Identify more sprite-related constants

This commit is contained in:
Remy Oukaour
2017-12-12 12:18:11 -05:00
parent 56d0f13e16
commit c5675927fe
7 changed files with 461 additions and 459 deletions

View File

@@ -1,18 +1,18 @@
; sprite_header struct members (see gfx/sprite_headers.asm)
const_def
const SPRITEHEADER_ADDR_LO
const SPRITEHEADER_ADDR_HI
const SPRITEHEADER_SIZE
const SPRITEHEADER_BANK
const SPRITEHEADER_TYPE
const SPRITEHEADER_PALETTE
const SPRITEHEADER_ADDR_LO ; 0
const SPRITEHEADER_ADDR_HI ; 1
const SPRITEHEADER_SIZE ; 2
const SPRITEHEADER_BANK ; 3
const SPRITEHEADER_TYPE ; 4
const SPRITEHEADER_PALETTE ; 5
NUM_SPRITEHEADER_FIELDS EQU const_value
; sprite types
const_value SET 1
const WALKING_SPRITE
const STANDING_SPRITE
const STILL_SPRITE
const WALKING_SPRITE ; 1
const STANDING_SPRITE ; 2
const STILL_SPRITE ; 3
; sprite palettes
const_def
@@ -80,118 +80,118 @@ SPRITEMOVEDATA_FIELDS EQU 6
; MapObjectMovementPattern.Pointers indexes (see engine/map_objects.asm)
const_def
const SPRITEMOVEFN_00
const SPRITEMOVEFN_RANDOM_WALK_Y
const SPRITEMOVEFN_RANDOM_WALK_X
const SPRITEMOVEFN_RANDOM_WALK_XY
const SPRITEMOVEFN_SLOW_RANDOM_SPIN
const SPRITEMOVEFN_FAST_RANDOM_SPIN
const SPRITEMOVEFN_STANDING
const SPRITEMOVEFN_OBEY_DPAD
const SPRITEMOVEFN_08
const SPRITEMOVEFN_09
const SPRITEMOVEFN_0A
const SPRITEMOVEFN_0B
const SPRITEMOVEFN_0C
const SPRITEMOVEFN_0D
const SPRITEMOVEFN_0E
const SPRITEMOVEFN_FOLLOW
const SPRITEMOVEFN_SCRIPTED
const SPRITEMOVEFN_STRENGTH
const SPRITEMOVEFN_FOLLOWNOTEXACT
const SPRITEMOVEFN_SHADOW
const SPRITEMOVEFN_EMOTE
const SPRITEMOVEFN_BIG_SNORLAX
const SPRITEMOVEFN_BOUNCE
const SPRITEMOVEFN_SCREENSHAKE
const SPRITEMOVEFN_SPIN_CLOCKWISE
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE
const SPRITEMOVEFN_BOULDERDUST
const SPRITEMOVEFN_GRASS
const SPRITEMOVEFN_00 ; 00
const SPRITEMOVEFN_RANDOM_WALK_Y ; 01
const SPRITEMOVEFN_RANDOM_WALK_X ; 02
const SPRITEMOVEFN_RANDOM_WALK_XY ; 03
const SPRITEMOVEFN_SLOW_RANDOM_SPIN ; 04
const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05
const SPRITEMOVEFN_STANDING ; 06
const SPRITEMOVEFN_OBEY_DPAD ; 07
const SPRITEMOVEFN_08 ; 08
const SPRITEMOVEFN_09 ; 09
const SPRITEMOVEFN_0A ; 0a
const SPRITEMOVEFN_0B ; 0b
const SPRITEMOVEFN_0C ; 0c
const SPRITEMOVEFN_0D ; 0d
const SPRITEMOVEFN_0E ; 0e
const SPRITEMOVEFN_FOLLOW ; 0f
const SPRITEMOVEFN_SCRIPTED ; 10
const SPRITEMOVEFN_STRENGTH ; 11
const SPRITEMOVEFN_FOLLOWNOTEXACT ; 12
const SPRITEMOVEFN_SHADOW ; 13
const SPRITEMOVEFN_EMOTE ; 14
const SPRITEMOVEFN_BIG_SNORLAX ; 15
const SPRITEMOVEFN_BOUNCE ; 16
const SPRITEMOVEFN_SCREENSHAKE ; 17
const SPRITEMOVEFN_SPIN_CLOCKWISE ; 18
const SPRITEMOVEFN_SPIN_COUNTERCLOCKWISE ; 19
const SPRITEMOVEFN_BOULDERDUST ; 1a
const SPRITEMOVEFN_GRASS ; 1b
; StepTypesJumptable indexes (see engine/map_objects.asm)
const_def
const STEP_TYPE_00
const STEP_TYPE_SLEEP
const STEP_TYPE_NPC_WALK
const STEP_TYPE_03
const STEP_TYPE_04
const STEP_TYPE_05
const STEP_TYPE_PLAYER_WALK
const STEP_TYPE_07
