Identify more sprite-related constants
This commit is contained in:
@@ -1,18 +1,18 @@
|
||||
; sprite_header struct members (see gfx/sprite_headers.asm)
|
||||
const_def
|
||||
const SPRITEHEADER_ADDR_LO
|
||||
const SPRITEHEADER_ADDR_HI
|
||||
const SPRITEHEADER_SIZE
|
||||
const SPRITEHEADER_BANK
|
||||
const SPRITEHEADER_TYPE
|
||||
const SPRITEHEADER_PALETTE
|
||||
const SPRITEHEADER_ADDR_LO ; 0
|
||||
const SPRITEHEADER_ADDR_HI ; 1
|
||||
const SPRITEHEADER_SIZE ; 2
|
||||
const SPRITEHEADER_BANK ; 3
|
||||
const SPRITEHEADER_TYPE ; 4
|
||||
const SPRITEHEADER_PALETTE ; 5
|
||||
NUM_SPRITEHEADER_FIELDS EQU const_value
|
||||
|
||||
; sprite types
|
||||
const_value SET 1
|
||||
const WALKING_SPRITE
|
||||
const STANDING_SPRITE
|
||||
const STILL_SPRITE
|
||||
const WALKING_SPRITE ; 1
|
||||
const STANDING_SPRITE ; 2
|
||||
const STILL_SPRITE ; 3
|
||||
|
||||
; sprite palettes
|
||||
const_def
|
||||
@@ -80,118 +80,118 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const SPRITEMOVEFN_00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN
|
||||
const SPRITEMOVEFN_STANDING
|
||||
const SPRITEMOVEFN_OBEY_DPAD
|
||||
const SPRITEMOVEFN_08
|
||||
const SPRITEMOVEFN_09
|
||||
const SPRITEMOVEFN_0A
|
||||
const SPRITEMOVEFN_0B
|
||||
const SPRITEMOVEFN_0C
|
||||
const SPRITEMOVEFN_0D
|
||||
const SPRITEMOVEFN_0E
|
||||
const SPRITEMOVEFN_FOLLOW
|
||||
const SPRITEMOVEFN_SCRIPTED
|
||||
const SPRITEMOVEFN_STRENGTH
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT
|
||||
const SPRITEMOVEFN_SHADOW
|
||||
const SPRITEMOVEFN_EMOTE
|
||||
const SPRITEMOVEFN_BIG_SNORLAX
|
||||
const SPRITEMOVEFN_BOUNCE
|
||||
const SPRITEMOVEFN_SCREENSHAKE
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
|
||||
const SPRITEMOVEFN_BOULDERDUST
|
||||
const SPRITEMOVEFN_GRASS
|
||||
const SPRITEMOVEFN_00 ; 00
|
||||
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
|
||||
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
|
||||
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
|
||||
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
|
||||
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
|
||||
const SPRITEMOVEFN_STANDING ; 06
|
||||
const SPRITEMOVEFN_OBEY_DPAD ; 07
|
||||
const SPRITEMOVEFN_08 ; 08
|
||||
const SPRITEMOVEFN_09 ; 09
|
||||
const SPRITEMOVEFN_0A ; 0a
|
||||
const SPRITEMOVEFN_0B ; 0b
|
||||
const SPRITEMOVEFN_0C ; 0c
|
||||
const SPRITEMOVEFN_0D ; 0d
|
||||
const SPRITEMOVEFN_0E ; 0e
|
||||
const SPRITEMOVEFN_FOLLOW ; 0f
|
||||
const SPRITEMOVEFN_SCRIPTED ; 10
|
||||
const SPRITEMOVEFN_STRENGTH ; 11
|
||||
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
|
||||
const SPRITEMOVEFN_SHADOW ; 13
|
||||
const SPRITEMOVEFN_EMOTE ; 14
|
||||
const SPRITEMOVEFN_BIG_SNORLAX ; 15
|
||||
const SPRITEMOVEFN_BOUNCE ; 16
|
||||
const SPRITEMOVEFN_SCREENSHAKE ; 17
|
||||
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
|
||||
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
|
||||
const SPRITEMOVEFN_BOULDERDUST ; 1a
|
||||
const SPRITEMOVEFN_GRASS ; 1b
|
||||
|
||||
; StepTypesJumptable indexes (see engine/map_objects.asm)
