More labels related to battle anims
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@@ -620,27 +620,27 @@ BattleAnimCmd_JumpAnd: ; cc3fa (33:43fa)
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ret
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BattleAnimCmd_Obj: ; cc41f (33:441f)
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; index, ???, ???, ???
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; index, x, y, param
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call GetBattleAnimByte
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 1], a
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ld [wBattleAnimTemp1], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 2], a
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ld [wBattleAnimTemp2], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 3], a
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ld [wBattleAnimTemp3], a
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call QueueBattleAnimation
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ret
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BattleAnimCmd_BGEffect: ; cc43b (33:443b)
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call GetBattleAnimByte
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 1], a
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ld [wBattleAnimTemp1], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 2], a
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ld [wBattleAnimTemp2], a
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call GetBattleAnimByte
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ld [BattleAnimTemps + 3], a
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ld [wBattleAnimTemp3], a
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call _QueueBGEffect
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ret
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@@ -689,14 +689,14 @@ BattleAnimCmd_5GFX: ; cc485 (33:4485)
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ld c, a
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ld hl, wBattleAnimTileDict
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xor a
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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.loop
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ld a, [BattleAnimTemps]
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ld a, [wBattleAnimTemp0]
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cp (VTiles1 - VTiles0) / $10 - $31
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ret nc
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call GetBattleAnimByte
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ld [hli], a
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ld a, [BattleAnimTemps]
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ld a, [wBattleAnimTemp0]
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ld [hli], a
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push bc
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push hl
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@@ -709,9 +709,9 @@ endr
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add hl, de
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ld a, [BattleAnimByte]
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call LoadBattleAnimObj
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ld a, [BattleAnimTemps]
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ld a, [wBattleAnimTemp0]
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add c
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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pop hl
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pop bc
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dec c
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@@ -818,12 +818,12 @@ BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
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ld hl, VTiles0 tile $73
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ld de, VTiles2 tile $06
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ld a, $70
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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ld a, $7
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call .LoadFootprint
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ld de, VTiles2 tile $31
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ld a, $60
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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ld a, $6
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call .LoadFootprint
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ret
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@@ -835,7 +835,7 @@ BattleAnimCmd_EnemyFeetObj: ; cc52c (33:452c)
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lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 1
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call Request2bpp
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pop de
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ld a, [BattleAnimTemps]
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ld a, [wBattleAnimTemp0]
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ld l, a
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ld h, 0
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add hl, de
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@@ -873,12 +873,12 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
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ld hl, VTiles0 tile $66
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ld de, VTiles2 tile $05
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ld a, $70
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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ld a, $7
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call .LoadHead
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ld de, VTiles2 tile $31
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ld a, $60
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ld [BattleAnimTemps], a
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ld [wBattleAnimTemp0], a
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ld a, $6
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call .LoadHead
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ret
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@@ -890,7 +890,7 @@ BattleAnimCmd_PlayerHeadObj: ; cc57e (33:457e)
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lb bc, BANK(BattleAnimCmd_EnemyFeetObj), 2
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call Request2bpp
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pop de
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ld a, [BattleAnimTemps]
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ld a, [wBattleAnimTemp0]
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ld l, a
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ld h, 0
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add hl, de
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