const STEP_TYPE_NPC_JUMP
const STEP_TYPE_PLAYER_JUMP
const STEP_TYPE_HALF_STEP
const STEP_TYPE_BUMP
const STEP_TYPE_TELEPORT_FROM
const STEP_TYPE_TELEPORT_TO
const STEP_TYPE_SKYFALL
const STEP_TYPE_0F
const STEP_TYPE_GOT_BITE
const STEP_TYPE_ROCK_SMASH
const STEP_TYPE_RETURN_DIG
const STEP_TYPE_TRACKING_OBJECT
const STEP_TYPE_14
const STEP_TYPE_15
const STEP_TYPE_16
const STEP_TYPE_17
const STEP_TYPE_18
const STEP_TYPE_SKYFALL_TOP
const STEP_TYPE_00 ; 00
const STEP_TYPE_SLEEP ; 01
const STEP_TYPE_NPC_WALK ; 02
const STEP_TYPE_03 ; 03
const STEP_TYPE_04 ; 04
const STEP_TYPE_05 ; 05
const STEP_TYPE_PLAYER_WALK ; 06
const STEP_TYPE_07 ; 07
const STEP_TYPE_NPC_JUMP ; 08
const STEP_TYPE_PLAYER_JUMP ; 09
const STEP_TYPE_HALF_STEP ; 0a
const STEP_TYPE_BUMP ; 0b
const STEP_TYPE_TELEPORT_FROM ; 0c
const STEP_TYPE_TELEPORT_TO ; 0d
const STEP_TYPE_SKYFALL ; 0e
const STEP_TYPE_0F ; 0f
const STEP_TYPE_GOT_BITE ; 10
const STEP_TYPE_ROCK_SMASH ; 11
const STEP_TYPE_RETURN_DIG ; 12
const STEP_TYPE_TRACKING_OBJECT ; 13
const STEP_TYPE_14 ; 14
const STEP_TYPE_15 ; 15
const STEP_TYPE_16 ; 16
const STEP_TYPE_17 ; 17
const STEP_TYPE_18 ; 18
const STEP_TYPE_SKYFALL_TOP ; 19
; PersonActionPairPointers indexes (see engine/map_object_action.asm)
const_def
const PERSON_ACTION_00
const PERSON_ACTION_STAND
const PERSON_ACTION_STEP
const PERSON_ACTION_BUMP
const PERSON_ACTION_SPIN
const PERSON_ACTION_SPIN_FLICKER
const PERSON_ACTION_FISHING
const PERSON_ACTION_SHADOW
const PERSON_ACTION_EMOTE
const PERSON_ACTION_BIG_SNORLAX
const PERSON_ACTION_BOUNCE
const PERSON_ACTION_WEIRD_TREE
const PERSON_ACTION_BIG_LAPRAS
const PERSON_ACTION_BIG_DOLL
const PERSON_ACTION_BOULDER_DUST
const PERSON_ACTION_GRASS_SHAKE
const PERSON_ACTION_SKYFALL
const PERSON_ACTION_00 ; 00
const PERSON_ACTION_STAND ; 01
const PERSON_ACTION_STEP ; 02
const PERSON_ACTION_BUMP ; 03
const PERSON_ACTION_SPIN ; 04
const PERSON_ACTION_SPIN_FLICKER ; 05
const PERSON_ACTION_FISHING ; 06
const PERSON_ACTION_SHADOW ; 07
const PERSON_ACTION_EMOTE ; 08
const PERSON_ACTION_BIG_SNORLAX ; 09
const PERSON_ACTION_BOUNCE ; 0a
const PERSON_ACTION_WEIRD_TREE ; 0b
const PERSON_ACTION_BIG_LAPRAS ; 0c
const PERSON_ACTION_BIG_DOLL ; 0d
const PERSON_ACTION_BOULDER_DUST ; 0e
const PERSON_ACTION_GRASS_SHAKE ; 0f
const PERSON_ACTION_SKYFALL ; 10
; Facings indexes (see data/facings.asm)
const_def
const FACING_STEP_DOWN_0
const FACING_STEP_DOWN_1
const FACING_STEP_DOWN_2
const FACING_STEP_DOWN_3
const FACING_STEP_UP_0
const FACING_STEP_UP_1
const FACING_STEP_UP_2
const FACING_STEP_UP_3
const FACING_STEP_LEFT_0
const FACING_STEP_LEFT_1
const FACING_STEP_LEFT_2
const FACING_STEP_LEFT_3
const FACING_STEP_RIGHT_0
const FACING_STEP_RIGHT_1
const FACING_STEP_RIGHT_2
const FACING_STEP_RIGHT_3
const FACING_FISH_DOWN
const FACING_FISH_UP
const FACING_FISH_LEFT
const FACING_FISH_RIGHT
const FACING_EMOTE
const FACING_SHADOW
const FACING_BIG_DOLL_ASYM
const FACING_BIG_DOLL_SYM
const FACING_WEIRD_TREE_0
const FACING_WEIRD_TREE_1
const FACING_WEIRD_TREE_2