|
||||
const_def
|
||||
const STEP_TYPE_00
|
||||
const STEP_TYPE_SLEEP
|
||||
const STEP_TYPE_NPC_WALK
|
||||
const STEP_TYPE_03
|
||||
const STEP_TYPE_04
|
||||
const STEP_TYPE_05
|
||||
const STEP_TYPE_PLAYER_WALK
|
||||
const STEP_TYPE_07
|
||||
const STEP_TYPE_NPC_JUMP
|
||||
const STEP_TYPE_PLAYER_JUMP
|
||||
const STEP_TYPE_HALF_STEP
|
||||
const STEP_TYPE_BUMP
|
||||
const STEP_TYPE_TELEPORT_FROM
|
||||
const STEP_TYPE_TELEPORT_TO
|
||||
const STEP_TYPE_SKYFALL
|
||||
const STEP_TYPE_0F
|
||||
const STEP_TYPE_GOT_BITE
|
||||
const STEP_TYPE_ROCK_SMASH
|
||||
const STEP_TYPE_RETURN_DIG
|
||||
const STEP_TYPE_TRACKING_OBJECT
|
||||
const STEP_TYPE_14
|
||||
const STEP_TYPE_15
|
||||
const STEP_TYPE_16
|
||||
const STEP_TYPE_17
|
||||
const STEP_TYPE_18
|
||||
const STEP_TYPE_SKYFALL_TOP
|
||||
const STEP_TYPE_00 ; 00
|
||||
const STEP_TYPE_SLEEP ; 01
|
||||
const STEP_TYPE_NPC_WALK ; 02
|
||||
const STEP_TYPE_03 ; 03
|
||||
const STEP_TYPE_04 ; 04
|
||||
const STEP_TYPE_05 ; 05
|
||||
const STEP_TYPE_PLAYER_WALK ; 06
|
||||
const STEP_TYPE_07 ; 07
|
||||
const STEP_TYPE_NPC_JUMP ; 08
|
||||
const STEP_TYPE_PLAYER_JUMP ; 09
|
||||
const STEP_TYPE_HALF_STEP ; 0a
|
||||
const STEP_TYPE_BUMP ; 0b
|
||||
const STEP_TYPE_TELEPORT_FROM ; 0c
|
||||
const STEP_TYPE_TELEPORT_TO ; 0d
|
||||
const STEP_TYPE_SKYFALL ; 0e
|
||||
const STEP_TYPE_0F ; 0f
|
||||
const STEP_TYPE_GOT_BITE ; 10
|
||||
const STEP_TYPE_ROCK_SMASH ; 11
|
||||
const STEP_TYPE_RETURN_DIG ; 12
|
||||
const STEP_TYPE_TRACKING_OBJECT ; 13
|
||||
const STEP_TYPE_14 ; 14
|
||||
const STEP_TYPE_15 ; 15
|
||||
const STEP_TYPE_16 ; 16
|
||||
const STEP_TYPE_17 ; 17
|
||||
const STEP_TYPE_18 ; 18
|
||||
const STEP_TYPE_SKYFALL_TOP ; 19
|
||||
|
||||
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
|
||||
const_def
|
||||
const PERSON_ACTION_00
|
||||
const PERSON_ACTION_STAND
|
||||
const PERSON_ACTION_STEP
|
||||
const PERSON_ACTION_BUMP
|
||||
const PERSON_ACTION_SPIN
|
||||
const PERSON_ACTION_SPIN_FLICKER
|
||||
const PERSON_ACTION_FISHING
|
||||
const PERSON_ACTION_SHADOW
|
||||
const PERSON_ACTION_EMOTE
|
||||
const PERSON_ACTION_BIG_SNORLAX
|
||||
const PERSON_ACTION_BOUNCE
|
||||
const PERSON_ACTION_WEIRD_TREE
|
||||
const PERSON_ACTION_BIG_LAPRAS
|
||||
const PERSON_ACTION_BIG_DOLL
|
||||
const PERSON_ACTION_BOULDER_DUST
|
||||
const PERSON_ACTION_GRASS_SHAKE
|
||||
const PERSON_ACTION_SKYFALL
|
||||
const PERSON_ACTION_00 ; 00
|
||||
const PERSON_ACTION_STAND ; 01
|
||||
const PERSON_ACTION_STEP ; 02
|
||||
const PERSON_ACTION_BUMP ; 03
|
||||
const PERSON_ACTION_SPIN ; 04
|
||||
const PERSON_ACTION_SPIN_FLICKER ; 05
|
||||
const PERSON_ACTION_FISHING ; 06
|
||||
const PERSON_ACTION_SHADOW ; 07
|
||||
const PERSON_ACTION_EMOTE ; 08
|
||||
const PERSON_ACTION_BIG_SNORLAX ; 09
|
||||
const PERSON_ACTION_BOUNCE ; 0a
|
||||
const PERSON_ACTION_WEIRD_TREE ; 0b
|
||||
const PERSON_ACTION_BIG_LAPRAS ; 0c
|
||||
const PERSON_ACTION_BIG_DOLL ; 0d
|
||||
const PERSON_ACTION_BOULDER_DUST ; 0e
|
||||
const PERSON_ACTION_GRASS_SHAKE ; 0f
|
||||
const PERSON_ACTION_SKYFALL ; 10
|
||||
|
