
|
|
|
|
|
anim_sound 0, 1, SFX_TACKLE
|
|
|
|
@@ -4041,7 +4041,7 @@ BattleAnim_SacredFire:
|
|
|
|
|
anim_wait 8
|
|
|
|
|
anim_loop 8, .loop
|
|
|
|
|
anim_wait 96
|
|
|
|
|
anim_call BattleAnim_FollowEnemyFeet_0
|
|
|
|
|
anim_call BattleAnim_TargetObj_1Row
|
|
|
|
|
anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
|
|
|
|
|
anim_wait 4
|
|
|
|
|
anim_sound 0, 1, SFX_EMBER
|
|
|
|
@@ -4137,7 +4137,7 @@ BattleAnim_Pursuit:
|
|
|
|
|
BattleAnim_Pursuit_branch_cb62b:
|
|
|
|
|
anim_bgeffect ANIM_BG_HIDE_MON, $0, $0, $0
|
|
|
|
|
anim_wait 4
|
|
|
|
|
anim_call BattleAnim_FollowEnemyFeet_1
|
|
|
|
|
anim_call BattleAnim_UserObj_1Row
|
|
|
|
|
anim_obj ANIM_OBJ_AD, 132, 64, $0
|
|
|
|
|
anim_wait 64
|
|
|
|
|
anim_obj ANIM_OBJ_AD, 132, 64, $1
|
|
|
|
@@ -4163,7 +4163,7 @@ BattleAnim_RapidSpin:
|
|
|
|
|
anim_wait 2
|
|
|
|
|
anim_loop 5, .loop
|
|
|
|
|
anim_wait 24
|
|
|
|
|
anim_call BattleAnim_FollowPlayerHead_0
|
|
|
|
|
anim_call BattleAnim_TargetObj_2Row
|
|
|
|
|
anim_bgeffect ANIM_BG_25, $0, $1, $0
|
|
|
|
|
anim_wait 4
|
|
|
|
|
anim_resetobp0
|
|
|
|
@@ -4195,7 +4195,7 @@ BattleAnim_IronTail:
|
|
|
|
|
anim_1gfx ANIM_GFX_REFLECT
|
|
|
|
|
anim_obp0 $0
|
|
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anim_sound 0, 0, SFX_RAGE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_call BattleAnim_IronTail_branch_cbc43
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anim_wait 4
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anim_1gfx ANIM_GFX_HIT
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@@ -4213,7 +4213,7 @@ BattleAnim_MetalClaw:
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anim_1gfx ANIM_GFX_REFLECT
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anim_obp0 $0
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anim_sound 0, 0, SFX_RAGE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_call BattleAnim_MetalClaw_branch_cbc43
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anim_call BattleAnim_ShowMon_0
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anim_1gfx ANIM_GFX_CUT
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@@ -4227,7 +4227,7 @@ BattleAnim_MetalClaw:
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BattleAnim_VitalThrow:
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_2F, $0, $1, $0
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anim_wait 16
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anim_sound 0, 0, SFX_MENU
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@@ -4266,7 +4266,7 @@ BattleAnim_MorningSun:
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BattleAnim_Synthesis:
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anim_1gfx ANIM_GFX_SHINE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_18, $0, $1, $40
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anim_bgeffect ANIM_BG_07, $0, $0, $0
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anim_sound 0, 0, SFX_OUTRAGE
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@@ -4319,7 +4319,7 @@ BattleAnim_Moonlight:
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BattleAnim_HiddenPower:
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anim_1gfx ANIM_GFX_CHARGE
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_bgeffect ANIM_BG_07, $0, $2, $0
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anim_obj ANIM_OBJ_HIDDEN_POWER, 44, 88, $0
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@@ -4452,7 +4452,7 @@ BattleAnim_MirrorCoat:
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BattleAnim_PsychUp:
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anim_1gfx ANIM_GFX_STATUS
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_1A, $0, $1, $20
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anim_sound 0, 0, SFX_PSYBEAM
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anim_obj ANIM_OBJ_PSYCH_UP, 44, 88, $0
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@@ -4589,7 +4589,7 @@ BattleAnim_BeatUp:
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anim_wait 16
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.current_mon
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anim_1gfx ANIM_GFX_HIT
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anim_call BattleAnim_FollowEnemyFeet_0
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anim_call BattleAnim_TargetObj_1Row
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anim_bgeffect ANIM_BG_TACKLE, $0, $1, $0
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anim_wait 4
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anim_sound 0, 1, SFX_BEAT_UP
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@@ -4814,15 +4814,15 @@ BattleAnim_Synthesis_branch_cbc80:
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anim_wait 16
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anim_ret
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BattleAnim_FollowEnemyFeet_0:
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anim_enemyfeetobj
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anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $0, $0
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BattleAnim_TargetObj_1Row:
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anim_battlergfx_2row
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anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $0, $0
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anim_wait 6
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anim_ret
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BattleAnim_FollowPlayerHead_0:
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anim_playerheadobj
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anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $0, $0
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BattleAnim_TargetObj_2Row:
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anim_battlergfx_1row
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anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $0, $0
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anim_wait 6
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anim_ret
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@@ -4834,15 +4834,15 @@ BattleAnim_ShowMon_0:
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anim_wait 1
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anim_ret
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BattleAnim_FollowEnemyFeet_1:
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anim_enemyfeetobj
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anim_bgeffect ANIM_BG_FEET_FOLLOW, $0, $1, $0
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BattleAnim_UserObj_1Row:
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anim_battlergfx_2row
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anim_bgeffect ANIM_BG_BATTLEROBJ_1ROW, $0, $1, $0
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anim_wait 6
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anim_ret
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BattleAnim_FollowPlayerHead_1:
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anim_playerheadobj
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anim_bgeffect ANIM_BG_HEAD_FOLLOW, $0, $1, $0
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BattleAnim_UserObj_2Row:
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anim_battlergfx_1row
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anim_bgeffect ANIM_BG_BATTLEROBJ_2ROW, $0, $1, $0
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anim_wait 4
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anim_ret
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