const FACING_WEIRD_TREE_3
const FACING_BOULDER_DUST_1
const FACING_BOULDER_DUST_2
const FACING_GRASS_1
const FACING_GRASS_2
const FACING_STEP_DOWN_0 ; 00
const FACING_STEP_DOWN_1 ; 01
const FACING_STEP_DOWN_2 ; 02
const FACING_STEP_DOWN_3 ; 03
const FACING_STEP_UP_0 ; 04
const FACING_STEP_UP_1 ; 05
const FACING_STEP_UP_2 ; 06
const FACING_STEP_UP_3 ; 07
const FACING_STEP_LEFT_0 ; 08
const FACING_STEP_LEFT_1 ; 09
const FACING_STEP_LEFT_2 ; 0a
const FACING_STEP_LEFT_3 ; 0b
const FACING_STEP_RIGHT_0 ; 0c
const FACING_STEP_RIGHT_1 ; 0d
const FACING_STEP_RIGHT_2 ; 0e
const FACING_STEP_RIGHT_3 ; 0f
const FACING_FISH_DOWN ; 10
const FACING_FISH_UP ; 11
const FACING_FISH_LEFT ; 12
const FACING_FISH_RIGHT ; 13
const FACING_EMOTE ; 14
const FACING_SHADOW ; 15
const FACING_BIG_DOLL_ASYM ; 16
const FACING_BIG_DOLL_SYM ; 17
const FACING_WEIRD_TREE_0 ; 18
const FACING_WEIRD_TREE_1 ; 19
const FACING_WEIRD_TREE_2 ; 1a
const FACING_WEIRD_TREE_3 ; 1b
const FACING_BOULDER_DUST_1 ; 1c
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
; sprite_anim_struct members (see macros/wram.asm)
const_def
@@ -214,51 +214,51 @@ SPRITEMOVEDATA_FIELDS EQU 6
; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
const_def
const SPRITE_ANIM_INDEX_PARTY_MON
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO
const SPRITE_ANIM_INDEX_GS_INTRO_STAR
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE
const SPRITE_ANIM_INDEX_SLOTS_GOLEM
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY
const SPRITE_ANIM_INDEX_SLOTS_EGG
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR
const SPRITE_ANIM_INDEX_RED_WALK
const SPRITE_ANIM_INDEX_0B
const SPRITE_ANIM_INDEX_DUMMY_GAME
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL
const SPRITE_ANIM_INDEX_TRADE_POOF
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE
const SPRITE_ANIM_INDEX_TRADEMON_ICON
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
const SPRITE_ANIM_INDEX_LEAF
const SPRITE_ANIM_INDEX_CUT_TREE
const SPRITE_ANIM_INDEX_FLY_LEAF
const SPRITE_ANIM_INDEX_EGG_CRACK
const SPRITE_ANIM_INDEX_1A
const SPRITE_ANIM_INDEX_HEADBUTT
const SPRITE_ANIM_INDEX_EGG_HATCH
const SPRITE_ANIM_INDEX_1D
const SPRITE_ANIM_INDEX_BLUE_WALK
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_INDEX_20
const SPRITE_ANIM_INDEX_21
const SPRITE_ANIM_INDEX_22
const SPRITE_ANIM_INDEX_23
const SPRITE_ANIM_INDEX_24
const SPRITE_ANIM_INDEX_25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE
const SPRITE_ANIM_INDEX_INTRO_PICHU
const SPRITE_ANIM_INDEX_INTRO_WOOPER
const SPRITE_ANIM_INDEX_INTRO_UNOWN
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY
const SPRITE_ANIM_INDEX_CELEBI
const SPRITE_ANIM_INDEX_PARTY_MON ; 00
const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
const SPRITE_ANIM_INDEX_RED_WALK ; 0a
const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
const SPRITE_ANIM_INDEX_LEAF ; 16
const SPRITE_ANIM_INDEX_CUT_TREE ; 17
const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
const SPRITE_ANIM_INDEX_1A ; 1a