||||
; Facings indexes (see data/facings.asm)
|
||||
const_def
|
||||
const FACING_STEP_DOWN_0
|
||||
const FACING_STEP_DOWN_1
|
||||
const FACING_STEP_DOWN_2
|
||||
const FACING_STEP_DOWN_3
|
||||
const FACING_STEP_UP_0
|
||||
const FACING_STEP_UP_1
|
||||
const FACING_STEP_UP_2
|
||||
const FACING_STEP_UP_3
|
||||
const FACING_STEP_LEFT_0
|
||||
const FACING_STEP_LEFT_1
|
||||
const FACING_STEP_LEFT_2
|
||||
const FACING_STEP_LEFT_3
|
||||
const FACING_STEP_RIGHT_0
|
||||
const FACING_STEP_RIGHT_1
|
||||
const FACING_STEP_RIGHT_2
|
||||
const FACING_STEP_RIGHT_3
|
||||
const FACING_FISH_DOWN
|
||||
const FACING_FISH_UP
|
||||
const FACING_FISH_LEFT
|
||||
const FACING_FISH_RIGHT
|
||||
const FACING_EMOTE
|
||||
const FACING_SHADOW
|
||||
const FACING_BIG_DOLL_ASYM
|
||||
const FACING_BIG_DOLL_SYM
|
||||
const FACING_WEIRD_TREE_0
|
||||
const FACING_WEIRD_TREE_1
|
||||
const FACING_WEIRD_TREE_2
|
||||
const FACING_WEIRD_TREE_3
|
||||
const FACING_BOULDER_DUST_1
|
||||
const FACING_BOULDER_DUST_2
|
||||
const FACING_GRASS_1
|
||||
const FACING_GRASS_2
|
||||
const FACING_STEP_DOWN_0 ; 00
|
||||
const FACING_STEP_DOWN_1 ; 01
|
||||
const FACING_STEP_DOWN_2 ; 02
|
||||
const FACING_STEP_DOWN_3 ; 03
|
||||
const FACING_STEP_UP_0 ; 04
|
||||
const FACING_STEP_UP_1 ; 05
|
||||
const FACING_STEP_UP_2 ; 06
|
||||
const FACING_STEP_UP_3 ; 07
|
||||
const FACING_STEP_LEFT_0 ; 08
|
||||
const FACING_STEP_LEFT_1 ; 09
|
||||
const FACING_STEP_LEFT_2 ; 0a
|
||||
const FACING_STEP_LEFT_3 ; 0b
|
||||
const FACING_STEP_RIGHT_0 ; 0c
|
||||
const FACING_STEP_RIGHT_1 ; 0d
|
||||
const FACING_STEP_RIGHT_2 ; 0e
|
||||
const FACING_STEP_RIGHT_3 ; 0f
|
||||
const FACING_FISH_DOWN ; 10
|
||||
const FACING_FISH_UP ; 11
|
||||
const FACING_FISH_LEFT ; 12
|
||||
const FACING_FISH_RIGHT ; 13
|
||||
const FACING_EMOTE ; 14
|
||||
const FACING_SHADOW ; 15
|
||||
const FACING_BIG_DOLL_ASYM ; 16
|
||||
const FACING_BIG_DOLL_SYM ; 17
|
||||
const FACING_WEIRD_TREE_0 ; 18
|
||||
const FACING_WEIRD_TREE_1 ; 19
|
||||
const FACING_WEIRD_TREE_2 ; 1a
|
||||
const FACING_WEIRD_TREE_3 ; 1b
|
||||
const FACING_BOULDER_DUST_1 ; 1c
|
||||
const FACING_BOULDER_DUST_2 ; 1d
|
||||
const FACING_GRASS_1 ; 1e
|
||||
const FACING_GRASS_2 ; 1f
|
||||
|
||||
; sprite_anim_struct members (see macros/wram.asm)
|
||||
const_def
|
||||
@@ -214,51 +214,51 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
|
||||
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
|
||||
const_def
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON
|
||||
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
|
||||
const SPRITE_ANIM_INDEX_RED_WALK
|
||||
const SPRITE_ANIM_INDEX_0B
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME
|
||||
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
|
||||
const SPRITE_ANIM_INDEX_LEAF
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK
|
||||
const SPRITE_ANIM_INDEX_1A
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH
|
||||
const SPRITE_ANIM_INDEX_1D
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_INDEX_20
|
||||
const SPRITE_ANIM_INDEX_21
|
||||
