More labels related to battle anims

This commit is contained in:
PikalaxALT
2015-12-23 22:51:50 -05:00
parent d7a5ea998d
commit c4e3e980b1
8 changed files with 1724 additions and 1712 deletions

View File

@@ -620,27 +620,27 @@ BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
ret
BattleAnimCmd_Obj: ; cc41f (33:441f)
; index, ???, ???, ???
; index, x, y, param
call GetBattleAnimByte
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
call GetBattleAnimByte
ld [BattleAnimTemps + 1], a
ld [wBattleAnimTemp1], a
call GetBattleAnimByte
ld [BattleAnimTemps + 2], a
ld [wBattleAnimTemp2], a
call GetBattleAnimByte
ld [BattleAnimTemps + 3], a
ld [wBattleAnimTemp3], a
call QueueBattleAnimation
ret
BattleAnimCmd_BGEffect: ; cc43b (33:443b)
call GetBattleAnimByte
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
call GetBattleAnimByte
ld [BattleAnimTemps + 1], a
ld [wBattleAnimTemp1], a
call GetBattleAnimByte
ld [BattleAnimTemps + 2], a
ld [wBattleAnimTemp2], a
call GetBattleAnimByte
ld [BattleAnimTemps + 3], a
ld [wBattleAnimTemp3], a
call _QueueBGEffect
ret
@@ -689,14 +689,14 @@ BattleAnimCmd_5GFX: ; cc485 (33:4485)
ld c, a
ld hl, wBattleAnimTileDict
xor a
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
.loop
ld a, [BattleAnimTemps]
ld a, [wBattleAnimTemp0]
cp (VTiles1 - VTiles0) / $10 - $31
ret nc
call GetBattleAnimByte
ld [hli], a
ld a, [BattleAnimTemps]
ld a, [wBattleAnimTemp0]
ld [hli], a
push bc
push hl
@@ -709,9 +709,9 @@ endr
add hl, de
ld a, [BattleAnimByte]
call LoadBattleAnimObj
ld a, [BattleAnimTemps]
ld a, [wBattleAnimTemp0]
add c
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
pop hl
pop bc
dec c
@@ -818,12 +818,12 @@ BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
ld hl, VTiles0 tile $73
ld de, VTiles2 tile $06
ld a, $70
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
ld a, $7
call .LoadFootprint
ld de, VTiles2 tile $31
ld a, $60
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
ld a, $6
call .LoadFootprint
ret
@@ -835,7 +835,7 @@ BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 1
call Request2bpp
pop de
ld a, [BattleAnimTemps]
ld a, [wBattleAnimTemp0]
ld l, a
ld h, 0
add hl, de
@@ -873,12 +873,12 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
ld hl, VTiles0 tile $66
ld de, VTiles2 tile $05
ld a, $70
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
ld a, $7
call .LoadHead
ld de, VTiles2 tile $31
ld a, $60
ld [BattleAnimTemps], a
ld [wBattleAnimTemp0], a
ld a, $6
call .LoadHead
ret
@@ -890,7 +890,7 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 2
call Request2bpp
pop de
ld a, [BattleAnimTemps]
ld a, [wBattleAnimTemp0]
ld l, a
ld h, 0
add hl, de