const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
const SPRITE_ANIM_INDEX_1D ; 1d
const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
const SPRITE_ANIM_INDEX_22 ; 22
const SPRITE_ANIM_INDEX_23 ; 23
const SPRITE_ANIM_INDEX_24 ; 24
const SPRITE_ANIM_INDEX_25 ; 25
const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
const SPRITE_ANIM_INDEX_CELEBI ; 2c
; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
const_def
@@ -275,7 +275,7 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_SEQ_SLOTS_CHANSEY
const SPRITE_ANIM_SEQ_SLOTS_EGG
const SPRITE_ANIM_SEQ_MAIL_CURSOR
const SPRITE_ANIM_SEQ_0D
const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR
const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR
const SPRITE_ANIM_SEQ_POKEGEAR_ARROW
const SPRITE_ANIM_SEQ_TRADE_POKE_BALL
@@ -347,8 +347,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAMESET_2C ; unused?
const SPRITE_ANIM_FRAMESET_BLUE_WALK
const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE
const SPRITE_ANIM_FRAMESET_2F
const SPRITE_ANIM_FRAMESET_30
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL
const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL
const SPRITE_ANIM_FRAMESET_31
const SPRITE_ANIM_FRAMESET_32
const SPRITE_ANIM_FRAMESET_33
@@ -401,24 +401,24 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_1D
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
const SPRITE_ANIM_FRAME_IDX_20
const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
const SPRITE_ANIM_FRAME_IDX_22
const SPRITE_ANIM_FRAME_IDX_23
const SPRITE_ANIM_FRAME_IDX_24
const SPRITE_ANIM_FRAME_IDX_25
const SPRITE_ANIM_FRAME_IDX_26
const SPRITE_ANIM_FRAME_IDX_27
const SPRITE_ANIM_FRAME_IDX_28
const SPRITE_ANIM_FRAME_IDX_29
const SPRITE_ANIM_FRAME_IDX_2A
const SPRITE_ANIM_FRAME_IDX_2B
const SPRITE_ANIM_FRAME_IDX_2C
const SPRITE_ANIM_FRAME_IDX_2D
const SPRITE_ANIM_FRAME_IDX_2E
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
const SPRITE_ANIM_FRAME_IDX_30
const SPRITE_ANIM_FRAME_IDX_31
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
const SPRITE_ANIM_FRAME_IDX_32
const SPRITE_ANIM_FRAME_IDX_33
const SPRITE_ANIM_FRAME_IDX_34
@@ -470,8 +470,8 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_62
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
const SPRITE_ANIM_FRAME_IDX_65
const SPRITE_ANIM_FRAME_IDX_66
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
const SPRITE_ANIM_FRAME_IDX_67
const SPRITE_ANIM_FRAME_IDX_68
const SPRITE_ANIM_FRAME_IDX_69
@@ -498,14 +498,14 @@ SPRITEMOVEDATA_FIELDS EQU 6
const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
const SPRITE_ANIM_FRAME_IDX_81
const SPRITE_ANIM_FRAME_IDX_82
const SPRITE_ANIM_FRAME_IDX_83
const SPRITE_ANIM_FRAME_IDX_84
const SPRITE_ANIM_FRAME_IDX_85
const SPRITE_ANIM_FRAME_IDX_86
const SPRITE_ANIM_FRAME_IDX_87
const SPRITE_ANIM_FRAME_IDX_88
const SPRITE_ANIM_FRAME_IDX_89
const SPRITE_ANIM_FRAME_IDX_8A
const SPRITE_ANIM_FRAME_IDX_8B
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B