const SPRITE_ANIM_INDEX_22
|
||||
const SPRITE_ANIM_INDEX_23
|
||||
const SPRITE_ANIM_INDEX_24
|
||||
const SPRITE_ANIM_INDEX_25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
|
||||
const SPRITE_ANIM_INDEX_CELEBI
|
||||
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
|
||||
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
|
||||
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
|
||||
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
|
||||
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
|
||||
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
|
||||
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
|
||||
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
|
||||
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
|
||||
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
|
||||
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
|
||||
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
|
||||
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
|
||||
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
|
||||
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
|
||||
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
|
||||
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
|
||||
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
|
||||
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
|
||||
const SPRITE_ANIM_INDEX_LEAF ; 16
|
||||
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
|
||||
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
|
||||
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
|
||||
const SPRITE_ANIM_INDEX_1A ; 1a
|
||||
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
|
||||
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
|
||||
const SPRITE_ANIM_INDEX_1D ; 1d
|
||||
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
|
||||
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
|
||||
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
|
||||
const SPRITE_ANIM_INDEX_22 ; 22
|
||||
const SPRITE_ANIM_INDEX_23 ; 23
|
||||
const SPRITE_ANIM_INDEX_24 ; 24
|
||||
const SPRITE_ANIM_INDEX_25 ; 25
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
|
||||
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
|
||||
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
|
||||
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
|
||||
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
|
||||
const SPRITE_ANIM_INDEX_CELEBI ; 2c
|
||||
|
||||
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
|
||||
const_def
|
||||
@@ -275,7 +275,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
|
||||
const SPRITE_ANIM_SEQ_SLOTS_EGG
|
||||
const SPRITE_ANIM_SEQ_MAIL_CURSOR
|
||||
const SPRITE_ANIM_SEQ_0D
|
||||
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR
|
||||
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
|
||||
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
|
||||
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
|
||||
@@ -347,8 +347,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITE_ANIM_FRAMESET_2C ; unused?
|
||||
const SPRITE_ANIM_FRAMESET_BLUE_WALK
|
||||
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
|
||||
const SPRITE_ANIM_FRAMESET_2F
|
||||
const SPRITE_ANIM_FRAMESET_30
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL
|
||||
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL
|
||||
const SPRITE_ANIM_FRAMESET_31
|
||||
const SPRITE_ANIM_FRAMESET_32
|
||||
const SPRITE_ANIM_FRAMESET_33
|
||||
@@ -401,24 +401,24 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITE_ANIM_FRAME_IDX_1D
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
|
||||
const SPRITE_ANIM_FRAME_IDX_20
|
||||
const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
|
||||
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
|
||||
const SPRITE_ANIM_FRAME_IDX_22
|
||||
const SPRITE_ANIM_FRAME_IDX_23
|
||||
const SPRITE_ANIM_FRAME_IDX_24
|
||||
const SPRITE_ANIM_FRAME_IDX_25
|
||||
const SPRITE_ANIM_FRAME_IDX_26
|
||||
const SPRITE_ANIM_FRAME_IDX_27
|
||||
const SPRITE_ANIM_FRAME_IDX_28
|
||||
const SPRITE_ANIM_FRAME_IDX_29
|
||||
const SPRITE_ANIM_FRAME_IDX_2A
|
||||
const SPRITE_ANIM_FRAME_IDX_2B
|
||||
const SPRITE_ANIM_FRAME_IDX_2C
|
||||
const SPRITE_ANIM_FRAME_IDX_2D
|
||||
const SPRITE_ANIM_FRAME_IDX_2E
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
|
||||
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
|
||||
const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
|
||||
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
|
||||
const SPRITE_ANIM_FRAME_IDX_30
|
||||
const SPRITE_ANIM_FRAME_IDX_31
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
|
||||
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
|
||||
const SPRITE_ANIM_FRAME_IDX_32
|
||||
const SPRITE_ANIM_FRAME_IDX_33
|
||||
const SPRITE_ANIM_FRAME_IDX_34
|
||||
@@ -470,8 +470,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITE_ANIM_FRAME_IDX_62
|
||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
|
||||
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
|
||||
const SPRITE_ANIM_FRAME_IDX_65
|
||||
const SPRITE_ANIM_FRAME_IDX_66
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
|
||||
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
|
||||
const SPRITE_ANIM_FRAME_IDX_67
|
||||
const SPRITE_ANIM_FRAME_IDX_68
|
||||
const SPRITE_ANIM_FRAME_IDX_69
|
||||
@@ -498,14 +498,14 @@ SPRITEMOVEDATA_FIELDS EQU 6
|
||||
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
|
||||
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
|
||||
const SPRITE_ANIM_FRAME_IDX_81
|
||||
const SPRITE_ANIM_FRAME_IDX_82
|
||||
const SPRITE_ANIM_FRAME_IDX_83
|
||||
const SPRITE_ANIM_FRAME_IDX_84
|
||||
const SPRITE_ANIM_FRAME_IDX_85
|
||||
const SPRITE_ANIM_FRAME_IDX_86
|
||||
const SPRITE_ANIM_FRAME_IDX_87
|
||||
const SPRITE_ANIM_FRAME_IDX_88
|
||||
const SPRITE_ANIM_FRAME_IDX_89
|
||||
const SPRITE_ANIM_FRAME_IDX_8A
|
||||
const SPRITE_ANIM_FRAME_IDX_8B
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
|
||||
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B
|
||||
|
Reference in New Issue
Block a user